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Searched refs:snd_rain (Results 1 – 4 of 4) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dclient_serv.h967 #define snd_rain 0 macro
H A Dweather.c751 rain_sound = add_server_sound(snd_rain, 0, 0, weather_ratios[WEATHER_RAIN]); in weather_sound_control()
H A Dsound.c4636 case snd_rain:
4637 server_sound[snd_rain] = get_index_for_sound_type_name("Rain");
/dports/textproc/gitlab-elasticsearch-indexer/gitlab-elasticsearch-indexer-ef1440548effec15831eda2d246dacc43233cefb/vendor/github.com/go-enry/go-enry/v2/internal/code-generator/generator/test_files/
H A Dfrequencies.gold183310 "snd_rain": -10.353990,