Searched refs:sortRow (Results 1 – 17 of 17) sorted by relevance
111 bool triggerGameSelection(int sortRow);
199 bool GameList::triggerGameSelection(int sortRow) in triggerGameSelection() argument201 QModelIndex sortIndex = NewSortIndex(sortRow); in triggerGameSelection()
3893 int *sortRow = new int[numberRows]; local3951 sortRow[nLook] = iRow;4042 sortRow[iRow] = iRow;4048 int i = sortRow[iRow];4066 int jRow = sortRow[i];4081 iRow = sortRow[iLook];4094 int jRow = sortRow[jLook];4116 iRow = sortRow[iLook];4156 int row1 = sortRow[look1];4157 int row2 = sortRow[look2];[all …]
156 int sortRow(int);
1372 sortRow(it2->second); in setAbund()2068 int CountTable::sortRow(int index){ in sortRow() function in CountTable
48 val sortRow : 'a Row -> 'a Row; value
274 then rp := TUPLErp(map snd (sortRow fs))279 then rp := TUPLErp(map snd (sortRow (resolve3Dot loc fs rho)))
150 fun sortRow row = foldL insertField [] row; function
730 val tr_es' = map snd (sortRow (zip2 labs tr_es))
1780 RECt (ref{fields=sortRow fs, rho=freshNilRowType()})1784 RECt (ref{fields=sortRow fs, rho=rho})
1820 RECt (ref{fields=sortRow fs, rho=freshNilRowType()})1824 RECt (ref{fields=sortRow fs, rho=rho})
1689 $sortRow = $this->getSortRow();1715 'sort_row' => $sortRow,
11747 int *sortRow = new int[numberRows]; in statistics() local11805 sortRow[nLook] = iRow; in statistics()11896 sortRow[iRow] = iRow; in statistics()11902 int i = sortRow[iRow]; in statistics()11920 int jRow = sortRow[i]; in statistics()11935 iRow = sortRow[iLook]; in statistics()11948 int jRow = sortRow[jLook]; in statistics()11970 iRow = sortRow[iLook]; in statistics()12010 int row1 = sortRow[look1]; in statistics()12011 int row2 = sortRow[look2]; in statistics()[all …]