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Searched refs:solObj (Results 1 – 2 of 2) sorted by relevance

/dports/math/cbc/Cbc-releases-2.10.5/Cbc/src/
H A DCbcMipStartIO.hpp17 double &solObj);
/dports/games/spring/spring_98.0/rts/Game/
H A DGameHelper.cpp946 CSolidObject* solObj = groundBlockingObjectMap->GroundBlockedUnsafe(z2 * gs->mapx + x2); in ClosestBuildSite() local
948 if (solObj && solObj->immobile && !dynamic_cast<CFeature*>(solObj)) { in ClosestBuildSite()
964 CSolidObject* solObj = groundBlockingObjectMap->GroundBlockedUnsafe(z2 * gs->mapx + x2); in ClosestBuildSite() local
966 if (solObj == NULL) in ClosestBuildSite()
968 if (!solObj->immobile) in ClosestBuildSite()
970 if (dynamic_cast<CFactory*>(solObj) == NULL) in ClosestBuildSite()
972 if (!static_cast<CFactory*>(solObj)->opening) in ClosestBuildSite()