Searched refs:soundFlyBy2 (Results 1 – 6 of 6) sorted by relevance
136 (pVeh->m_pVehicleInfo->soundFlyBy || pVeh->m_pVehicleInfo->soundFlyBy2) && in Pilot_Update()171 if (pVeh->m_pVehicleInfo->soundFlyBy2 && (!soundFlyBy || !Q_irand(0,1))) in Pilot_Update()173 soundFlyBy = pVeh->m_pVehicleInfo->soundFlyBy2; in Pilot_Update()559 if ((ActorVeh->m_pVehicleInfo->soundFlyBy || ActorVeh->m_pVehicleInfo->soundFlyBy2) && in Pilot_Steer_Vehicle()570 if (ActorVeh->m_pVehicleInfo->soundFlyBy2 && (!soundFlyBy || !Q_irand(0,1))) in Pilot_Steer_Vehicle()572 soundFlyBy = ActorVeh->m_pVehicleInfo->soundFlyBy2; in Pilot_Steer_Vehicle()
227 int soundFlyBy2; //alternate sound to play when they buzz you member
564 {"soundFlyBy2", VFOFS(soundFlyBy2), VF_SOUND_CLIENT},//alternate sound to play when they buzz you
223 int soundFlyBy2; //alternate sound to play when they buzz you member
465 {"soundFlyBy2", VFOFS(soundFlyBy2), VF_SOUND_CLIENT},//alternate sound to play when they buzz you
8044 && (pVehNPC->m_pVehicleInfo->soundFlyBy||pVehNPC->m_pVehicleInfo->soundFlyBy2) ) in CG_VehicleEffects()8062 if ( pVehNPC->m_pVehicleInfo->soundFlyBy && pVehNPC->m_pVehicleInfo->soundFlyBy2 ) in CG_VehicleEffects()8064 …flyBySound = Q_irand(0,1)?pVehNPC->m_pVehicleInfo->soundFlyBy:pVehNPC->m_pVehicleInfo->soundFlyBy2; in CG_VehicleEffects()8072 flyBySound = pVehNPC->m_pVehicleInfo->soundFlyBy2; in CG_VehicleEffects()