Searched refs:snd_lup (Results 1 – 2 of 2) sorted by relevance
416 Wave *snd_ref, *snd_boom, *snd_lup, *snd_ldown, *snd_exp, *snd_shr; variable
253 snd_lup = Wave_Load("gainlife.wav"); in BreakOut()311 if (snd_lup) Wave_Free(snd_lup); in ~BreakOut()2644 SndSrv_Play(snd_lup, 0); in Extra_Use()