Searched refs:sound_entries (Results 1 – 7 of 7) sorted by relevance
135 static sound_entry *sound_entries = NULL; variable215 rplay_destroy(sound_entries[i].rp); in RPlayCloseSound()217 if (sound_entries != NULL) in RPlayCloseSound()564 free((void *) sound_entries); in CloseSound()565 sound_entries = NULL; in CloseSound()608 sound_entries = sptr; in SetSound()610 sptr = &sound_entries[sound_count]; in SetSound()663 i = sound_entries[mid].func - function; in PlaySound()673 rplay(sound_fd, sound_entries[mid].rp); in PlaySound()680 sound_entries[mid].volume)); in PlaySound()[all …]
738 sound_list : LB sound_entries RB741 sound_entries : /* Empty */742 | sound_entries sound_entry
317 if (Snd.sound_entries.size() != 1) { in gamesnd_get_by_name()356 if (snd.sound_entries.size() != 1) { in gamesnd_get_by_iface_name()587 for (auto& entry : gs.sound_entries) { in gamesnd_unload_gameplay_sounds()637 gs->sound_entries.resize(1); in parse_gamesnd_old()770 gs->sound_entries.resize(gs->sound_entries.size() + 1); in parse_gamesnd_soundset()847 gs->sound_entries.resize(1); in parse_gamesnd_new()848 entry = &gs->sound_entries.back(); in parse_gamesnd_new()850 if (gs->sound_entries.size() != 1) { in parse_gamesnd_new()853 entry = &gs->sound_entries.back(); in parse_gamesnd_new()1366 if (gs->sound_entries.size() == 1) { in gamesnd_choose_entry()[all …]
64 Assertion(!seh->Get()->sound_entries.empty(),68 return ade_set_args(L, "s", seh->Get()->sound_entries[0].filename);
89 …SCP_vector<game_snd_entry> sound_entries; //!< A game sound consists of one or more distinct entri… member
244 for (auto& entry : gs->sound_entries) { in snd_spew_debug_info()254 for (auto& entry : gs->sound_entries) { in snd_spew_debug_info()534 gs.sound_entries.resize(1); in snd_play_raw()535 auto& entry = gs.sound_entries.back(); in snd_play_raw()
416 if (snd->sound_entries.empty()) in maybe_play_flyby_snd()