Searched refs:smoketex (Results 1 – 15 of 15) sorted by relevance
/dports/graphics/reallyslick/rss-glx_0.9.1/src/ |
H A D | skyrocket_smoke.cpp | 40 unsigned int smoketex[5]; in initSmoke() local 44 glGenTextures (5, smoketex); in initSmoke() 66 glBindTexture (GL_TEXTURE_2D, smoketex[k]); in initSmoke() 81 glBindTexture (GL_TEXTURE_2D, smoketex[i]); in initSmoke()
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/Unsynced/ |
H A D | SmokeProjectile.cpp | 68 textureNum = (int) (gu->RandInt() % projectileDrawer->smoketex.size()); in CSmokeProjectile() 83 textureNum = (int) (gu->RandInt() % projectileDrawer->smoketex.size()); in Init() 129 #define st projectileDrawer->smoketex[textureNum] in Draw()
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H A D | SmokeProjectile2.cpp | 76 textureNum = (int)(gu->RandInt() % projectileDrawer->smoketex.size()); in CSmokeProjectile2() 83 textureNum = (int) (gu->RandInt() % projectileDrawer->smoketex.size()); in Init() 141 #define st projectileDrawer->smoketex[textureNum] in Draw()
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H A D | MuzzleFlame.cpp | 72 int tex = a % projectileDrawer->smoketex.size(); in Draw() 85 #define st projectileDrawer->smoketex[tex] in Draw()
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H A D | SmokeTrailProjectile.cpp | 187 #define st projectileDrawer->smoketex[0] in Draw()
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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/ |
H A D | Globals.cpp | 97 float smoketex = 0; variable
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H A D | GameDraw.cpp | 73 extern float smoketex; 325 …opacity = .2 + .2 * sin(smoketex * 6 + i) - Person::players[k]->skeleton.joints[i].position.y * Pe… in DrawGLScene() 335 opacity = .2 + .2 * sin(smoketex * 6 + i); in DrawGLScene() 356 …opacity = .2 + .2 * sin(smoketex * 6 + i) - Person::players[k]->skeleton.joints[i].position.y * Pe… in DrawGLScene() 370 opacity = .2 + .2 * sin(smoketex * 6 + i); in DrawGLScene()
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H A D | GameTick.cpp | 115 extern float smoketex; 3055 smoketex += multiplier; in Tick()
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/ |
H A D | FireProjectile.cpp | 93 sub.smokeType = gu->RandInt() % projectileDrawer->smoketex.size(); in Update() 176 const AtlasedTexture* at = projectileDrawer->smoketex[pi->smokeType]; in Draw()
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H A D | PieceProjectile.cpp | 436 #define st projectileDrawer->smoketex[0] in Draw()
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/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | ProjectileDrawer.h | 100 std::vector<const AtlasedTexture*> smoketex; variable
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H A D | ProjectileDrawer.cpp | 182 smoketex.push_back(smokeTex); in CProjectileDrawer()
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/ |
H A D | MissileProjectile.cpp | 392 #define st projectileDrawer->smoketex[0] in Draw()
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H A D | StarburstProjectile.cpp | 383 #define st projectileDrawer->smoketex[0] in Draw()
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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/ |
H A D | Person.cpp | 58 extern float smoketex; 6755 glTranslatef(0, -smoketex, 0); in DrawSkeleton() 6756 glTranslatef(-smoketex, 0, 0); in DrawSkeleton() 6792 glTranslatef(0, -smoketex * .6, 0); in DrawSkeleton() 6793 glTranslatef(smoketex * .6, 0, 0); in DrawSkeleton()
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