/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_deathray.c | 40 static int sound_punch; variable 210 gi.sound (self, CHAN_VOICE, sound_punch, 1, ATTN_NORM, 0); in deathrayShot() 319 sound_punch = gi.soundindex ("misc/deathray/shoot.wav"); in SP_npc_deathray() 363 sound_punch = gi.soundindex ("misc/deathray/shoot.wav"); in SP_misc_deathray()
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H A D | g_spider.c | 38 static int sound_punch; variable 138 gi.sound (self, CHAN_VOICE, sound_punch, 1, ATTN_NORM, 0); in spiderShot() 226 sound_punch = gi.soundindex ("misc/deathray/shoot.wav"); in spawn_spider()
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_deathray.c | 40 static int sound_punch; variable 210 gi.sound (self, CHAN_VOICE, sound_punch, 1, ATTN_NORM, 0); in deathrayShot() 319 sound_punch = gi.soundindex ("misc/deathray/shoot.wav"); in SP_npc_deathray() 363 sound_punch = gi.soundindex ("misc/deathray/shoot.wav"); in SP_misc_deathray()
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H A D | g_spider.c | 38 static int sound_punch; variable 138 gi.sound (self, CHAN_VOICE, sound_punch, 1, ATTN_NORM, 0); in spiderShot() 226 sound_punch = gi.soundindex ("misc/deathray/shoot.wav"); in spawn_spider()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_berserk.c | 16 static int sound_punch; variable 160 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing() 406 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_berserk.c | 35 static int sound_punch; variable 179 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing() 425 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
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/dports/games/q2pro/q2pro/game/ |
H A D | m_berserk.c | 35 static int sound_punch; variable 179 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing() 425 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_berserk.c | 35 static int sound_punch; variable 179 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing() 425 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_berserk.c | 16 static int sound_punch; variable 160 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing() 406 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_berserk.c | 35 static int sound_punch; variable 179 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing() 425 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_berserk.c | 16 static int sound_punch; variable 160 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing() 406 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_berserk.c | 35 static int sound_punch; variable 179 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing() 425 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_berserk.c | 16 static int sound_punch; variable 160 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing() 438 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_berserk.c | 35 static int sound_punch; variable 171 gi.sound(self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing() 408 sound_punch = gi.soundindex("berserk/attack.wav"); in SP_monster_berserk()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_berserk.c | 16 static int sound_punch; variable 160 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing() 398 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk_precache()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_berserk.c | 16 static int sound_punch; variable 160 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing() 406 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_berserk.c | 39 static int sound_punch; variable 207 gi.sound(self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing() 463 sound_punch = gi.soundindex("berserk/attack.wav"); in SP_monster_berserk()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_berserk.c | 35 static int sound_punch; variable 179 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing() 425 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_berserk.c | 35 static int sound_punch; variable 179 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing() 425 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_berserk.c | 35 static int sound_punch; variable 179 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing() 425 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_berserk.c | 16 static int sound_punch; variable 162 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing() 521 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_berserk.c | 16 static int sound_punch; variable 162 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing() 521 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
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