Searched refs:solObj (Results 1 – 2 of 2) sorted by relevance
17 double &solObj);
946 CSolidObject* solObj = groundBlockingObjectMap->GroundBlockedUnsafe(z2 * gs->mapx + x2); in ClosestBuildSite() local948 if (solObj && solObj->immobile && !dynamic_cast<CFeature*>(solObj)) { in ClosestBuildSite()964 CSolidObject* solObj = groundBlockingObjectMap->GroundBlockedUnsafe(z2 * gs->mapx + x2); in ClosestBuildSite() local966 if (solObj == NULL) in ClosestBuildSite()968 if (!solObj->immobile) in ClosestBuildSite()970 if (dynamic_cast<CFactory*>(solObj) == NULL) in ClosestBuildSite()972 if (!static_cast<CFactory*>(solObj)->opening) in ClosestBuildSite()