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Searched refs:sound_cleaver_swing (Results 1 – 20 of 20) sorted by relevance

/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_gladb.c18 static int sound_cleaver_swing; variable
43 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladb_cleaver_swing()
340 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladb()
H A Dm_gladiator.c17 static int sound_cleaver_swing; variable
42 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing()
333 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_gladiator.c36 static int sound_cleaver_swing; variable
61 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing()
352 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_gladiator.c36 static int sound_cleaver_swing; variable
61 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing()
352 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_gladiator.c36 static int sound_cleaver_swing; variable
61 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing()
352 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_gladiator.c17 static int sound_cleaver_swing; variable
42 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing()
333 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_gladiator.c17 static int sound_cleaver_swing; variable
42 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing()
333 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_gladiator.c17 static int sound_cleaver_swing; variable
42 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing()
347 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_gladiator.c17 static int sound_cleaver_swing; variable
42 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing()
339 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_gladiator.c17 static int sound_cleaver_swing; variable
42 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing()
347 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_gladb.c18 static int sound_cleaver_swing; variable
43 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladb_cleaver_swing()
340 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladb()
H A Dm_gladiator.c17 static int sound_cleaver_swing; variable
42 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing()
333 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_gladiator.c17 static int sound_cleaver_swing; variable
42 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing()
324 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator_precache()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_gladiator.c36 static int sound_cleaver_swing; variable
57 gi.sound(self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing()
334 sound_cleaver_swing = gi.soundindex("gladiator/melee1.wav"); in SP_monster_gladiator()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_gladiator.c36 static int sound_cleaver_swing; variable
61 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing()
352 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_gladiator.c40 static int sound_cleaver_swing; variable
69 gi.sound(self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing()
367 sound_cleaver_swing = gi.soundindex("gladiator/melee1.wav"); in SP_monster_gladiator()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_gladiator.c36 static int sound_cleaver_swing; variable
61 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing()
352 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
/dports/games/q2pro/q2pro/game/
H A Dm_gladiator.c36 static int sound_cleaver_swing; variable
61 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing()
352 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_gladiator.c36 static int sound_cleaver_swing; variable
61 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing()
352 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_gladiator.c36 static int sound_cleaver_swing; variable
61 gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); in gladiator_cleaver_swing()
352 sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); in SP_monster_gladiator()