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Searched refs:snd_numSFX (Results 1 – 1 of 1) sorted by relevance

/dports/games/egl/egl-0.3.1_9/client/
H A Dsnd_main.c39 static int snd_numSFX; variable
481 for (sfx=snd_sfxList, total=0, i=0 ; i<snd_numSFX ; i++, sfx++) { in Snd_SoundList_f()
598 for (i=0 ; i<snd_numSFX ; i++) in Snd_FindSpot()
602 if (i == snd_numSFX) { in Snd_FindSpot()
603 if (snd_numSFX == MAX_SFX) in Snd_FindSpot()
605 snd_numSFX++; in Snd_FindSpot()
800 for (i=0, sfx=snd_sfxList ; i<snd_numSFX ; i++, sfx++) { in Snd_EndRegistration()
1023 for (i=0, sfx=snd_sfxList ; i<snd_numSFX ; i++, sfx++) { in Snd_FreeSounds()
1029 snd_numSFX = 0; in Snd_FreeSounds()