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/dports/graphics/blender/blender-2.91.0/source/blender/blenloader/intern/
H A Dversioning_cycles.c1242 bNodeSocket *sockDistortion = nodeFindSocket(node, SOCK_IN, "Distortion"); in update_noise_and_wave_distortion() local
1243 float *distortion = cycles_node_socket_float_value(sockDistortion); in update_noise_and_wave_distortion()
1245 if (socket_is_used(sockDistortion) && sockDistortion->link != NULL) { in update_noise_and_wave_distortion()
1246 bNode *distortionInputNode = sockDistortion->link->fromnode; in update_noise_and_wave_distortion()
1247 bNodeSocket *distortionInputSock = sockDistortion->link->fromsock; in update_noise_and_wave_distortion()
1259 nodeRemLink(ntree, sockDistortion->link); in update_noise_and_wave_distortion()
1261 nodeAddLink(ntree, mulNode, mulSockOut, node, sockDistortion); in update_noise_and_wave_distortion()