/dports/emulators/anese/ANESE-0.9.1/src/ui/SDL2/util/ |
H A D | Sound_Queue.cpp | 40 sound_open = false; in Sound_Queue() 45 if ( sound_open ) in ~Sound_Queue() 87 sound_open = true; in init()
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H A D | Sound_Queue.h | 36 bool sound_open; variable
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/dports/games/minetest_game/minetest_game-5.4.1/mods/doors/ |
H A D | init.lua | 359 if not def.sound_open then 360 def.sound_open = "doors_door_open" 372 sounds = { def.sound_close, def.sound_open }, 478 sound_open = "doors_steel_door_open", 493 sound_open = "doors_glass_door_open", 508 sound_open = "doors_glass_door_open", 560 minetest.sound_play(def.sound_open, 636 if not def.sound_open then 637 def.sound_open = "doors_door_open" 708 sound_open = "doors_steel_door_open",
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/dports/games/minetest_game/minetest_game-5.4.1/mods/default/ |
H A D | chests.lua | 132 minetest.sound_play(def.sound_open, {gain = 0.3, 203 minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, 304 sound_open = "default_chest_open", 320 sound_open = "default_chest_open",
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/dports/games/minetest_game/minetest_game-5.4.1/mods/xpanes/ |
H A D | init.lua | 228 sound_open = "xpanes_steel_bar_door_open", 246 sound_open = "xpanes_steel_bar_door_open",
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/dports/multimedia/sabbu/sabbu-0.3.0/Source/ |
H A D | sound.h | 34 struct sound_info *sound_open(char *file, char **error);
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/dports/audio/gbsplay/gbsplay-0.0.94/ |
H A D | gbsplay.c | 81 static plugout_open_fn sound_open; variable 675 sound_open = plugout->open; in select_plugin() 716 if (sound_open(endian, rate) != 0) { in main()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_gunner.c | 17 static int sound_open; variable 404 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun() 574 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_gunner.c | 36 static int sound_open; variable 423 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun() 593 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_gunner.c | 36 static int sound_open; variable 423 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun() 593 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_gunner.c | 36 static int sound_open; variable 423 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun() 593 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_gunner.c | 36 static int sound_open; variable 423 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun() 593 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_gunner.c | 17 static int sound_open; variable 404 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun() 574 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_gunner.c | 17 static int sound_open; variable 404 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun() 574 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_gunner.c | 17 static int sound_open; variable 404 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun() 567 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner_precache()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_gunner.c | 17 static int sound_open; variable 404 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun() 574 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_gunner.c | 36 static int sound_open; variable 405 gi.sound(self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun() 564 sound_open = gi.soundindex("gunner/gunatck1.wav"); in SP_monster_gunner()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_gunner.c | 40 static int sound_open; variable 439 gi.sound(self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun() 607 sound_open = gi.soundindex("gunner/gunatck1.wav"); in SP_monster_gunner()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_gunner.c | 36 static int sound_open; variable 423 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun() 593 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
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/dports/games/q2pro/q2pro/game/ |
H A D | m_gunner.c | 36 static int sound_open; variable 423 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun() 593 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_gunner.c | 36 static int sound_open; variable 423 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun() 593 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_gunner.c | 36 static int sound_open; variable 423 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun() 593 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
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/dports/emulators/vice/vice-3.5/src/ |
H A D | sound.h | 159 extern int sound_open(void);
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/ |
H A D | sound.h | 176 extern int sound_open(void);
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/dports/emulators/vice/vice-3.5/src/sid/ |
H A D | sid-snapshot.c | 320 sound_open(); in sid_snapshot_read_module_simple() 357 sound_open(); in sid_snapshot_read_module_simple() 387 sound_open(); in sid_snapshot_read_module_simple()
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