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Searched refs:soundPan (Results 1 – 11 of 11) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dmaggie.cpp362 _varMaggieSoundPan = _vm->_actors[kActorMaggie]->soundPan(75); in ClickedByPlayer()
619 _varMaggieSoundPan = _vm->_actors[kActorMaggie]->soundPan(75); in GoalChanged()
912 _varMaggieSoundPan = _vm->_actors[kActorMaggie]->soundPan(75); in UpdateAnimation()
1014 _varMaggieSoundPan = _vm->_actors[kActorMaggie]->soundPan(75); in ChangeAnimationMode()
1077 _varMaggieSoundPan = _vm->_actors[kActorMaggie]->soundPan(75); in ChangeAnimationMode()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Daudio_speech.cpp133 int pan = _vm->_actors[actorId]->soundPan(); in playSpeechLine()
H A Dactor.h265 int soundPan(uint8 overrideRange = 35) const;
H A Dactor_combat.cpp297 _vm->_audioSpeech->playSpeechLine(_enemyId, sentenceId, 75, enemy->soundPan(), 99); in hitAttempt()
H A Dactor.cpp1583 int Actor::soundPan(uint8 overrideRange) const { in soundPan() function in BladeRunner::Actor
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Daudio_speech.cpp129 int pan = _vm->_actors[actorId]->soundPan(); in playSpeechLine()
H A Dactor.h262 int soundPan() const;
H A Dactor_combat.cpp295 _vm->_audioSpeech->playSpeechLine(_enemyId, sentenceId, 75, enemy->soundPan(), 99); in hitAttempt()
H A Dactor.cpp1287 int Actor::soundPan() const { in soundPan() function in BladeRunner::Actor
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp1093 _vm->_walkSoundPan = _vm->_actors[actorId]->soundPan(); in Sound_Left_Footstep_Walk()
1105 _vm->_walkSoundPan = _vm->_actors[actorId]->soundPan(); in Sound_Right_Footstep_Walk()
1117 _vm->_walkSoundPan = _vm->_actors[actorId]->soundPan(); in Sound_Left_Footstep_Run()
1129 _vm->_walkSoundPan = _vm->_actors[actorId]->soundPan(); in Sound_Right_Footstep_Run()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp1124 _vm->_walkSoundPan = _vm->_actors[actorId]->soundPan(); in Sound_Left_Footstep_Walk()
1136 _vm->_walkSoundPan = _vm->_actors[actorId]->soundPan(); in Sound_Right_Footstep_Walk()
1148 _vm->_walkSoundPan = _vm->_actors[actorId]->soundPan(); in Sound_Left_Footstep_Run()
1160 _vm->_walkSoundPan = _vm->_actors[actorId]->soundPan(); in Sound_Right_Footstep_Run()