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Searched refs:sortByLuma (Results 1 – 4 of 4) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Drendersystem.cpp121 ProjectionList &findOrCreateList(duint *listIdx, bool sortByLuma) in DENG2_PIMPL()
139 list->sortByLuma = sortByLuma; in DENG2_PIMPL()
522 ProjectionList &RenderSystem::findSurfaceProjectionList(duint *listIdx, bool sortByLuma) in findSurfaceProjectionList() argument
524 return d->projector.findOrCreateList(listIdx, sortByLuma); in findSurfaceProjectionList()
H A Dprojectionlist.cpp56 if(head && sortByLuma) in add()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/render/
H A Dprojectionlist.h33 bool sortByLuma; ///< @c true= Sort from brightest to darkest. member
H A Drendersystem.h108 ProjectionList &findSurfaceProjectionList(de::duint *listIdx, bool sortByLuma = false);