Searched refs:soundSourceDelay (Results 1 – 7 of 7) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | mechanisms.cpp | 756 if ( soundSourceDelay > 0 && soundSourceDelayCounter == 0 ) in actSoundSource() 758 soundSourceDelayCounter = soundSourceDelay; in actSoundSource() 793 if ( soundSourceDelay > 0 ) in actSoundSource() 795 soundSourceDelayCounter = soundSourceDelay; in actSoundSource()
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H A D | entity_shared.cpp | 1588 entityNew->soundSourceDelay = entityToCopy->soundSourceDelay; in setSpriteAttributes() 1597 entityNew->soundSourceDelay = 0; in setSpriteAttributes()
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H A D | entity_editor.cpp | 277 soundSourceDelay(skill[4]), in Entity()
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H A D | entity.hpp | 457 Sint32& soundSourceDelay; //skill[4] member in Entity
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H A D | files.cpp | 1079 fread(&entity->soundSourceDelay, sizeof(Sint32), 1, fp); in loadMap() 1504 fwrite(&entity->soundSourceDelay, sizeof(Sint32), 1, fp); in saveMap()
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H A D | buttons.cpp | 2027 snprintf(spriteProperties[3], 5, "%d", static_cast<int>(selectedEntity->soundSourceDelay)); in buttonSpriteProperties() 3193 selectedEntity->soundSourceDelay = (Sint32)atoi(spriteProperties[3]); in buttonSpritePropertiesConfirm()
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H A D | entity.cpp | 302 soundSourceDelay(skill[4]), in Entity()
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