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Searched refs:soundSimTick (Results 1 – 1 of 1) sorted by relevance

/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/
H A Dsound.cpp32 Uint32 soundSimTick = 0; // Simulated sound length if we have no sound variable
103 soundSimTick = SDL_GetTicks() + 45000; // Simulated sound plays 45 seconds in soundStartMusic()
139 soundSimTick = 0; in soundStopMusic()
248 if(soundSimTick != 0 && SDL_GetTicks() > soundSimTick) { in soundPlayOnceFinished()