/dports/games/uqm/uqm-0.8.0/src/libs/sound/ |
H A D | music.c | 37 LockMutex (soundSource[MUSIC_SOURCE].stream_mutex); in PLRPlaySong() 40 UnlockMutex (soundSource[MUSIC_SOURCE].stream_mutex); in PLRPlaySong() 53 LockMutex (soundSource[MUSIC_SOURCE].stream_mutex); in PLRStop() 55 UnlockMutex (soundSource[MUSIC_SOURCE].stream_mutex); in PLRStop() 68 LockMutex (soundSource[MUSIC_SOURCE].stream_mutex); in PLRPlaying() 70 UnlockMutex (soundSource[MUSIC_SOURCE].stream_mutex); in PLRPlaying() 83 LockMutex (soundSource[MUSIC_SOURCE].stream_mutex); in PLRSeek() 94 LockMutex (soundSource[MUSIC_SOURCE].stream_mutex); in PLRPause() 105 LockMutex (soundSource[MUSIC_SOURCE].stream_mutex); in PLRResume() 133 LockMutex (soundSource[SPEECH_SOURCE].stream_mutex); in snd_StopSpeech() [all …]
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H A D | sound.c | 30 TFB_SoundSource soundSource[NUM_SOUNDSOURCES]; variable 50 soundSource[iSource].positional_object = NULL; in CleanSource() 51 audio_GetSourcei (soundSource[iSource].handle, in CleanSource() 64 audio_SourceUnqueueBuffers (soundSource[iSource].handle, in CleanSource() 71 audio_SourceRewind (soundSource[iSource].handle); in CleanSource() 77 audio_SourceStop (soundSource[iSource].handle); in StopSource() 89 sample = soundSource[i].sample; in SoundPlaying() 93 LockMutex (soundSource[i].stream_mutex); in SoundPlaying() 95 UnlockMutex (soundSource[i].stream_mutex); in SoundPlaying() 148 audio_Sourcef (soundSource[i].handle, audio_GAIN, volume); in SetSFXVolume() [all …]
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H A D | stream.c | 69 soundSource[source].sample = sample; in PlayStream() 78 soundSource[source].sbuffer = HCalloc (soundSource[source].sbuf_size); in PlayStream() 125 soundSource[source].pause_time = 0; in PlayStream() 136 soundSource[source].sample = NULL; in StopStream() 138 if (soundSource[source].sbuffer) in StopStream() 144 soundSource[source].sbuf_size = 0; in StopStream() 145 soundSource[source].sbuf_head = 0; in StopStream() 146 soundSource[source].sbuf_tail = 0; in StopStream() 147 soundSource[source].pause_time = 0; in StopStream() 162 if (soundSource[source].pause_time) in ResumeStream() [all …]
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H A D | trackplayer.c | 97 LockMutex (soundSource[SPEECH_SOURCE].stream_mutex); in JumpTrack() 99 UnlockMutex (soundSource[SPEECH_SOURCE].stream_mutex); in JumpTrack() 109 LockMutex (soundSource[SPEECH_SOURCE].stream_mutex); in PlayTrack() 124 LockMutex (soundSource[SPEECH_SOURCE].stream_mutex); in PauseTrack() 126 UnlockMutex (soundSource[SPEECH_SOURCE].stream_mutex); in PauseTrack() 138 LockMutex (soundSource[SPEECH_SOURCE].stream_mutex); in ResumeTrack() 150 UnlockMutex (soundSource[SPEECH_SOURCE].stream_mutex); in ResumeTrack() 163 LockMutex (soundSource[SPEECH_SOURCE].stream_mutex); in PlayingTrack() 166 UnlockMutex (soundSource[SPEECH_SOURCE].stream_mutex); in PlayingTrack() 174 LockMutex (soundSource[SPEECH_SOURCE].stream_mutex); in StopTrack() [all …]
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H A D | sfx.c | 51 soundSource[channel].sample = sample; in PlayChannel() 52 soundSource[channel].positional_object = positional_object; in PlayChannel() 56 audio_Sourcei (soundSource[channel].handle, audio_BUFFER, in PlayChannel() 58 audio_SourcePlay (soundSource[channel].handle); in PlayChannel() 78 audio_GetSourcei (soundSource[i].handle, audio_SOURCE_STATE, in CheckFinishedChannels() 94 audio_GetSourcei (soundSource[WhichChannel].handle, in ChannelPlaying() 104 return soundSource[channel].positional_object; in GetPositionalObject() 110 soundSource[channel].positional_object = positional_object; in SetPositionalObject() 153 audio_Sourcef (soundSource[channel].handle, audio_GAIN, in SetChannelVolume() 275 if (soundSource[i].sample == sample) in _ReleaseSoundBankData() [all …]
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H A D | sndintrn.h | 74 extern TFB_SoundSource soundSource[];
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/dports/devel/bullet/bullet3-3.21/examples/TinyAudio/ |
H A D | b3SoundEngine.cpp | 118 b3SoundSource* soundSource = m_data->m_soundSources[soundSourceIndex]; in startSound() local 119 soundSource->setOscillatorAmplitude(0, msg.m_amplitude); in startSound() 120 soundSource->setOscillatorAmplitude(1, msg.m_amplitude); in startSound() 128 soundSource->setOscillatorFrequency(0, msg.m_frequency); in startSound() 129 soundSource->setOscillatorFrequency(1, msg.m_frequency); in startSound() 131 soundSource->startSound(msg.m_autoKeyOff); in startSound() 140 soundSource->setWavFile(0, wavFile, getSampleRate()); in startSound() 141 soundSource->setWavFile(1, wavFile, getSampleRate()); in startSound() 142 soundSource->startSound(msg.m_autoKeyOff); in startSound() 154 b3SoundSource* soundSource = m_data->m_soundSources[soundSourceIndex]; in releaseSound() local [all …]
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H A D | TinyAudioExample.cpp | 147 b3SoundSource* soundSource = this->m_soundSourcesPool[soundSourceIndex]; in keyboardCallback() 149 soundSource->setOscillatorFrequency(0, freq ); in keyboardCallback() 150 soundSource->setOscillatorFrequency(1, freq ); in keyboardCallback() 151 soundSource->startSound(); in keyboardCallback() 177 b3SoundSource* soundSource = this->m_soundSourcesPool[soundSourceIndex]; in keyboardCallback() 178 soundSource->stopSound(); in keyboardCallback()
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/dports/devel/py-bullet3/bullet3-3.21/examples/TinyAudio/ |
H A D | b3SoundEngine.cpp | 118 b3SoundSource* soundSource = m_data->m_soundSources[soundSourceIndex]; in startSound() local 119 soundSource->setOscillatorAmplitude(0, msg.m_amplitude); in startSound() 120 soundSource->setOscillatorAmplitude(1, msg.m_amplitude); in startSound() 128 soundSource->setOscillatorFrequency(0, msg.m_frequency); in startSound() 129 soundSource->setOscillatorFrequency(1, msg.m_frequency); in startSound() 131 soundSource->startSound(msg.m_autoKeyOff); in startSound() 140 soundSource->setWavFile(0, wavFile, getSampleRate()); in startSound() 141 soundSource->setWavFile(1, wavFile, getSampleRate()); in startSound() 142 soundSource->startSound(msg.m_autoKeyOff); in startSound() 154 b3SoundSource* soundSource = m_data->m_soundSources[soundSourceIndex]; in releaseSound() local [all …]
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H A D | TinyAudioExample.cpp | 147 b3SoundSource* soundSource = this->m_soundSourcesPool[soundSourceIndex]; in keyboardCallback() 149 soundSource->setOscillatorFrequency(0, freq ); in keyboardCallback() 150 soundSource->setOscillatorFrequency(1, freq ); in keyboardCallback() 151 soundSource->startSound(); in keyboardCallback() 177 b3SoundSource* soundSource = this->m_soundSourcesPool[soundSourceIndex]; in keyboardCallback() 178 soundSource->stopSound(); in keyboardCallback()
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/dports/games/scorched3d/scorched/src/client/landscape/ |
H A D | LandscapeSoundManager.cpp | 58 delete entry.soundSource; in cleanUp() 60 entry.soundSource = 0; in cleanUp() 103 entry.soundSource = new VirtualSoundSource( in loadSound() 113 entry.soundSource, entry.initData)) in loadSound() 115 entry.soundType->sound->play(entry.soundSource, ambientGain); in loadSound() 155 entry.soundSource, entry.initData)) in simulate() 158 entry.soundSource->stop(); in simulate() 164 if (entry.soundSource) in simulate() 166 entry.soundSource->setGain(entry.soundType->sound->getGain() * ambientGain); in simulate() 179 entry.soundType->sound->play(entry.soundSource, ambientGain); in simulate()
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H A D | LandscapeSoundManager.h | 47 soundSource(0), initData(0), soundType(0), removed(false) {} in LandscapeSoundManagerEntry() 49 VirtualSoundSource *soundSource; member
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/dports/games/uqm/uqm-0.8.0/src/libs/sound/openal/ |
H A D | audiodrv_openal.c | 173 alGenSources (1, &soundSource[i].handle); in openAL_Init() 174 alSourcei (soundSource[i].handle, AL_LOOPING, AL_FALSE); in openAL_Init() 175 alSourcefv (soundSource[i].handle, AL_POSITION, defaultPos); in openAL_Init() 176 alSourcefv (soundSource[i].handle, AL_VELOCITY, zero); in openAL_Init() 177 alSourcefv (soundSource[i].handle, AL_DIRECTION, zero); in openAL_Init() 179 soundSource[i].stream_mutex = CreateMutex ("OpenAL stream mutex", SYNC_CLASS_AUDIO); in openAL_Init() 211 if (soundSource[i].sample && soundSource[i].sample->decoder) in openAL_Uninit() 215 if (soundSource[i].sbuffer) in openAL_Uninit() 217 void *sbuffer = soundSource[i].sbuffer; in openAL_Uninit() 218 soundSource[i].sbuffer = NULL; in openAL_Uninit() [all …]
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/dports/games/uqm/uqm-0.8.0/src/libs/sound/mixer/nosound/ |
H A D | audiodrv_nosound.c | 136 audio_GenSources (1, &soundSource[i].handle); in noSound_Init() 137 soundSource[i].stream_mutex = CreateMutex ("Nosound stream mutex", SYNC_CLASS_AUDIO); in noSound_Init() 164 if (soundSource[i].sample && soundSource[i].sample->decoder) in noSound_Uninit() 168 if (soundSource[i].sbuffer) in noSound_Uninit() 170 void *sbuffer = soundSource[i].sbuffer; in noSound_Uninit() 171 soundSource[i].sbuffer = NULL; in noSound_Uninit() 174 DestroyMutex (soundSource[i].stream_mutex); in noSound_Uninit() 176 noSound_DeleteSources (1, &soundSource[i].handle); in noSound_Uninit()
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/dports/games/uqm/uqm-0.8.0/src/libs/sound/mixer/sdl/ |
H A D | audiodrv_sdl.c | 237 audio_GenSources (1, &soundSource[i].handle); in mixSDL_Init() 238 soundSource[i].stream_mutex = CreateMutex ("MixSDL stream mutex", SYNC_CLASS_AUDIO); in mixSDL_Init() 272 if (soundSource[i].sample && soundSource[i].sample->decoder) in mixSDL_Uninit() 276 if (soundSource[i].sbuffer) in mixSDL_Uninit() 278 void *sbuffer = soundSource[i].sbuffer; in mixSDL_Uninit() 279 soundSource[i].sbuffer = NULL; in mixSDL_Uninit() 282 DestroyMutex (soundSource[i].stream_mutex); in mixSDL_Uninit() 283 soundSource[i].stream_mutex = 0; in mixSDL_Uninit() 285 mixSDL_DeleteSources (1, &soundSource[i].handle); in mixSDL_Uninit()
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/dports/graphics/synaesthesia/synaesthesia-2.4/ |
H A D | main.cc | 84 static SoundSource soundSource; variable 300 if (strcmp(argv[1],"line") == 0) soundSource = SourceLine; in main() 301 else if (strcmp(argv[1],"cd") == 0) soundSource = SourceCD; in main() 304 else if (strcmp(argv[1],"esd") == 0) soundSource = SourceESD; in main() 310 soundSource = SourcePipe; in main() 315 soundSource = SourceCD; in main() 321 if (soundSource == SourceCD) in main() 330 openSound(soundSource, inFrequency, dspName, mixerName); in main() 407 if (soundSource == SourceCD) in main()
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/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/LuaScripts/ |
H A D | 14_SoundEffects.lua | 122 local soundSource = scene_:CreateComponent("SoundSource") 123 soundSource:SetAutoRemoveMode(REMOVE_COMPONENT) 124 soundSource:Play(sound) 126 soundSource.gain = 0.7
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/ |
H A D | coin.cpp | 181 …std::unique_ptr<SoundSource> soundSource = SoundManager::current()->create_sound_source("sounds/co… in collect() local 182 soundSource->set_position(get_pos()); in collect() 183 soundSource->set_pitch(pitch); in collect() 184 soundSource->play(); in collect() 185 SoundManager::current()->manage_source(std::move(soundSource)); in collect()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/14_SoundEffects/ |
H A D | SoundEffects.cpp | 189 SoundSource* soundSource = scene_->CreateComponent<SoundSource>(); in HandlePlaySound() local 191 soundSource->SetAutoRemoveMode(REMOVE_COMPONENT); in HandlePlaySound() 192 soundSource->Play(sound); in HandlePlaySound() 194 soundSource->SetGain(0.75f); in HandlePlaySound()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Sound/ |
H A D | Sound.cs | 91 foreach (var soundSource in sounds.Values) in Initialize() 92 if (soundSource != null) in Initialize() 93 soundSource.Dispose(); in Initialize() 433 foreach (var soundSource in sounds.Values) in Dispose() 434 if (soundSource != null) in Dispose() 435 soundSource.Dispose(); in Dispose()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Audio/ |
H A D | Audio.h | 105 void AddSoundSource(SoundSource* soundSource); 107 void RemoveSoundSource(SoundSource* soundSource);
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/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/Scripts/ |
H A D | 14_SoundEffects.as | 128 SoundSource@ soundSource = scene_.CreateComponent("SoundSource"); 129 soundSource.autoRemoveMode = REMOVE_COMPONENT; 130 soundSource.Play(sound); 132 soundSource.gain = 0.7f;
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Audio/ |
H A D | Audio.pkg | 33 void AddSoundSource(SoundSource* soundSource); 34 void RemoveSoundSource(SoundSource* soundSource);
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Platforms.Default/ |
H A D | OpenAlSoundEngine.cs | 201 …public ISound Play2D(ISoundSource soundSource, bool loop, bool relative, WPos pos, float volume, b… in Play2D() argument 203 if (soundSource == null) in Play2D() 209 var alSoundSource = (OpenAlSoundSource)soundSource; in Play2D() 543 …using (var soundSource = new OpenAlSoundSource(data, dataLength, channels, sampleBits, sampleRate)) in OpenAlAsyncLoadSound() 547 AL10.alSourcei(source, AL10.AL_BUFFER, (int)soundSource.Buffer); in OpenAlAsyncLoadSound()
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/dports/devel/SpecTcl/SpecTcl/demo/ |
H A D | Animator.java | 138 URL soundSource = null; field in Animator 363 new URL(soundSource, sound)); in parseSounds() 612 soundSource = (param == null) ? imageSource : new URL(getDocumentBase(), param + "/"); in init() 631 soundtrackURL = new URL(soundSource, param); in init()
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