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Searched refs:sound_context (Results 1 – 10 of 10) sorted by relevance

/dports/games/tuxracer/tuxracer-0.61/src/
H A Daudio.c174 if ( get_hash_entry( sound_contexts_, sound_context, in bind_sounds_to_context()
187 del_hash_entry( sound_contexts_, sound_context, NULL ); in bind_sounds_to_context()
434 bool_t play_sound( char *sound_context, int loop ) in play_sound() argument
451 if ( ! get_hash_entry( sound_contexts_, sound_context, in play_sound()
484 bool_t halt_sound( char *sound_context ) in halt_sound() argument
501 if ( ! get_hash_entry( sound_contexts_, sound_context, in halt_sound()
530 bool_t set_sound_volume( char *sound_context, int volume ) in set_sound_volume() argument
535 if ( ! get_hash_entry( sound_contexts_, sound_context, in set_sound_volume()
803 bool_t play_sound( char *sound_context ) in play_sound() argument
840 bool_t halt_sound( char *sound_context ) in halt_sound() argument
[all …]
H A Daudio.h35 void bind_sounds_to_context( char *sound_context, char **names, int num_sounds );
36 bool_t play_sound( char *sound_context, int loop );
37 bool_t halt_sound( char *sound_context );
38 bool_t set_sound_volume( char *sound_context, int volume );
/dports/net-im/dino/dino-0.2.2/plugins/notification-sound/src/
H A Dplugin.vala6 private Canberra.Context sound_context;
10 Canberra.Context.create(out sound_context);
13sound_context.play(0, Canberra.PROP_EVENT_ID, "message-new-instant", Canberra.PROP_EVENT_DESCRIPTI…
/dports/games/quadrapassel/quadrapassel-40.2/src/
H A Dgame-view.vala349 private GSound.Context sound_context;
364 sound_context = new GSound.Context ();
381 _play_sound (name, sound_context);
385 private static void _play_sound (string _name, GSound.Context sound_context)
391 sound_context.play_simple (null, GSound.Attribute.MEDIA_NAME, name,
/dports/games/gnome-nibbles/gnome-nibbles-3.38.2/src/
H A Dnibbles-view.vala838 private GSound.Context sound_context;
853 sound_context = new GSound.Context ();
870 _play_sound (name, sound_context);
874 private static void _play_sound (string _name, GSound.Context sound_context)
881 sound_context.play_simple (null, GSound.Attribute.MEDIA_NAME, name,
/dports/games/gnome-taquin/gnome-taquin-3.38.1/src/
H A Dtaquin-main.vala544 private GSound.Context sound_context;
566 sound_context = new GSound.Context ();
583 _play_sound (sound, sound_context);
587 private static void _play_sound (Sound sound, GSound.Context sound_context)
608 sound_context.play_simple (null, GSound.Attribute.MEDIA_NAME, name,
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Helpers.ocd/UserAction.ocd/
H A DScript.c988 var sound_context; in EvalAct_Sound() local
991 sound_context = EvaluateValue("Object", props.SourceObject, context); in EvalAct_Sound()
992 if (!sound_context) return; in EvalAct_Sound()
996 sound_context = Global; in EvalAct_Sound()
1002 sound_context->Sound(props.Sound, true, volume, nil, props.Loop, nil, pitch); in EvalAct_Sound()
1008 sound_context->Sound(props.Sound, false, volume, plr, props.Loop, nil, pitch); in EvalAct_Sound()
/dports/games/four-in-a-row/four-in-a-row-3.38.1/src/
H A Dfour-in-a-row.vala1205 private GSound.Context sound_context;
1227 sound_context = new GSound.Context ();
1244 do_play_sound (id, sound_context);
1248 private static void do_play_sound (SoundID id, GSound.Context sound_context)
1267 sound_context.play_simple (null, GSound.Attribute.MEDIA_NAME, name,
/dports/games/iagno/iagno-3.38.1/src/
H A Diagno.vala988 private GSound.Context sound_context;
1009 sound_context = new GSound.Context ();
1026 _play_sound (sound, sound_context, theme_manager);
1030 …private static inline void _play_sound (Sound sound, GSound.Context sound_context, ThemeManager th…
1051 sound_context.play_simple (null, GSound.Attribute.MEDIA_NAME, name,
/dports/multimedia/pitivi/pitivi-0.999/pitivi/
H A Drender.py936 sound_context = GSound.Context()
938 sound_context.init()
939 sound_context.play_simple({GSound.ATTR_EVENT_ID: "complete"})