/dports/games/searchandrescue/searchandrescue_1.4.0/sar/ |
H A D | objsound.c | 215 sar_position_struct snd_pos; in SARSoundSourcePlayFromList() local 246 snd_pos.x = (float)(pos->x + b[0]); in SARSoundSourcePlayFromList() 247 snd_pos.y = (float)(pos->y + b[1]); in SARSoundSourcePlayFromList() 248 snd_pos.z = (float)(pos->z + b[2]); in SARSoundSourcePlayFromList() 252 snd_pos.x = pos->x; in SARSoundSourcePlayFromList() 253 snd_pos.y = pos->y; in SARSoundSourcePlayFromList() 254 snd_pos.z = pos->z; in SARSoundSourcePlayFromList() 258 memset(&snd_pos, 0x00, sizeof(sar_position_struct)); in SARSoundSourcePlayFromList() 265 snd_pos.x - ear_pos->x, in SARSoundSourcePlayFromList() 266 snd_pos.y - ear_pos->y, in SARSoundSourcePlayFromList() [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/debris/ |
H A D | debris.cpp | 291 vec3d snd_pos; in debris_process_post() local 292 vm_vec_unrotate(&snd_pos, &v2, &obj->orient); in debris_process_post() 293 vm_vec_add2(&snd_pos, &obj->pos ); in debris_process_post() 298 …snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_05), &snd_pos, &View_position, obj->rad… in debris_process_post() 301 …snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_04), &snd_pos, &View_position, obj->rad… in debris_process_post() 304 …snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_03), &snd_pos, &View_position, obj->rad… in debris_process_post() 307 …snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_02), &snd_pos, &View_position, obj->rad… in debris_process_post() 310 …snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_01), &snd_pos, &View_position, obj->rad… in debris_process_post()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/debris/ |
H A D | debris.cpp | 377 vec3d snd_pos; in MONITOR() local 378 vm_vec_unrotate(&snd_pos, &v2, &obj->orient); in MONITOR() 379 vm_vec_add2(&snd_pos, &obj->pos ); in MONITOR() 384 snd_play_3d( &Snds[SND_DEBRIS_ARC_05], &snd_pos, &View_position, obj->radius ); in MONITOR() 387 snd_play_3d( &Snds[SND_DEBRIS_ARC_04], &snd_pos, &View_position, obj->radius ); in MONITOR() 390 snd_play_3d( &Snds[SND_DEBRIS_ARC_03], &snd_pos, &View_position, obj->radius ); in MONITOR() 393 snd_play_3d( &Snds[SND_DEBRIS_ARC_02], &snd_pos, &View_position, obj->radius ); in MONITOR() 396 snd_play_3d( &Snds[SND_DEBRIS_ARC_01], &snd_pos, &View_position, obj->radius ); in MONITOR()
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/dports/misc/thrill/thrill-12c5b59bca66df93b66628b3829027bd0f110dd9/thrill/net/ |
H A D | collective.hpp | 268 size_t snd_pos = (~((0x1 << j) - 1) & my_rank) * n; in AllGatherRecursiveDoublingPowerOfTwo() local 274 connection(peer).SendReceive(values + snd_pos, values + rcv_pos, ins_n); in AllGatherRecursiveDoublingPowerOfTwo()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | shipfx.cpp | 2217 vec3d snd_pos; in shipfx_do_damaged_arcs_frame() local 2218 vm_vec_unrotate(&snd_pos, &v2, &obj->orient); in shipfx_do_damaged_arcs_frame() 2219 vm_vec_add2(&snd_pos, &obj->pos ); in shipfx_do_damaged_arcs_frame() 2224 …snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_05), &snd_pos, &View_position, obj->rad… in shipfx_do_damaged_arcs_frame() 2227 …snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_04), &snd_pos, &View_position, obj->rad… in shipfx_do_damaged_arcs_frame() 2230 …snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_03), &snd_pos, &View_position, obj->rad… in shipfx_do_damaged_arcs_frame() 2233 …snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_02), &snd_pos, &View_position, obj->rad… in shipfx_do_damaged_arcs_frame() 2236 …snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_01), &snd_pos, &View_position, obj->rad… in shipfx_do_damaged_arcs_frame()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | shipfx.cpp | 2436 vec3d snd_pos; in shipfx_do_damaged_arcs_frame() local 2437 vm_vec_unrotate(&snd_pos, &v2, &obj->orient); in shipfx_do_damaged_arcs_frame() 2438 vm_vec_add2(&snd_pos, &obj->pos ); in shipfx_do_damaged_arcs_frame() 2443 snd_play_3d( &Snds[SND_DEBRIS_ARC_05], &snd_pos, &View_position, obj->radius ); in shipfx_do_damaged_arcs_frame() 2446 snd_play_3d( &Snds[SND_DEBRIS_ARC_04], &snd_pos, &View_position, obj->radius ); in shipfx_do_damaged_arcs_frame() 2449 snd_play_3d( &Snds[SND_DEBRIS_ARC_03], &snd_pos, &View_position, obj->radius ); in shipfx_do_damaged_arcs_frame() 2452 snd_play_3d( &Snds[SND_DEBRIS_ARC_02], &snd_pos, &View_position, obj->radius ); in shipfx_do_damaged_arcs_frame() 2455 snd_play_3d( &Snds[SND_DEBRIS_ARC_01], &snd_pos, &View_position, obj->radius ); in shipfx_do_damaged_arcs_frame()
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