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Searched refs:soundVolume (Results 1 – 25 of 108) sorted by relevance

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/dports/games/viruskiller/viruskiller-1.03/src/
H A DCAudio.cpp30 soundVolume = 128; in Audio()
38 void Audio::setSoundVolume(int soundVolume) in setSoundVolume() argument
40 this->soundVolume = soundVolume; in setSoundVolume()
42 Mix_Volume(-1, soundVolume); in setSoundVolume()
131 if ((!engine->useAudio) || (soundVolume == 0)) in playSound()
134 Mix_Volume(channel, soundVolume); in playSound()
141 if ((!engine->useAudio) || (soundVolume == 0)) in playSound()
144 Mix_Volume(channel, soundVolume); in playSound()
161 if ((!engine->useAudio) || (soundVolume == 0)) in playMenuSound()
H A DCAudio.h30 int soundVolume; variable
40 void setSoundVolume(int soundVolume);
H A Dinit.cpp175 fread(&gameData.soundVolume, sizeof(int), 1, fp); in loadConfig()
209 fwrite(&gameData.soundVolume, sizeof(int), 1, fp); in saveConfig()
278 audio.setSoundVolume(gameData.soundVolume); in initSystem()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/
H A Dagg.cpp83 void PlaySoundInternally( const int m82, const int soundVolume );
147 void pushSound( const int m82Sound, const int soundVolume ) in pushSound() argument
153 _soundTasks.emplace( m82Sound, soundVolume ); in pushSound()
164 _loopSoundTasks.emplace( vols, soundVolume ); in pushLoopSound()
210 , soundVolume( soundVolume_ ) in SoundTask()
214 int soundVolume; member
221 , soundVolume( soundVolume_ ) in LoopSoundTask()
225 int soundVolume; member
461 if ( 0 == vol || soundVolume == 0 ) { in LoadLOOPXXSoundsInternally()
484 Mixer::Volume( ch, vol * soundVolume / 10 ); in LoadLOOPXXSoundsInternally()
[all …]
/dports/games/krank/krank-07/src/
H A DSound.py19 self.soundVolume = 1.0
43 self.sounds[key].set_volume(self.soundVolume)
50 if volume > 0 and self.soundVolume > 0:
113 play = self.soundVolume <> clamp(volume, 0.0, 1.0)
114 self.soundVolume = clamp(volume, 0.0, 1.0)
116 self.sounds[key].set_volume(self.soundVolume)
122 return self.soundVolume
131 v = self.soundVolume
/dports/games/blobwars/blobwars-2.00/src/
H A DCAudio.cpp45 void Audio::setSoundVolume(int soundVolume) in setSoundVolume() argument
47 this->soundVolume = soundVolume; in setSoundVolume()
49 Mix_Volume(-1, soundVolume); in setSoundVolume()
183 if ((!engine->useAudio) || (soundVolume == 0)) in playSoundRelative()
200 Mix_Volume(channel, soundVolume); in playSoundRelative()
300 if ((!engine->useAudio) || (soundVolume == 0)) in playAmbiance()
315 if ((!engine->useAudio) || (soundVolume == 0)) in stopAmbiance()
323 if ((!engine->useAudio) || (soundVolume == 0)) in playMenuSound()
H A DCAudio.h34 int soundVolume; variable
48 void setSoundVolume(int soundVolume);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/avalanche/
H A Dsound.cpp58 int soundVolume; in syncVolume() local
61 soundVolume = -1; in syncVolume()
63 soundVolume = MIN(255, ConfMan.getInt("sfx_volume")); in syncVolume()
65 _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, soundVolume); in syncVolume()
/dports/games/scummvm/scummvm-2.5.1/engines/avalanche/
H A Dsound.cpp58 int soundVolume; in syncVolume() local
61 soundVolume = -1; in syncVolume()
63 soundVolume = MIN(255, ConfMan.getInt("sfx_volume")); in syncVolume()
65 _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, soundVolume); in syncVolume()
/dports/games/openxcom/OpenXcom-1.0/src/Menu/
H A DIntroState.cpp44 _oldSound = Options::soundVolume; in IntroState()
45 Options::musicVolume = Options::soundVolume = std::max(_oldMusic, _oldSound); in IntroState()
46 _game->setVolume(Options::soundVolume, Options::musicVolume, -1); in IntroState()
377 double ratio = (double)Options::soundVolume / MIX_MAX_VOLUME; in operator ()()
449 Options::soundVolume = _oldSound; in init()
450 _game->setVolume(Options::soundVolume, Options::musicVolume, Options::uiVolume); in init()
H A DOptionsAudioState.cpp110 _slrSoundVolume->setValue(Options::soundVolume); in OptionsAudioState()
226 _game->setVolume(Options::soundVolume, Options::musicVolume, Options::uiVolume); in slrMusicVolumeChange()
235 Options::soundVolume = _slrSoundVolume->getValue(); in slrSoundVolumeChange()
236 _game->setVolume(Options::soundVolume, Options::musicVolume, Options::uiVolume); in slrSoundVolumeChange()
255 _game->setVolume(Options::soundVolume, Options::musicVolume, Options::uiVolume); in slrUiVolumeChange()
/dports/games/openjazz/openjazz-20190106/src/io/
H A Dsound.cpp97 int soundVolume = MAX_VOLUME >> 2; // 25% variable
147 soundVolume * SDL_MIX_MAXVOLUME / MAX_VOLUME); in audioCallback()
158 soundVolume * SDL_MIX_MAXVOLUME / MAX_VOLUME); in audioCallback()
626 return soundVolume; in getSoundVolume()
636 soundVolume = volume; in setSoundVolume()
637 if (volume < 1) soundVolume = 0; in setSoundVolume()
638 if (volume > MAX_VOLUME) soundVolume = MAX_VOLUME; in setSoundVolume()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/
H A DGlobalAmbientSoundComponent.cpp69 soundInfo.soundVolume = m_SoundVolume; in VInit()
99 soundInfo.soundVolume = m_SoundVolume; in VUpdate()
128 soundInfo.soundVolume = m_SoundVolume; in BossFightEndedDelegate()
/dports/games/scummvm/scummvm-2.5.1/engines/hugo/
H A Dsound.cpp230 int soundVolume; in syncVolume() local
233 soundVolume = -1; in syncVolume()
235 soundVolume = MIN(255, ConfMan.getInt("sfx_volume")); in syncVolume()
237 _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, soundVolume); in syncVolume()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hugo/
H A Dsound.cpp230 int soundVolume; in syncVolume() local
233 soundVolume = -1; in syncVolume()
235 soundVolume = MIN(255, ConfMan.getInt("sfx_volume")); in syncVolume()
237 _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, soundVolume); in syncVolume()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DConfig.cpp52 soundVolume = 100; in Config()
149 soundVolume = parseInt(value, 100, 0, 100); in load()
219 << "\" soundVolume=\"" << soundVolume << "\" \n"; in save()
H A DSound.cpp105 setSoundVolume(getConfig()->soundVolume); in Sound()
159 Mix_Volume( 0, getConfig()->soundVolume ); in playSound()
250 getConfig()->soundVolume = vol; in setSoundVolume()
H A DConfig.hpp38 int soundVolume; member in Config
/dports/games/bubble-chains/bubble-chains-0.2.0/
H A Dmenucontrol.cpp143 ui.cbVolumeSound->setValue(gameProfile->currentPlayer()->soundVolume); in on_bOptSound_clicked()
144 ui.cbMuteSound->setChecked(gameProfile->currentPlayer()->soundVolume == 0); in on_bOptSound_clicked()
323 gameProfile->currentPlayer()->soundVolume = val; in on_cbVolumeSound_valueChanged()
334 gameProfile->currentPlayer()->soundVolume = 0; in on_cbMuteSound_toggled()
338 gameProfile->currentPlayer()->soundVolume = ui.cbVolumeSound->value(); in on_cbMuteSound_toggled()
411 sndEngine->setChannelVolume(gameProfile->currentPlayer()->soundVolume); in on_bProfileSelect_clicked()
H A Dgameprofile.h59 musicEnabled(false), soundVolume(64), musicVolume(64), in PlayerInfo()
82 int soundVolume, musicVolume; member
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DSound.cpp51 static float soundVolume = 1.0f; variable
283 soundVolume_ = soundVolume; in apply_volume()
413 if ( soundVolume_ != soundVolume ) in psoundTickfn()
517 soundVolume = volume; in soundSetVolume()
522 return soundVolume; in soundGetVolume()
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/gb/
H A DgbSound.cpp28 extern int soundVolume;
616 switch(soundVolume) { in gbSoundMix()
621 res *= (soundVolume+1); in gbSoundMix()
681 switch(soundVolume) { in gbSoundMix()
686 res *= (soundVolume+1); in gbSoundMix()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Dmads.cpp134 int soundVolume = MIN(255, ConfMan.getInt("sfx_volume")); in loadOptions() local
135 _sound->setVolume(soundVolume); in loadOptions()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Dmads.cpp139 int soundVolume = MIN(255, ConfMan.getInt("sfx_volume")); in loadOptions() local
140 _sound->setVolume(soundVolume); in loadOptions()
/dports/net/kalarmcal/kalarmcal-21.12.3/serializers/
H A Dkaeventformatter.cpp223 return mEvent.soundVolume() >= 0; in isApplicable()
382 return mEvent.soundVolume() >= 0 in value()
383 ? i18nc("@info Percentage", "%1%%", static_cast<int>(mEvent.soundVolume() * 100)) in value()

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