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Searched refs:sound_ack (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/
H A Dd_dacholer.cpp38 static UINT8 sound_ack; variable
290 return (DrvDips[0] & 0xef) | (sound_ack ? 0x10 : 0); // correct??? in dacholer_main_read_port()
320 sound_ack = data; in dacholer_sound_write_port()
407 sound_ack = 0; in DrvDoReset()
814 SCAN_VAR(sound_ack); in DrvScan()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/
H A Dd_dacholer.cpp38 static UINT8 sound_ack; variable
290 return (DrvDips[0] & 0xef) | (sound_ack ? 0x10 : 0); // correct??? in dacholer_main_read_port()
320 sound_ack = data; in dacholer_sound_write_port()
407 sound_ack = 0; in DrvDoReset()
841 SCAN_VAR(sound_ack); in DrvScan()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/dataeast/
H A Dd_decocass.cpp55 static UINT8 sound_ack; variable
2228 sound_ack |= 0x80; in decocass_main_write()
2229 sound_ack &= ~0x40; in decocass_main_write()
2330 return sound_ack; in decocass_main_read()
2377 sound_ack &= ~0x40; in decocass_sound_write()
2407 sound_ack |= 0x40; in decocass_sound_write()
2421 sound_ack &= ~0x40; in decocass_sound_read()
2429 sound_ack &= ~0x80; in decocass_sound_read()
2612 sound_ack = 0; in DrvDoReset()
3365 SCAN_VAR(sound_ack); in DrvScan()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/dataeast/
H A Dd_decocass.cpp55 static UINT8 sound_ack; variable
2175 sound_ack |= 0x80; in decocass_main_write()
2176 sound_ack &= ~0x40; in decocass_main_write()
2279 return sound_ack; in decocass_main_read()
2326 sound_ack &= ~0x40; in decocass_sound_write()
2356 sound_ack |= 0x40; in decocass_sound_write()
2370 sound_ack &= ~0x40; in decocass_sound_read()
2378 sound_ack &= ~0x80; in decocass_sound_read()
2559 sound_ack = 0; in DrvDoReset()
3340 SCAN_VAR(sound_ack); in DrvScan()