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Searched refs:snd_pos (Results 1 – 6 of 6) sorted by relevance

/dports/games/searchandrescue/searchandrescue_1.4.0/sar/
H A Dobjsound.c215 sar_position_struct snd_pos; in SARSoundSourcePlayFromList() local
246 snd_pos.x = (float)(pos->x + b[0]); in SARSoundSourcePlayFromList()
247 snd_pos.y = (float)(pos->y + b[1]); in SARSoundSourcePlayFromList()
248 snd_pos.z = (float)(pos->z + b[2]); in SARSoundSourcePlayFromList()
252 snd_pos.x = pos->x; in SARSoundSourcePlayFromList()
253 snd_pos.y = pos->y; in SARSoundSourcePlayFromList()
254 snd_pos.z = pos->z; in SARSoundSourcePlayFromList()
258 memset(&snd_pos, 0x00, sizeof(sar_position_struct)); in SARSoundSourcePlayFromList()
265 snd_pos.x - ear_pos->x, in SARSoundSourcePlayFromList()
266 snd_pos.y - ear_pos->y, in SARSoundSourcePlayFromList()
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/debris/
H A Ddebris.cpp291 vec3d snd_pos; in debris_process_post() local
292 vm_vec_unrotate(&snd_pos, &v2, &obj->orient); in debris_process_post()
293 vm_vec_add2(&snd_pos, &obj->pos ); in debris_process_post()
298 …snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_05), &snd_pos, &View_position, obj->rad… in debris_process_post()
301 …snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_04), &snd_pos, &View_position, obj->rad… in debris_process_post()
304 …snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_03), &snd_pos, &View_position, obj->rad… in debris_process_post()
307 …snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_02), &snd_pos, &View_position, obj->rad… in debris_process_post()
310 …snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_01), &snd_pos, &View_position, obj->rad… in debris_process_post()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/debris/
H A Ddebris.cpp377 vec3d snd_pos; in MONITOR() local
378 vm_vec_unrotate(&snd_pos, &v2, &obj->orient); in MONITOR()
379 vm_vec_add2(&snd_pos, &obj->pos ); in MONITOR()
384 snd_play_3d( &Snds[SND_DEBRIS_ARC_05], &snd_pos, &View_position, obj->radius ); in MONITOR()
387 snd_play_3d( &Snds[SND_DEBRIS_ARC_04], &snd_pos, &View_position, obj->radius ); in MONITOR()
390 snd_play_3d( &Snds[SND_DEBRIS_ARC_03], &snd_pos, &View_position, obj->radius ); in MONITOR()
393 snd_play_3d( &Snds[SND_DEBRIS_ARC_02], &snd_pos, &View_position, obj->radius ); in MONITOR()
396 snd_play_3d( &Snds[SND_DEBRIS_ARC_01], &snd_pos, &View_position, obj->radius ); in MONITOR()
/dports/misc/thrill/thrill-12c5b59bca66df93b66628b3829027bd0f110dd9/thrill/net/
H A Dcollective.hpp268 size_t snd_pos = (~((0x1 << j) - 1) & my_rank) * n; in AllGatherRecursiveDoublingPowerOfTwo() local
274 connection(peer).SendReceive(values + snd_pos, values + rcv_pos, ins_n); in AllGatherRecursiveDoublingPowerOfTwo()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dshipfx.cpp2217 vec3d snd_pos; in shipfx_do_damaged_arcs_frame() local
2218 vm_vec_unrotate(&snd_pos, &v2, &obj->orient); in shipfx_do_damaged_arcs_frame()
2219 vm_vec_add2(&snd_pos, &obj->pos ); in shipfx_do_damaged_arcs_frame()
2224 …snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_05), &snd_pos, &View_position, obj->rad… in shipfx_do_damaged_arcs_frame()
2227 …snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_04), &snd_pos, &View_position, obj->rad… in shipfx_do_damaged_arcs_frame()
2230 …snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_03), &snd_pos, &View_position, obj->rad… in shipfx_do_damaged_arcs_frame()
2233 …snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_02), &snd_pos, &View_position, obj->rad… in shipfx_do_damaged_arcs_frame()
2236 …snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_01), &snd_pos, &View_position, obj->rad… in shipfx_do_damaged_arcs_frame()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dshipfx.cpp2436 vec3d snd_pos; in shipfx_do_damaged_arcs_frame() local
2437 vm_vec_unrotate(&snd_pos, &v2, &obj->orient); in shipfx_do_damaged_arcs_frame()
2438 vm_vec_add2(&snd_pos, &obj->pos ); in shipfx_do_damaged_arcs_frame()
2443 snd_play_3d( &Snds[SND_DEBRIS_ARC_05], &snd_pos, &View_position, obj->radius ); in shipfx_do_damaged_arcs_frame()
2446 snd_play_3d( &Snds[SND_DEBRIS_ARC_04], &snd_pos, &View_position, obj->radius ); in shipfx_do_damaged_arcs_frame()
2449 snd_play_3d( &Snds[SND_DEBRIS_ARC_03], &snd_pos, &View_position, obj->radius ); in shipfx_do_damaged_arcs_frame()
2452 snd_play_3d( &Snds[SND_DEBRIS_ARC_02], &snd_pos, &View_position, obj->radius ); in shipfx_do_damaged_arcs_frame()
2455 snd_play_3d( &Snds[SND_DEBRIS_ARC_01], &snd_pos, &View_position, obj->radius ); in shipfx_do_damaged_arcs_frame()