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Searched refs:soundSourceDelay (Results 1 – 7 of 7) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmechanisms.cpp756 if ( soundSourceDelay > 0 && soundSourceDelayCounter == 0 ) in actSoundSource()
758 soundSourceDelayCounter = soundSourceDelay; in actSoundSource()
793 if ( soundSourceDelay > 0 ) in actSoundSource()
795 soundSourceDelayCounter = soundSourceDelay; in actSoundSource()
H A Dentity_shared.cpp1588 entityNew->soundSourceDelay = entityToCopy->soundSourceDelay; in setSpriteAttributes()
1597 entityNew->soundSourceDelay = 0; in setSpriteAttributes()
H A Dentity_editor.cpp277 soundSourceDelay(skill[4]), in Entity()
H A Dentity.hpp457 Sint32& soundSourceDelay; //skill[4] member in Entity
H A Dfiles.cpp1079 fread(&entity->soundSourceDelay, sizeof(Sint32), 1, fp); in loadMap()
1504 fwrite(&entity->soundSourceDelay, sizeof(Sint32), 1, fp); in saveMap()
H A Dbuttons.cpp2027 snprintf(spriteProperties[3], 5, "%d", static_cast<int>(selectedEntity->soundSourceDelay)); in buttonSpriteProperties()
3193 selectedEntity->soundSourceDelay = (Sint32)atoi(spriteProperties[3]); in buttonSpritePropertiesConfirm()
H A Dentity.cpp302 soundSourceDelay(skill[4]), in Entity()