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Searched refs:snd_SfxVolume (Results 1 – 25 of 30) sorted by relevance

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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Ds_sound.c94 static int snd_SfxVolume; variable
390 *vol = snd_SfxVolume; in S_AdjustSoundParams()
399 *vol = 15+ ((snd_SfxVolume-15) in S_AdjustSoundParams()
406 *vol = (snd_SfxVolume in S_AdjustSoundParams()
440 volume = snd_SfxVolume; in S_StartSound()
462 if (volume > snd_SfxVolume) in S_StartSound()
464 volume = snd_SfxVolume; in S_StartSound()
578 volume = snd_SfxVolume; in S_UpdateSounds()
589 else if (volume > snd_SfxVolume) in S_UpdateSounds()
591 volume = snd_SfxVolume; in S_UpdateSounds()
[all …]
/dports/games/prboom/prboom-2.5.0/src/
H A Ds_sound.c84 int snd_SfxVolume = 15; variable
245 if (volume > snd_SfxVolume) in S_StartSoundAtVolume()
246 volume = snd_SfxVolume; in S_StartSoundAtVolume()
315 S_StartSoundAtVolume(origin, sfx_id, snd_SfxVolume); in S_StartSound()
390 int volume = snd_SfxVolume; in S_UpdateSounds()
404 if (volume > snd_SfxVolume) in S_UpdateSounds()
405 volume = snd_SfxVolume; in S_UpdateSounds()
446 snd_SfxVolume = volume; in S_SetSfxVolume()
617 *vol = snd_SfxVolume; in S_AdjustSoundParams()
637 *vol = snd_SfxVolume*8; in S_AdjustSoundParams()
[all …]
H A Ddoomstat.h160 extern int snd_SfxVolume; // maximum volume for sound
H A Dm_menu.c1118 M_DrawThermo(SoundDef.x,SoundDef.y+LINEHEIGHT*(sfx_vol+1),16,snd_SfxVolume); in M_DrawSound()
1133 if (snd_SfxVolume) in M_SfxVol()
1134 snd_SfxVolume--; in M_SfxVol()
1137 if (snd_SfxVolume < 15) in M_SfxVol()
1138 snd_SfxVolume++; in M_SfxVol()
1142 S_SetSfxVolume(snd_SfxVolume /* *8 */); in M_SfxVol()
H A Dd_main.c1557 S_Init(snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ ); in D_DoomMainSetup()
/dports/games/heretic/glheretic-1.2/gsisound/
H A Dsoundst.c95 int snd_SfxVolume = 15; variable
320 if (volume > snd_SfxVolume) in S_StartSoundAtVolume()
321 volume = snd_SfxVolume; in S_StartSoundAtVolume()
420 S_StartSoundAtVolume(origin, sfx_id, snd_SfxVolume); in S_StartSound()
487 volume = snd_SfxVolume; in S_UpdateSounds()
500 else if (volume > snd_SfxVolume) in S_UpdateSounds()
502 volume = snd_SfxVolume; in S_UpdateSounds()
559 snd_SfxVolume = volume; in S_SetSfxVolume()
716 *vol = snd_SfxVolume; in S_AdjustSoundParams()
723 *vol = 15+ ((snd_SfxVolume-15) in S_AdjustSoundParams()
[all …]
H A Dsoundst.h6 extern int snd_SfxVolume;
H A Di_sound.c347 snd_SfxVolume = volume; in I_SetSfxVolume()
/dports/games/heretic/glheretic-1.2/soundclient/
H A Dsoundst.c16 long snd_SfxVolume = 15; variable
41 #define NORM_VOLUME snd_SfxVolume
180 *vol = snd_SfxVolume; in S_AdjustSoundParams()
185 *vol = (snd_SfxVolume in S_AdjustSoundParams()
394 if (volume > snd_SfxVolume) in S_StartSoundAtVolume()
395 volume = snd_SfxVolume; in S_StartSoundAtVolume()
513 S_StartSoundAtVolume(origin, sfx_id, snd_SfxVolume); in S_StartSound()
603 volume = snd_SfxVolume; in S_UpdateSounds()
616 else if (volume > snd_SfxVolume) in S_UpdateSounds()
618 volume = snd_SfxVolume; in S_UpdateSounds()
[all …]
H A Dsoundst.h7 extern long snd_SfxVolume;
H A Di_sound.h20 extern long snd_SfxVolume;
H A Di_sound.c144 snd_SfxVolume = volume; in I_SetSfxVolume()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Ds_sound.c83 int snd_SfxVolume = 15; variable
233 if (volume > snd_SfxVolume) in S_StartSoundAtVolume()
234 volume = snd_SfxVolume; in S_StartSoundAtVolume()
303 S_StartSoundAtVolume(origin, sfx_id, snd_SfxVolume); in S_StartSound()
378 int volume = snd_SfxVolume; in S_UpdateSounds()
392 if (volume > snd_SfxVolume) in S_UpdateSounds()
393 volume = snd_SfxVolume; in S_UpdateSounds()
434 snd_SfxVolume = volume; in S_SetSfxVolume()
668 *vol = snd_SfxVolume; in S_AdjustSoundParams()
688 *vol = snd_SfxVolume*8; in S_AdjustSoundParams()
[all …]
H A Ddoomstat.h156 extern int snd_SfxVolume; // maximum volume for sound
H A Dm_menu.c1143 M_DrawThermo(SoundDef.x,SoundDef.y+LINEHEIGHT*(sfx_vol+1),16,snd_SfxVolume); in M_DrawSound()
1158 if (snd_SfxVolume) in M_SfxVol()
1159 snd_SfxVolume--; in M_SfxVol()
1162 if (snd_SfxVolume < 15) in M_SfxVol()
1163 snd_SfxVolume++; in M_SfxVol()
1167 S_SetSfxVolume(snd_SfxVolume /* *8 */); in M_SfxVol()
H A Dd_main.c1439 S_Init(snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ ); in D_DoomMainSetup()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Ds_sound.c88 int snd_SfxVolume = 15; variable
250 if (volume > snd_SfxVolume) in S_StartSoundAtVolume()
251 volume = snd_SfxVolume; in S_StartSoundAtVolume()
324 S_StartSoundAtVolume(origin, sfx_id, snd_SfxVolume); in S_StartSound()
399 int volume = snd_SfxVolume; in S_UpdateSounds()
413 if (volume > snd_SfxVolume) in S_UpdateSounds()
414 volume = snd_SfxVolume; in S_UpdateSounds()
455 snd_SfxVolume = volume; in S_SetSfxVolume()
691 *vol = snd_SfxVolume; in S_AdjustSoundParams()
711 *vol = snd_SfxVolume*8; in S_AdjustSoundParams()
[all …]
H A Ddoomstat.h169 extern int snd_SfxVolume; // maximum volume for sound
H A Dm_menu.c1144 M_DrawThermo(SoundDef.x,SoundDef.y+LINEHEIGHT*(sfx_vol+1),16,snd_SfxVolume); in M_DrawSound()
1159 if (snd_SfxVolume) in M_SfxVol()
1160 snd_SfxVolume--; in M_SfxVol()
1163 if (snd_SfxVolume < 15) in M_SfxVol()
1164 snd_SfxVolume++; in M_SfxVol()
1168 S_SetSfxVolume(snd_SfxVolume /* *8 */); in M_SfxVol()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Ds_sound.c100 static int snd_SfxVolume; variable
392 *vol = snd_SfxVolume; in S_AdjustSoundParams()
397 *vol = (snd_SfxVolume in S_AdjustSoundParams()
416 volume = snd_SfxVolume; in S_StartSound()
440 if (volume > snd_SfxVolume) in S_StartSound()
442 volume = snd_SfxVolume; in S_StartSound()
673 volume = snd_SfxVolume; in S_UpdateSounds()
684 else if (volume > snd_SfxVolume) in S_UpdateSounds()
686 volume = snd_SfxVolume; in S_UpdateSounds()
737 snd_SfxVolume = volume; in S_SetSfxVolume()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Ds_sound.c100 static int snd_SfxVolume; variable
392 *vol = snd_SfxVolume; in S_AdjustSoundParams()
397 *vol = (snd_SfxVolume in S_AdjustSoundParams()
416 volume = snd_SfxVolume; in S_StartSound()
440 if (volume > snd_SfxVolume) in S_StartSound()
442 volume = snd_SfxVolume; in S_StartSound()
673 volume = snd_SfxVolume; in S_UpdateSounds()
684 else if (volume > snd_SfxVolume) in S_UpdateSounds()
686 volume = snd_SfxVolume; in S_UpdateSounds()
737 snd_SfxVolume = volume; in S_SetSfxVolume()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Ds_sound.c97 static int snd_SfxVolume; variable
610 *vol = snd_SfxVolume; in S_AdjustSoundParams()
619 *vol = 15+ ((snd_SfxVolume-15) in S_AdjustSoundParams()
626 *vol = (snd_SfxVolume in S_AdjustSoundParams()
660 volume = snd_SfxVolume; in S_StartSound()
687 if (volume > snd_SfxVolume) in S_StartSound()
689 volume = snd_SfxVolume; in S_StartSound()
823 volume = snd_SfxVolume; in S_UpdateSounds()
834 else if (volume > snd_SfxVolume) in S_UpdateSounds()
836 volume = snd_SfxVolume; in S_UpdateSounds()
[all …]
/dports/games/heretic/glheretic-1.2/
H A Dmn_menu.c838 DrawSlider(&Options2Menu, 3, 16, snd_SfxVolume); in DrawOptions2Menu()
1225 if(snd_SfxVolume < 15) in SCSfxVolume()
1227 snd_SfxVolume++; in SCSfxVolume()
1230 else if(snd_SfxVolume) in SCSfxVolume()
1232 snd_SfxVolume--; in SCSfxVolume()
1234 S_SetSfxVolume(snd_SfxVolume); /* don't recalc the sound curve, yet */ in SCSfxVolume()
H A Dd_main.c892 S_Init( snd_SfxVolume, snd_MusicVolume ); in D_DoomMain()
/dports/games/libretro-prboom/libretro-prboom-cc80175/libretro/
H A Dlibretro_sound.c42 extern int snd_SfxVolume;
233 snd_SfxVolume = volume; in I_SetSfxVolume()

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