Home
last modified time | relevance | path

Searched refs:sndang (Results 1 – 5 of 5) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DSOUNDS.C285 int voice, sndang, ca, pitch; in xyzsound() local
363 sndang = 0; in xyzsound()
368 sndang = 2048 + ca - getangle(cx-x,cy-y); in xyzsound()
369 sndang &= 2047; in xyzsound()
403 voice = FX_PlayVOC3D( Sound[ num ].ptr,pitch,sndang>>6,sndist>>6, soundpr[num], num ); in xyzsound()
404 else voice = FX_PlayWAV3D( Sound[ num ].ptr,pitch,sndang>>6,sndist>>6, soundpr[num], num ); in xyzsound()
510 short sndang,ca,j,k,i,cs; in pan3dsound() local
541 sndang = 0; in pan3dsound()
546 sndang = 2048 + ca - getangle(cx-sx,cy-sy); in pan3dsound()
547 sndang &= 2047; in pan3dsound()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dsounds_mapster32.cpp155 int32_t voice, sndang, ca, pitch; in S_PlaySound3D() local
235 sndang = 2048 + ca - getangle(cx-pos->x,cy-pos->y); in S_PlaySound3D()
236 sndang &= 2047; in S_PlaySound3D()
265 pitch, sndang>>4, sndist>>6, g_sounds[num].pr, num); in S_PlaySound3D()
385 int32_t sndang,ca,j,k,i,cs; in S_Update() local
404 sndang = 2048 + ca - getangle(cx-sx,cy-sy); in S_Update()
405 sndang &= 2047; in S_Update()
441 FX_Pan3D(g_sounds[j].SoundOwner[k].voice,sndang>>4,sndist>>6); in S_Update()
H A Dsounds.cpp599 int32_t sndang = 0, sndist = 0; in S_CalcDistAndAng() local
605 sndang = S_GetAngle(angle, cam, pos); in S_CalcDistAndAng()
616 sndist = sndang = 0; in S_CalcDistAndAng()
631 sndang = S_GetAngle(angle, cam, pos); in S_CalcDistAndAng()
664 *angPtr = sndang; in S_CalcDistAndAng()
731 int32_t sndist, sndang; in S_PlaySound3D() local
791 …FeedPlayback3D(RT_SoundDecodeEnv, 16, 1, rt_soundrate[sndNum] + pitch, 0, sndang >> 4, sndist >> 6, in S_PlaySound3D()
799 …voice = FX_Play3D(snd.ptr, snd.siz, repeatp ? FX_LOOP : FX_ONESHOT, pitch, sndang >> 4, sndist >> … in S_PlaySound3D()
997 int32_t sndist, sndang; in S_Update() local
999 …CalcDistAndAng(spriteNum, sndnum, cs, ca, c, (const vec3_t *)&sprite[spriteNum], &sndist, &sndang); in S_Update()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsounds_mapster32.cpp153 int32_t voice, sndang, ca, pitch; in S_PlaySound3D() local
233 sndang = 2048 + ca - getangle(cx-pos->x,cy-pos->y); in S_PlaySound3D()
234 sndang &= 2047; in S_PlaySound3D()
263 pitch, sndang>>4, sndist>>6, g_sounds[num].pr, fix16_one, num); in S_PlaySound3D()
383 int32_t sndang,ca,j,k,i,cs; in S_Update() local
402 sndang = 2048 + ca - getangle(cx-sx,cy-sy); in S_Update()
403 sndang &= 2047; in S_Update()
439 FX_Pan3D(g_sounds[j].SoundOwner[k].voice,sndang>>4,sndist>>6); in S_Update()
H A Dsounds.cpp572 int sndang = 0, sndist = 0, explosion = 0; in S_CalcDistAndAng() local
577 sndang = S_GetAngle(angle, cam, pos); in S_CalcDistAndAng()
588 sndist = sndang = 0; in S_CalcDistAndAng()
603 sndang = S_GetAngle(angle, cam, pos); in S_CalcDistAndAng()
655 *angPtr = sndang; in S_CalcDistAndAng()
722 int32_t sndist, sndang; in S_PlaySound3D() local
723 …priteNum, sndNum, CAMERA(sect), fix16_to_int(CAMERA(q16ang)), &CAMERA(pos), pos, &sndist, &sndang); in S_PlaySound3D()
782 …int const voice = FX_Play3D(snd.ptr, snd.siz, repeatp ? FX_LOOP : FX_ONESHOT, pitch, sndang >> 4, … in S_PlaySound3D()
973 int sndist, sndang; in S_Update() local
975 …CalcDistAndAng(spriteNum, sndnum, cs, ca, c, (const vec3_t *)&sprite[spriteNum], &sndist, &sndang); in S_Update()
[all …]