Searched refs:soldier_last_time_moved_y (Results 1 – 2 of 2) sorted by relevance
332 int soldier_last_time_moved_y; variable
885 this->soldier_last_time_moved_y = -1; in PlayingGameState()1965 if( soldier_last_time_moved_y == -1 ) in update()1966 soldier_last_time_moved_y = game_g->getGameTime(); in update()1978 while( game_g->getGameTime() - soldier_last_time_moved_y > 2*soldier_move_rate_c ) { in update()1980 soldier_last_time_moved_y += 2*soldier_move_rate_c; in update()