Searched refs:smokeparticle (Results 1 – 1 of 1) sorted by relevance
108 static TextureContainer * smokeparticle = NULL; variable147 pd->tc = smokeparticle; in LaunchDummyParticle()184 pd->tc = smokeparticle; in ARX_PARTICLES_Spawn_Lava_Burn()666 pd->tc = smokeparticle; in AddRandomSmoke()696 pd->tc = smokeparticle; in ARX_PARTICLES_Add_Smoke()1110 smokeparticle = TextureContainer::Load("graph/particles/smoke"); in ARX_PARTICLES_FirstInit()1445 part->tc = smokeparticle; in ARX_PARTICLES_Render()1461 part->tc = smokeparticle; in ARX_PARTICLES_Render()1819 pd->tc = (gl->extras & EXTRAS_SPAWNFIRE) ? fire2 : smokeparticle; in TreatBackgroundActions()