Searched refs:sortByLuma (Results 1 – 4 of 4) sorted by relevance
121 ProjectionList &findOrCreateList(duint *listIdx, bool sortByLuma) in DENG2_PIMPL()139 list->sortByLuma = sortByLuma; in DENG2_PIMPL()522 ProjectionList &RenderSystem::findSurfaceProjectionList(duint *listIdx, bool sortByLuma) in findSurfaceProjectionList() argument524 return d->projector.findOrCreateList(listIdx, sortByLuma); in findSurfaceProjectionList()
56 if(head && sortByLuma) in add()
33 bool sortByLuma; ///< @c true= Sort from brightest to darkest. member
108 ProjectionList &findSurfaceProjectionList(de::duint *listIdx, bool sortByLuma = false);