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Searched refs:soldier_last_time_moved_y (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.h332 int soldier_last_time_moved_y; variable
H A Dgamestate.cpp885 this->soldier_last_time_moved_y = -1; in PlayingGameState()
1965 if( soldier_last_time_moved_y == -1 ) in update()
1966 soldier_last_time_moved_y = game_g->getGameTime(); in update()
1978 while( game_g->getGameTime() - soldier_last_time_moved_y > 2*soldier_move_rate_c ) { in update()
1980 soldier_last_time_moved_y += 2*soldier_move_rate_c; in update()