/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | InputAssembly.cpp | 139 struct pipe_stream_output_target *so_target = in IaSetVertexBuffers() local 140 res ? res->so_target : NULL; in IaSetVertexBuffers() 142 if (so_target && pDevice->draw_so_target != so_target) { in IaSetVertexBuffers() 147 so_target); in IaSetVertexBuffers()
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H A D | Shader.cpp | 942 struct pipe_stream_output_target *so_target = in SoSetTargets() local 943 resource ? resource->so_target : NULL; in SoSetTargets() 948 if (!so_target || in SoSetTargets() 949 so_target->buffer != buffer || in SoSetTargets() 950 so_target->buffer_size != buffer_size) { in SoSetTargets() 951 if (so_target) { in SoSetTargets() 952 pipe_so_target_reference(&so_target, NULL); in SoSetTargets() 954 so_target = pipe->create_stream_output_target(pipe, buffer, in SoSetTargets() 957 resource->so_target = so_target; in SoSetTargets() 960 pDevice->so_targets[i] = so_target; in SoSetTargets()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | InputAssembly.cpp | 139 struct pipe_stream_output_target *so_target = in IaSetVertexBuffers() local 140 res ? res->so_target : NULL; in IaSetVertexBuffers() 142 if (so_target && pDevice->draw_so_target != so_target) { in IaSetVertexBuffers() 147 so_target); in IaSetVertexBuffers()
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H A D | Shader.cpp | 942 struct pipe_stream_output_target *so_target = in SoSetTargets() local 943 resource ? resource->so_target : NULL; in SoSetTargets() 948 if (!so_target || in SoSetTargets() 949 so_target->buffer != buffer || in SoSetTargets() 950 so_target->buffer_size != buffer_size) { in SoSetTargets() 951 if (so_target) { in SoSetTargets() 952 pipe_so_target_reference(&so_target, NULL); in SoSetTargets() 954 so_target = pipe->create_stream_output_target(pipe, buffer, in SoSetTargets() 957 resource->so_target = so_target; in SoSetTargets() 960 pDevice->so_targets[i] = so_target; in SoSetTargets()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | InputAssembly.cpp | 139 struct pipe_stream_output_target *so_target = in IaSetVertexBuffers() local 140 res ? res->so_target : NULL; in IaSetVertexBuffers() 142 if (so_target && pDevice->draw_so_target != so_target) { in IaSetVertexBuffers() 147 so_target); in IaSetVertexBuffers()
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H A D | Shader.cpp | 942 struct pipe_stream_output_target *so_target = in SoSetTargets() local 943 resource ? resource->so_target : NULL; in SoSetTargets() 948 if (!so_target || in SoSetTargets() 949 so_target->buffer != buffer || in SoSetTargets() 950 so_target->buffer_size != buffer_size) { in SoSetTargets() 951 if (so_target) { in SoSetTargets() 952 pipe_so_target_reference(&so_target, NULL); in SoSetTargets() 954 so_target = pipe->create_stream_output_target(pipe, buffer, in SoSetTargets() 957 resource->so_target = so_target; in SoSetTargets() 960 pDevice->so_targets[i] = so_target; in SoSetTargets()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | InputAssembly.cpp | 139 struct pipe_stream_output_target *so_target = in IaSetVertexBuffers() local 140 res ? res->so_target : NULL; in IaSetVertexBuffers() 142 if (so_target && pDevice->draw_so_target != so_target) { in IaSetVertexBuffers() 147 so_target); in IaSetVertexBuffers()
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H A D | Shader.cpp | 942 struct pipe_stream_output_target *so_target = in SoSetTargets() local 943 resource ? resource->so_target : NULL; in SoSetTargets() 948 if (!so_target || in SoSetTargets() 949 so_target->buffer != buffer || in SoSetTargets() 950 so_target->buffer_size != buffer_size) { in SoSetTargets() 951 if (so_target) { in SoSetTargets() 952 pipe_so_target_reference(&so_target, NULL); in SoSetTargets() 954 so_target = pipe->create_stream_output_target(pipe, buffer, in SoSetTargets() 957 resource->so_target = so_target; in SoSetTargets() 960 pDevice->so_targets[i] = so_target; in SoSetTargets()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | InputAssembly.cpp | 139 struct pipe_stream_output_target *so_target = in IaSetVertexBuffers() local 140 res ? res->so_target : NULL; in IaSetVertexBuffers() 142 if (so_target && pDevice->draw_so_target != so_target) { in IaSetVertexBuffers() 147 so_target); in IaSetVertexBuffers()
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H A D | Shader.cpp | 942 struct pipe_stream_output_target *so_target = in SoSetTargets() local 943 resource ? resource->so_target : NULL; in SoSetTargets() 948 if (!so_target || in SoSetTargets() 949 so_target->buffer != buffer || in SoSetTargets() 950 so_target->buffer_size != buffer_size) { in SoSetTargets() 951 if (so_target) { in SoSetTargets() 952 pipe_so_target_reference(&so_target, NULL); in SoSetTargets() 954 so_target = pipe->create_stream_output_target(pipe, buffer, in SoSetTargets() 957 resource->so_target = so_target; in SoSetTargets() 960 pDevice->so_targets[i] = so_target; in SoSetTargets()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | InputAssembly.cpp | 139 struct pipe_stream_output_target *so_target = in IaSetVertexBuffers() local 140 res ? res->so_target : NULL; in IaSetVertexBuffers() 142 if (so_target && pDevice->draw_so_target != so_target) { in IaSetVertexBuffers() 147 so_target); in IaSetVertexBuffers()
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H A D | Shader.cpp | 942 struct pipe_stream_output_target *so_target = in SoSetTargets() local 943 resource ? resource->so_target : NULL; in SoSetTargets() 948 if (!so_target || in SoSetTargets() 949 so_target->buffer != buffer || in SoSetTargets() 950 so_target->buffer_size != buffer_size) { in SoSetTargets() 951 if (so_target) { in SoSetTargets() 952 pipe_so_target_reference(&so_target, NULL); in SoSetTargets() 954 so_target = pipe->create_stream_output_target(pipe, buffer, in SoSetTargets() 957 resource->so_target = so_target; in SoSetTargets() 960 pDevice->so_targets[i] = so_target; in SoSetTargets()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | InputAssembly.cpp | 139 struct pipe_stream_output_target *so_target = in IaSetVertexBuffers() local 140 res ? res->so_target : NULL; in IaSetVertexBuffers() 142 if (so_target && pDevice->draw_so_target != so_target) { in IaSetVertexBuffers() 147 so_target); in IaSetVertexBuffers()
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H A D | Shader.cpp | 942 struct pipe_stream_output_target *so_target = in SoSetTargets() local 943 resource ? resource->so_target : NULL; in SoSetTargets() 948 if (!so_target || in SoSetTargets() 949 so_target->buffer != buffer || in SoSetTargets() 950 so_target->buffer_size != buffer_size) { in SoSetTargets() 951 if (so_target) { in SoSetTargets() 952 pipe_so_target_reference(&so_target, NULL); in SoSetTargets() 954 so_target = pipe->create_stream_output_target(pipe, buffer, in SoSetTargets() 957 resource->so_target = so_target; in SoSetTargets() 960 pDevice->so_targets[i] = so_target; in SoSetTargets()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | InputAssembly.cpp | 139 struct pipe_stream_output_target *so_target = in IaSetVertexBuffers() local 140 res ? res->so_target : NULL; in IaSetVertexBuffers() 142 if (so_target && pDevice->draw_so_target != so_target) { in IaSetVertexBuffers() 147 so_target); in IaSetVertexBuffers()
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H A D | Shader.cpp | 942 struct pipe_stream_output_target *so_target = in SoSetTargets() local 943 resource ? resource->so_target : NULL; in SoSetTargets() 948 if (!so_target || in SoSetTargets() 949 so_target->buffer != buffer || in SoSetTargets() 950 so_target->buffer_size != buffer_size) { in SoSetTargets() 951 if (so_target) { in SoSetTargets() 952 pipe_so_target_reference(&so_target, NULL); in SoSetTargets() 954 so_target = pipe->create_stream_output_target(pipe, buffer, in SoSetTargets() 957 resource->so_target = so_target; in SoSetTargets() 960 pDevice->so_targets[i] = so_target; in SoSetTargets()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/frontends/d3d10umd/ |
H A D | InputAssembly.cpp | 139 struct pipe_stream_output_target *so_target = in IaSetVertexBuffers() local 140 res ? res->so_target : NULL; in IaSetVertexBuffers() 142 if (so_target && pDevice->draw_so_target != so_target) { in IaSetVertexBuffers() 147 so_target); in IaSetVertexBuffers()
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H A D | Shader.cpp | 942 struct pipe_stream_output_target *so_target = in SoSetTargets() local 943 resource ? resource->so_target : NULL; in SoSetTargets() 948 if (!so_target || in SoSetTargets() 949 so_target->buffer != buffer || in SoSetTargets() 950 so_target->buffer_size != buffer_size) { in SoSetTargets() 951 if (so_target) { in SoSetTargets() 952 pipe_so_target_reference(&so_target, NULL); in SoSetTargets() 954 so_target = pipe->create_stream_output_target(pipe, buffer, in SoSetTargets() 957 resource->so_target = so_target; in SoSetTargets() 960 pDevice->so_targets[i] = so_target; in SoSetTargets()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | InputAssembly.cpp | 139 struct pipe_stream_output_target *so_target = in IaSetVertexBuffers() local 140 res ? res->so_target : NULL; in IaSetVertexBuffers() 142 if (so_target && pDevice->draw_so_target != so_target) { in IaSetVertexBuffers() 147 so_target); in IaSetVertexBuffers()
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H A D | Shader.cpp | 942 struct pipe_stream_output_target *so_target = in SoSetTargets() local 943 resource ? resource->so_target : NULL; in SoSetTargets() 948 if (!so_target || in SoSetTargets() 949 so_target->buffer != buffer || in SoSetTargets() 950 so_target->buffer_size != buffer_size) { in SoSetTargets() 951 if (so_target) { in SoSetTargets() 952 pipe_so_target_reference(&so_target, NULL); in SoSetTargets() 954 so_target = pipe->create_stream_output_target(pipe, buffer, in SoSetTargets() 957 resource->so_target = so_target; in SoSetTargets() 960 pDevice->so_targets[i] = so_target; in SoSetTargets()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/zink/ |
H A D | zink_draw.c | 206 struct zink_so_target *so_target = zink_so_target(dinfo->count_from_stream_output); in zink_draw_vbo() local 339 if (so_target && zink_resource(so_target->base.buffer)->needs_xfb_barrier) in zink_draw_vbo() 340 zink_emit_xfb_vertex_input_barrier(ctx, zink_resource(so_target->base.buffer)); in zink_draw_vbo() 448 if (so_target && screen->tf_props.transformFeedbackDraw) { in zink_draw_vbo() 449 zink_batch_reference_resoure(batch, zink_resource(so_target->counter_buffer)); in zink_draw_vbo() 451 … zink_resource(so_target->counter_buffer)->buffer, so_target->counter_buffer_offset, 0, in zink_draw_vbo() 452 … MIN2(so_target->stride, screen->tf_props.maxTransformFeedbackBufferDataStride)); in zink_draw_vbo()
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_so.c | 64 llvmpipe_so_offset(struct pipe_stream_output_target *so_target) in llvmpipe_so_offset() argument 66 struct draw_so_target *target = (struct draw_so_target *)so_target; in llvmpipe_so_offset()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_so.c | 64 llvmpipe_so_offset(struct pipe_stream_output_target *so_target) in llvmpipe_so_offset() argument 66 struct draw_so_target *target = (struct draw_so_target *)so_target; in llvmpipe_so_offset()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_so.c | 64 llvmpipe_so_offset(struct pipe_stream_output_target *so_target) in llvmpipe_so_offset() argument 66 struct draw_so_target *target = (struct draw_so_target *)so_target; in llvmpipe_so_offset()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_so.c | 64 llvmpipe_so_offset(struct pipe_stream_output_target *so_target) in llvmpipe_so_offset() argument 66 struct draw_so_target *target = (struct draw_so_target *)so_target; in llvmpipe_so_offset()
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