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Searched refs:sndId (Results 1 – 5 of 5) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/
H A Dscene35.cpp53 int sndId = 0; in scene35_initScene() local
57 sndId = SND_35_012; in scene35_initScene()
59 sndId = SND_35_011; in scene35_initScene()
63 if (sndId) in scene35_initScene()
64 g_fp->playSound(sndId, 1); in scene35_initScene()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/
H A Dscene35.cpp53 int sndId = 0; in scene35_initScene() local
57 sndId = SND_35_012; in scene35_initScene()
59 sndId = SND_35_011; in scene35_initScene()
63 if (sndId) in scene35_initScene()
64 g_nmi->playSound(sndId, 1); in scene35_initScene()
/dports/games/scummvm/scummvm-2.5.1/engines/director/
H A Dcast.cpp608 uint16 sndId = (uint16)(c->_key + _castIDoffset); in loadSoundCasts() local
611 sndId = soundCast->_children[0].index; in loadSoundCasts()
617 if (!_castArchive->hasResource(tag, sndId)) { in loadSoundCasts()
618 if (_castArchive->hasResource(MKTAG('s', 'n', 'd', ' '), sndId)) in loadSoundCasts()
622 if (_castArchive->hasResource(tag, sndId)) { in loadSoundCasts()
623 debugC(2, kDebugLoading, "****** Loading '%s' id: %d", tag2str(tag), sndId); in loadSoundCasts()
624 sndData = _castArchive->getResource(tag, sndId); in loadSoundCasts()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Daiunicult.cpp1123 int sndId = (sndStartId <= 0) ? sndInfo->defaultSndId : sndStartId + sndInfo->sndIdOffset; in playGenDudeSound() local
1132 if (sndId + a == Bonkle[i].atc) { in playGenDudeSound()
1146 if (sndId < 0) return false; in playGenDudeSound()
1147 else if (sndStartId <= 0) { sndId += Random(rand); gotSnd = true; } in playGenDudeSound()
1154 if (!gSoundRes.Lookup(sndId + random, "SFX")) continue; in playGenDudeSound()
1155 sndId = sndId + random; in playGenDudeSound()
1162 int maxSndId = sndId + rand; in playGenDudeSound()
1163 while (sndId++ < maxSndId) { in playGenDudeSound()
1164 if (!gSoundRes.Lookup(sndId, "SFX")) continue; in playGenDudeSound()
1173 else if (sndInfo->aiPlaySound) aiPlay3DSound(pSprite, sndId, AI_SFX_PRIORITY_2, -1); in playGenDudeSound()
[all …]
H A Dseq.cpp324 int sndId = surfSfxMove[surf][Random(2)]; in Update() local
325 … DICTNODE * hRes = gSoundRes.Lookup(sndId, "SFX"); SFX * pEffect = (SFX*)gSoundRes.Load(hRes); in Update()
326 …sfxPlay3DSoundCP(pSprite, sndId, -1, 0, 0, (surfSfxMove[surf][2] != pEffect->relVol) ? pEffect->re… in Update()