Searched refs:sound_distances (Results 1 – 1 of 1) sorted by relevance
36 float sound_distances[NUM_BUFFERS][2] = { variable159 if (cursound->dist < sound_distances[cursound->sound][1]) { in updateSound()175 float gain = 1.0f - (cursound->dist / sound_distances[cursound->sound][1]); in updateSound()