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Searched refs:snd_handle (Results 1 – 7 of 7) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/sound/
H A Dsound.h101 void snd_stop( int snd_handle );
106 void snd_set_volume( int snd_handle, float volume );
110 void snd_set_pan( int snd_handle, float pan );
114 void snd_set_pitch( int snd_handle, int pitch );
115 int snd_get_pitch( int snd_handle );
121 int snd_is_playing( int snd_handle );
124 void snd_chg_loop_status(int snd_handle, int loop);
150 void snd_rewind(int snd_handle, game_snd *sg, float seconds); // rewind N seconds from the curr…
151 void snd_ffwd(int snd_handle, game_snd *sg, float seconds); // fast forward N seconds from the…
152 void snd_set_pos(int snd_handle, game_snd *sg, float val,int as_pct); // set the position val as e…
H A Dsound.cpp1073 void snd_rewind(int snd_handle, game_snd *gs, float seconds) in snd_rewind() argument
1080 if(!snd_is_playing(snd_handle)) in snd_rewind()
1088 current_offset = ds_get_play_position(ds_get_channel(snd_handle)); // current offset into the sound in snd_rewind()
1099 ds_set_position(ds_get_channel(snd_handle),desired_offset); in snd_rewind()
1103 void snd_ffwd(int snd_handle, game_snd *gs, float seconds) in snd_ffwd() argument
1110 if(!snd_is_playing(snd_handle)) in snd_ffwd()
1129 ds_set_position(ds_get_channel(snd_handle),desired_offset); in snd_ffwd()
1133 void snd_set_pos(int snd_handle, game_snd *gs, float val,int as_pct) in snd_set_pos() argument
1137 if(!snd_is_playing(snd_handle)) in snd_set_pos()
1148 ds_set_position(ds_get_channel(snd_handle),(DWORD)((float)snd->size * val)); in snd_set_pos()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/sound/
H A Dsound.h164 void snd_stop(sound_handle snd_handle);
169 void snd_set_volume(sound_handle snd_handle, float volume);
173 void snd_set_pan(sound_handle snd_handle, float pan);
177 void snd_set_pitch(sound_handle snd_handle, float pitch);
178 float snd_get_pitch(sound_handle snd_handle);
184 int snd_is_playing(sound_handle snd_handle);
187 void snd_chg_loop_status(sound_handle snd_handle, int loop);
216 void snd_rewind(sound_handle snd_handle, float seconds); // rewind N seconds from the current posit…
217 void snd_ffwd(sound_handle snd_handle, float seconds); // fast forward N seconds from the current…
219 sound_handle snd_handle, float val,
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H A Dsound.cpp1202 void snd_rewind(sound_handle snd_handle, float seconds) in snd_rewind() argument
1209 if(!snd_is_playing(snd_handle)) in snd_rewind()
1212 auto channel = ds_get_channel(snd_handle); in snd_rewind()
1231 void snd_ffwd(sound_handle snd_handle, float seconds) in snd_ffwd() argument
1238 if(!snd_is_playing(snd_handle)) in snd_ffwd()
1241 auto channel = ds_get_channel(snd_handle); in snd_ffwd()
1256 ds_set_position(ds_get_channel(snd_handle),desired_offset); in snd_ffwd()
1264 if(!snd_is_playing(snd_handle)) in snd_set_pos()
1267 auto channel = ds_get_channel(snd_handle); in snd_set_pos()
1389 sound_load_id snd_get_sound_id(sound_handle snd_handle) in snd_get_sound_id() argument
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/
H A Dsound.cpp410 auto snd_handle = snd_play_raw(handle->idx, panning, volume); variable
412 return ade_set_args(L, "o", l_Sound.Set(sound_h(gamesnd_id(), snd_handle)));
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp441 sound_handle snd_handle; // sound handle for last played beep member
1013 Homing_beep.snd_handle = sound_handle::invalid(); in hud_init_homing_beep()
3090 if ( snd_is_playing(Homing_beep.snd_handle) ) { in hud_process_homing_missiles()
3091 snd_stop(Homing_beep.snd_handle); in hud_process_homing_missiles()
3095 …Homing_beep.snd_handle = snd_play(gamesnd_get_game_sound(ship_get_sound(Player_obj, GameSounds::PR… in hud_process_homing_missiles()
3097 …Homing_beep.snd_handle = snd_play(gamesnd_get_game_sound(ship_get_sound(Player_obj, GameSounds::PR… in hud_process_homing_missiles()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp444 int snd_handle; // sound handle for last played beep member
1016 Homing_beep.snd_handle = -1; in hud_init_homing_beep()
3145 if ( snd_is_playing(Homing_beep.snd_handle) ) { in hud_process_homing_missiles()
3146 snd_stop(Homing_beep.snd_handle); in hud_process_homing_missiles()
3150 …Homing_beep.snd_handle = snd_play(&Snds[ship_get_sound(Player_obj, SND_PROXIMITY_ASPECT_WARNING)]); in hud_process_homing_missiles()
3152 Homing_beep.snd_handle = snd_play(&Snds[ship_get_sound(Player_obj, SND_PROXIMITY_WARNING)]); in hud_process_homing_missiles()