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Searched refs:soundFlyBy2 (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/game/
H A DAI_GalakMech.cpp136 (pVeh->m_pVehicleInfo->soundFlyBy || pVeh->m_pVehicleInfo->soundFlyBy2) && in Pilot_Update()
171 if (pVeh->m_pVehicleInfo->soundFlyBy2 && (!soundFlyBy || !Q_irand(0,1))) in Pilot_Update()
173 soundFlyBy = pVeh->m_pVehicleInfo->soundFlyBy2; in Pilot_Update()
559 if ((ActorVeh->m_pVehicleInfo->soundFlyBy || ActorVeh->m_pVehicleInfo->soundFlyBy2) && in Pilot_Steer_Vehicle()
570 if (ActorVeh->m_pVehicleInfo->soundFlyBy2 && (!soundFlyBy || !Q_irand(0,1))) in Pilot_Steer_Vehicle()
572 soundFlyBy = ActorVeh->m_pVehicleInfo->soundFlyBy2; in Pilot_Steer_Vehicle()
H A Dg_vehicles.h227 int soundFlyBy2; //alternate sound to play when they buzz you member
H A Dbg_vehicleLoad.cpp564 {"soundFlyBy2", VFOFS(soundFlyBy2), VF_SOUND_CLIENT},//alternate sound to play when they buzz you
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h223 int soundFlyBy2; //alternate sound to play when they buzz you member
H A Dbg_vehicleLoad.c465 {"soundFlyBy2", VFOFS(soundFlyBy2), VF_SOUND_CLIENT},//alternate sound to play when they buzz you
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_players.c8044 && (pVehNPC->m_pVehicleInfo->soundFlyBy||pVehNPC->m_pVehicleInfo->soundFlyBy2) ) in CG_VehicleEffects()
8062 if ( pVehNPC->m_pVehicleInfo->soundFlyBy && pVehNPC->m_pVehicleInfo->soundFlyBy2 ) in CG_VehicleEffects()
8064 …flyBySound = Q_irand(0,1)?pVehNPC->m_pVehicleInfo->soundFlyBy:pVehNPC->m_pVehicleInfo->soundFlyBy2; in CG_VehicleEffects()
8072 flyBySound = pVehNPC->m_pVehicleInfo->soundFlyBy2; in CG_VehicleEffects()