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Searched refs:sound_punch (Results 1 – 22 of 22) sorted by relevance

/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_deathray.c40 static int sound_punch; variable
210 gi.sound (self, CHAN_VOICE, sound_punch, 1, ATTN_NORM, 0); in deathrayShot()
319 sound_punch = gi.soundindex ("misc/deathray/shoot.wav"); in SP_npc_deathray()
363 sound_punch = gi.soundindex ("misc/deathray/shoot.wav"); in SP_misc_deathray()
H A Dg_spider.c38 static int sound_punch; variable
138 gi.sound (self, CHAN_VOICE, sound_punch, 1, ATTN_NORM, 0); in spiderShot()
226 sound_punch = gi.soundindex ("misc/deathray/shoot.wav"); in spawn_spider()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_deathray.c40 static int sound_punch; variable
210 gi.sound (self, CHAN_VOICE, sound_punch, 1, ATTN_NORM, 0); in deathrayShot()
319 sound_punch = gi.soundindex ("misc/deathray/shoot.wav"); in SP_npc_deathray()
363 sound_punch = gi.soundindex ("misc/deathray/shoot.wav"); in SP_misc_deathray()
H A Dg_spider.c38 static int sound_punch; variable
138 gi.sound (self, CHAN_VOICE, sound_punch, 1, ATTN_NORM, 0); in spiderShot()
226 sound_punch = gi.soundindex ("misc/deathray/shoot.wav"); in spawn_spider()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_berserk.c16 static int sound_punch; variable
160 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing()
406 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_berserk.c35 static int sound_punch; variable
179 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing()
425 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
/dports/games/q2pro/q2pro/game/
H A Dm_berserk.c35 static int sound_punch; variable
179 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing()
425 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_berserk.c35 static int sound_punch; variable
179 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing()
425 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_berserk.c16 static int sound_punch; variable
160 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing()
406 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_berserk.c35 static int sound_punch; variable
179 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing()
425 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_berserk.c16 static int sound_punch; variable
160 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing()
406 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_berserk.c35 static int sound_punch; variable
179 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing()
425 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_berserk.c16 static int sound_punch; variable
160 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing()
438 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_berserk.c35 static int sound_punch; variable
171 gi.sound(self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing()
408 sound_punch = gi.soundindex("berserk/attack.wav"); in SP_monster_berserk()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_berserk.c16 static int sound_punch; variable
160 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing()
398 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk_precache()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_berserk.c16 static int sound_punch; variable
160 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing()
406 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_berserk.c39 static int sound_punch; variable
207 gi.sound(self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing()
463 sound_punch = gi.soundindex("berserk/attack.wav"); in SP_monster_berserk()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_berserk.c35 static int sound_punch; variable
179 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing()
425 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_berserk.c35 static int sound_punch; variable
179 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing()
425 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_berserk.c35 static int sound_punch; variable
179 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing()
425 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_berserk.c16 static int sound_punch; variable
162 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing()
521 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_berserk.c16 static int sound_punch; variable
162 gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); in berserk_swing()
521 sound_punch = gi.soundindex ("berserk/attack.wav"); in SP_monster_berserk()