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Searched refs:sound_entries (Results 1 – 7 of 7) sorted by relevance

/dports/x11-wm/vtwm/vtwm-5.5.0/
H A Dsound.c135 static sound_entry *sound_entries = NULL; variable
215 rplay_destroy(sound_entries[i].rp); in RPlayCloseSound()
217 if (sound_entries != NULL) in RPlayCloseSound()
564 free((void *) sound_entries); in CloseSound()
565 sound_entries = NULL; in CloseSound()
608 sound_entries = sptr; in SetSound()
610 sptr = &sound_entries[sound_count]; in SetSound()
663 i = sound_entries[mid].func - function; in PlaySound()
673 rplay(sound_fd, sound_entries[mid].rp); in PlaySound()
680 sound_entries[mid].volume)); in PlaySound()
[all …]
H A Dgram.y738 sound_list : LB sound_entries RB
741 sound_entries : /* Empty */
742 | sound_entries sound_entry
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/gamesnd/
H A Dgamesnd.cpp317 if (Snd.sound_entries.size() != 1) { in gamesnd_get_by_name()
356 if (snd.sound_entries.size() != 1) { in gamesnd_get_by_iface_name()
587 for (auto& entry : gs.sound_entries) { in gamesnd_unload_gameplay_sounds()
637 gs->sound_entries.resize(1); in parse_gamesnd_old()
770 gs->sound_entries.resize(gs->sound_entries.size() + 1); in parse_gamesnd_soundset()
847 gs->sound_entries.resize(1); in parse_gamesnd_new()
848 entry = &gs->sound_entries.back(); in parse_gamesnd_new()
850 if (gs->sound_entries.size() != 1) { in parse_gamesnd_new()
853 entry = &gs->sound_entries.back(); in parse_gamesnd_new()
1366 if (gs->sound_entries.size() == 1) { in gamesnd_choose_entry()
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/
H A Dsound.cpp64 Assertion(!seh->Get()->sound_entries.empty(),
68 return ade_set_args(L, "s", seh->Get()->sound_entries[0].filename);
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/sound/
H A Dsound.h89 …SCP_vector<game_snd_entry> sound_entries; //!< A game sound consists of one or more distinct entri… member
H A Dsound.cpp244 for (auto& entry : gs->sound_entries) { in snd_spew_debug_info()
254 for (auto& entry : gs->sound_entries) { in snd_spew_debug_info()
534 gs.sound_entries.resize(1); in snd_play_raw()
535 auto& entry = gs.sound_entries.back(); in snd_play_raw()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/
H A Dobjectsnd.cpp416 if (snd->sound_entries.empty()) in maybe_play_flyby_snd()