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Searched refs:smoketex (Results 1 – 15 of 15) sorted by relevance

/dports/graphics/reallyslick/rss-glx_0.9.1/src/
H A Dskyrocket_smoke.cpp40 unsigned int smoketex[5]; in initSmoke() local
44 glGenTextures (5, smoketex); in initSmoke()
66 glBindTexture (GL_TEXTURE_2D, smoketex[k]); in initSmoke()
81 glBindTexture (GL_TEXTURE_2D, smoketex[i]); in initSmoke()
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/Unsynced/
H A DSmokeProjectile.cpp68 textureNum = (int) (gu->RandInt() % projectileDrawer->smoketex.size()); in CSmokeProjectile()
83 textureNum = (int) (gu->RandInt() % projectileDrawer->smoketex.size()); in Init()
129 #define st projectileDrawer->smoketex[textureNum] in Draw()
H A DSmokeProjectile2.cpp76 textureNum = (int)(gu->RandInt() % projectileDrawer->smoketex.size()); in CSmokeProjectile2()
83 textureNum = (int) (gu->RandInt() % projectileDrawer->smoketex.size()); in Init()
141 #define st projectileDrawer->smoketex[textureNum] in Draw()
H A DMuzzleFlame.cpp72 int tex = a % projectileDrawer->smoketex.size(); in Draw()
85 #define st projectileDrawer->smoketex[tex] in Draw()
H A DSmokeTrailProjectile.cpp187 #define st projectileDrawer->smoketex[0] in Draw()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGlobals.cpp97 float smoketex = 0; variable
H A DGameDraw.cpp73 extern float smoketex;
325 …opacity = .2 + .2 * sin(smoketex * 6 + i) - Person::players[k]->skeleton.joints[i].position.y * Pe… in DrawGLScene()
335 opacity = .2 + .2 * sin(smoketex * 6 + i); in DrawGLScene()
356 …opacity = .2 + .2 * sin(smoketex * 6 + i) - Person::players[k]->skeleton.joints[i].position.y * Pe… in DrawGLScene()
370 opacity = .2 + .2 * sin(smoketex * 6 + i); in DrawGLScene()
H A DGameTick.cpp115 extern float smoketex;
3055 smoketex += multiplier; in Tick()
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/
H A DFireProjectile.cpp93 sub.smokeType = gu->RandInt() % projectileDrawer->smoketex.size(); in Update()
176 const AtlasedTexture* at = projectileDrawer->smoketex[pi->smokeType]; in Draw()
H A DPieceProjectile.cpp436 #define st projectileDrawer->smoketex[0] in Draw()
/dports/games/spring/spring_98.0/rts/Rendering/
H A DProjectileDrawer.h100 std::vector<const AtlasedTexture*> smoketex; variable
H A DProjectileDrawer.cpp182 smoketex.push_back(smokeTex); in CProjectileDrawer()
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/
H A DMissileProjectile.cpp392 #define st projectileDrawer->smoketex[0] in Draw()
H A DStarburstProjectile.cpp383 #define st projectileDrawer->smoketex[0] in Draw()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/
H A DPerson.cpp58 extern float smoketex;
6755 glTranslatef(0, -smoketex, 0); in DrawSkeleton()
6756 glTranslatef(-smoketex, 0, 0); in DrawSkeleton()
6792 glTranslatef(0, -smoketex * .6, 0); in DrawSkeleton()
6793 glTranslatef(smoketex * .6, 0, 0); in DrawSkeleton()