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Searched refs:sound_fx (Results 1 – 9 of 9) sorted by relevance

/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/
H A Dsound.cpp26 Mix_Chunk *sound_fx[FX_MAX_PREDEF + MAX_FX_SAMPLES]; variable
56 sound_fx[FX_MENU] = Mix_LoadWAV(configGetPath("fx_menu.ogg")); in initSound()
71 Mix_FreeChunk(sound_fx[FX_COLLECT_PIXEL]); in deInitSound()
72 Mix_FreeChunk(sound_fx[FX_KILL_MONSTER]); in deInitSound()
73 Mix_FreeChunk(sound_fx[FX_KILL_PLAYER]); in deInitSound()
74 Mix_FreeChunk(sound_fx[FX_LEVEL_FINISHED]); in deInitSound()
75 Mix_FreeChunk(sound_fx[FX_MENU]); in deInitSound()
90 Mix_PlayChannel(-1, sound_fx[fx], 0); in soundPlayFX()
163 sound_fx[sndfxcnt + FX_MAX_PREDEF] = Mix_LoadWAV(fullfname); in addSoundFXLua()
164 if(!sound_fx[sndfxcnt + FX_MAX_PREDEF]) { in addSoundFXLua()
[all …]
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sound/
H A Dpxt.cpp51 } sound_fx[256]; variable
193 memset(sound_fx, 0, sizeof(sound_fx)); in pxt_init()
631 if (sound_fx[slot].buffer) in pxt_Play()
635 chan = SSPlayChunk(chan, sound_fx[slot].buffer, sound_fx[slot].len, slot, pxtLooper); in pxt_Play()
636 SSEnqueueChunk(chan, sound_fx[slot].buffer, sound_fx[slot].len, slot, pxtLooper); in pxt_Play()
661 sound_fx[slot].channel = -1; in pxtSoundDone()
668 SSEnqueueChunk(chan, sound_fx[slot].buffer, sound_fx[slot].len, slot, pxtLooper); in pxtLooper()
675 if (sound_fx[slot].loops_left > 0) sound_fx[slot].loops_left--; in pxtLooper()
738 if (sound_fx[i].buffer) in pxt_freeSoundFX()
740 free(sound_fx[i].buffer); in pxt_freeSoundFX()
[all …]
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/
H A Daudio.lua183 self.sound_fx = nil
227 self.sound_fx = TH.soundEffects()
260 local sound_fx = self.sound_fx
261 if sound_fx then
350 if self.sound_fx then
615 if self.sound_fx then
618 self.sound_fx:setSoundVolume(volume)
624 if self.sound_fx then
660 if self.sound_fx then
661 return self.sound_fx:reserveChannel()
[all …]
/dports/games/blockrage/blockrage-0.2.3/src/
H A Dmain.c188 sound_fx(2); in game_over()
838 if(anyblow) sound_fx(FX_BLOW); in player_blow()
877 sound_fx(FX_HIT); in player_updatepiece()
1108 if(scancode==SDLK_2 && press) sound_fx(1); in key_handler()
1109 if(scancode==SDLK_3 && press) sound_fx(2); in key_handler()
1110 if(scancode==SDLK_4 && press) sound_fx(3); in key_handler()
1111 if(scancode==SDLK_5 && press) sound_fx(4); in key_handler()
1112 if(scancode==SDLK_6 && press) sound_fx(5); in key_handler()
1113 if(scancode==SDLK_7 && press) sound_fx(6); in key_handler()
1114 if(scancode==SDLK_8 && press) sound_fx(7); in key_handler()
[all …]
H A Dsound.h39 void sound_fx(int stype);
H A Dsound.c33 void sound_fx(int stype) { in sound_fx() function
234 void sound_fx(int sfxnum) { in sound_fx() function
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Src/
H A Dth_lua_internal.h49 sound_fx, enumerator
H A Dth_lua_sound.cpp294 lua_metatable::sound_fx); in lua_register_sound()
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dtrigger.c983 short scr_fx, sfx_time, sound_fx; in trap_sfx_func() local
988 sound_fx = qdata_get(p1 & 0xFFFF); in trap_sfx_func()
994 if (sound_fx) in trap_sfx_func()
995 play_digi_fx(sound_fx, qdata_get(p1 >> 16)); in trap_sfx_func()