Searched refs:sonic_blinked_already (Results 1 – 1 of 1) sorted by relevance
174 static boolean sonic_blinked_already = false; variable2456 …sonic_blinked_already = tails_blinked_already = knux_blinked_already = 1; // don't blink on the fi… in F_StartTitleScreen()2913 sonic_blinked_already = true; in F_TitleScreenDrawer()2915 else if (sonic_blinked_already) // or after the first non-blink cycle, either. in F_TitleScreenDrawer()2916 sonic_blinked_already = false; in F_TitleScreenDrawer()