/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_gladb.c | 18 static int sound_cleaver_swing; variable 43 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladb_cleaver_swing() 340 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladb()
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H A D | m_gladiator.c | 17 static int sound_cleaver_swing; variable 42 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing() 333 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_gladiator.c | 36 static int sound_cleaver_swing; variable 61 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing() 352 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_gladiator.c | 36 static int sound_cleaver_swing; variable 61 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing() 352 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_gladiator.c | 36 static int sound_cleaver_swing; variable 61 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing() 352 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_gladiator.c | 17 static int sound_cleaver_swing; variable 42 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing() 333 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_gladiator.c | 17 static int sound_cleaver_swing; variable 42 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing() 333 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_gladiator.c | 17 static int sound_cleaver_swing; variable 42 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing() 347 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_gladiator.c | 17 static int sound_cleaver_swing; variable 42 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing() 339 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_gladiator.c | 17 static int sound_cleaver_swing; variable 42 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing() 347 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_gladb.c | 18 static int sound_cleaver_swing; variable 43 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladb_cleaver_swing() 340 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladb()
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H A D | m_gladiator.c | 17 static int sound_cleaver_swing; variable 42 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing() 333 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_gladiator.c | 17 static int sound_cleaver_swing; variable 42 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing() 324 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator_precache()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_gladiator.c | 36 static int sound_cleaver_swing; variable 57 gi.sound(self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing() 334 sound_cleaver_swing = gi.soundindex("gladiator/melee1.wav"); in SP_monster_gladiator()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_gladiator.c | 36 static int sound_cleaver_swing; variable 61 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing() 352 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_gladiator.c | 40 static int sound_cleaver_swing; variable 69 gi.sound(self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing() 367 sound_cleaver_swing = gi.soundindex("gladiator/melee1.wav"); in SP_monster_gladiator()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_gladiator.c | 36 static int sound_cleaver_swing; variable 61 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing() 352 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
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/dports/games/q2pro/q2pro/game/ |
H A D | m_gladiator.c | 36 static int sound_cleaver_swing; variable 61 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing() 352 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_gladiator.c | 36 static int sound_cleaver_swing; variable 61 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing() 352 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_gladiator.c | 36 static int sound_cleaver_swing; variable 61 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing() 352 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
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