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Searched refs:sound_open (Results 1 – 25 of 38) sorted by relevance

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/dports/emulators/anese/ANESE-0.9.1/src/ui/SDL2/util/
H A DSound_Queue.cpp40 sound_open = false; in Sound_Queue()
45 if ( sound_open ) in ~Sound_Queue()
87 sound_open = true; in init()
H A DSound_Queue.h36 bool sound_open; variable
/dports/games/minetest_game/minetest_game-5.4.1/mods/doors/
H A Dinit.lua359 if not def.sound_open then
360 def.sound_open = "doors_door_open"
372 sounds = { def.sound_close, def.sound_open },
478 sound_open = "doors_steel_door_open",
493 sound_open = "doors_glass_door_open",
508 sound_open = "doors_glass_door_open",
560 minetest.sound_play(def.sound_open,
636 if not def.sound_open then
637 def.sound_open = "doors_door_open"
708 sound_open = "doors_steel_door_open",
/dports/games/minetest_game/minetest_game-5.4.1/mods/default/
H A Dchests.lua132 minetest.sound_play(def.sound_open, {gain = 0.3,
203 minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
304 sound_open = "default_chest_open",
320 sound_open = "default_chest_open",
/dports/games/minetest_game/minetest_game-5.4.1/mods/xpanes/
H A Dinit.lua228 sound_open = "xpanes_steel_bar_door_open",
246 sound_open = "xpanes_steel_bar_door_open",
/dports/multimedia/sabbu/sabbu-0.3.0/Source/
H A Dsound.h34 struct sound_info *sound_open(char *file, char **error);
/dports/audio/gbsplay/gbsplay-0.0.94/
H A Dgbsplay.c81 static plugout_open_fn sound_open; variable
675 sound_open = plugout->open; in select_plugin()
716 if (sound_open(endian, rate) != 0) { in main()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_gunner.c17 static int sound_open; variable
404 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun()
574 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_gunner.c36 static int sound_open; variable
423 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun()
593 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_gunner.c36 static int sound_open; variable
423 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun()
593 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_gunner.c36 static int sound_open; variable
423 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun()
593 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_gunner.c36 static int sound_open; variable
423 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun()
593 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_gunner.c17 static int sound_open; variable
404 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun()
574 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_gunner.c17 static int sound_open; variable
404 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun()
574 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_gunner.c17 static int sound_open; variable
404 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun()
567 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner_precache()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_gunner.c17 static int sound_open; variable
404 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun()
574 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_gunner.c36 static int sound_open; variable
405 gi.sound(self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun()
564 sound_open = gi.soundindex("gunner/gunatck1.wav"); in SP_monster_gunner()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_gunner.c40 static int sound_open; variable
439 gi.sound(self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun()
607 sound_open = gi.soundindex("gunner/gunatck1.wav"); in SP_monster_gunner()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_gunner.c36 static int sound_open; variable
423 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun()
593 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
/dports/games/q2pro/q2pro/game/
H A Dm_gunner.c36 static int sound_open; variable
423 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun()
593 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_gunner.c36 static int sound_open; variable
423 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun()
593 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_gunner.c36 static int sound_open; variable
423 gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); in gunner_opengun()
593 sound_open = gi.soundindex ("gunner/gunatck1.wav"); in SP_monster_gunner()
/dports/emulators/vice/vice-3.5/src/
H A Dsound.h159 extern int sound_open(void);
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/
H A Dsound.h176 extern int sound_open(void);
/dports/emulators/vice/vice-3.5/src/sid/
H A Dsid-snapshot.c320 sound_open(); in sid_snapshot_read_module_simple()
357 sound_open(); in sid_snapshot_read_module_simple()
387 sound_open(); in sid_snapshot_read_module_simple()

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