Searched refs:snd_handle (Results 1 – 7 of 7) sorted by relevance
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/sound/ |
H A D | sound.h | 101 void snd_stop( int snd_handle ); 106 void snd_set_volume( int snd_handle, float volume ); 110 void snd_set_pan( int snd_handle, float pan ); 114 void snd_set_pitch( int snd_handle, int pitch ); 115 int snd_get_pitch( int snd_handle ); 121 int snd_is_playing( int snd_handle ); 124 void snd_chg_loop_status(int snd_handle, int loop); 150 void snd_rewind(int snd_handle, game_snd *sg, float seconds); // rewind N seconds from the curr… 151 void snd_ffwd(int snd_handle, game_snd *sg, float seconds); // fast forward N seconds from the… 152 void snd_set_pos(int snd_handle, game_snd *sg, float val,int as_pct); // set the position val as e…
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H A D | sound.cpp | 1073 void snd_rewind(int snd_handle, game_snd *gs, float seconds) in snd_rewind() argument 1080 if(!snd_is_playing(snd_handle)) in snd_rewind() 1088 current_offset = ds_get_play_position(ds_get_channel(snd_handle)); // current offset into the sound in snd_rewind() 1099 ds_set_position(ds_get_channel(snd_handle),desired_offset); in snd_rewind() 1103 void snd_ffwd(int snd_handle, game_snd *gs, float seconds) in snd_ffwd() argument 1110 if(!snd_is_playing(snd_handle)) in snd_ffwd() 1129 ds_set_position(ds_get_channel(snd_handle),desired_offset); in snd_ffwd() 1133 void snd_set_pos(int snd_handle, game_snd *gs, float val,int as_pct) in snd_set_pos() argument 1137 if(!snd_is_playing(snd_handle)) in snd_set_pos() 1148 ds_set_position(ds_get_channel(snd_handle),(DWORD)((float)snd->size * val)); in snd_set_pos() [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/sound/ |
H A D | sound.h | 164 void snd_stop(sound_handle snd_handle); 169 void snd_set_volume(sound_handle snd_handle, float volume); 173 void snd_set_pan(sound_handle snd_handle, float pan); 177 void snd_set_pitch(sound_handle snd_handle, float pitch); 178 float snd_get_pitch(sound_handle snd_handle); 184 int snd_is_playing(sound_handle snd_handle); 187 void snd_chg_loop_status(sound_handle snd_handle, int loop); 216 void snd_rewind(sound_handle snd_handle, float seconds); // rewind N seconds from the current posit… 217 void snd_ffwd(sound_handle snd_handle, float seconds); // fast forward N seconds from the current… 219 sound_handle snd_handle, float val, [all …]
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H A D | sound.cpp | 1202 void snd_rewind(sound_handle snd_handle, float seconds) in snd_rewind() argument 1209 if(!snd_is_playing(snd_handle)) in snd_rewind() 1212 auto channel = ds_get_channel(snd_handle); in snd_rewind() 1231 void snd_ffwd(sound_handle snd_handle, float seconds) in snd_ffwd() argument 1238 if(!snd_is_playing(snd_handle)) in snd_ffwd() 1241 auto channel = ds_get_channel(snd_handle); in snd_ffwd() 1256 ds_set_position(ds_get_channel(snd_handle),desired_offset); in snd_ffwd() 1264 if(!snd_is_playing(snd_handle)) in snd_set_pos() 1267 auto channel = ds_get_channel(snd_handle); in snd_set_pos() 1389 sound_load_id snd_get_sound_id(sound_handle snd_handle) in snd_get_sound_id() argument [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/ |
H A D | sound.cpp | 410 auto snd_handle = snd_play_raw(handle->idx, panning, volume); variable 412 return ade_set_args(L, "o", l_Sound.Set(sound_h(gamesnd_id(), snd_handle)));
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.cpp | 441 sound_handle snd_handle; // sound handle for last played beep member 1013 Homing_beep.snd_handle = sound_handle::invalid(); in hud_init_homing_beep() 3090 if ( snd_is_playing(Homing_beep.snd_handle) ) { in hud_process_homing_missiles() 3091 snd_stop(Homing_beep.snd_handle); in hud_process_homing_missiles() 3095 …Homing_beep.snd_handle = snd_play(gamesnd_get_game_sound(ship_get_sound(Player_obj, GameSounds::PR… in hud_process_homing_missiles() 3097 …Homing_beep.snd_handle = snd_play(gamesnd_get_game_sound(ship_get_sound(Player_obj, GameSounds::PR… in hud_process_homing_missiles()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.cpp | 444 int snd_handle; // sound handle for last played beep member 1016 Homing_beep.snd_handle = -1; in hud_init_homing_beep() 3145 if ( snd_is_playing(Homing_beep.snd_handle) ) { in hud_process_homing_missiles() 3146 snd_stop(Homing_beep.snd_handle); in hud_process_homing_missiles() 3150 …Homing_beep.snd_handle = snd_play(&Snds[ship_get_sound(Player_obj, SND_PROXIMITY_ASPECT_WARNING)]); in hud_process_homing_missiles() 3152 Homing_beep.snd_handle = snd_play(&Snds[ship_get_sound(Player_obj, SND_PROXIMITY_WARNING)]); in hud_process_homing_missiles()
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