Searched refs:soundSimTick (Results 1 – 1 of 1) sorted by relevance
32 Uint32 soundSimTick = 0; // Simulated sound length if we have no sound variable103 soundSimTick = SDL_GetTicks() + 45000; // Simulated sound plays 45 seconds in soundStartMusic()139 soundSimTick = 0; in soundStopMusic()248 if(soundSimTick != 0 && SDL_GetTicks() > soundSimTick) { in soundPlayOnceFinished()