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Searched refs:sound_vol (Results 1 – 25 of 66) sorted by relevance

123

/dports/games/etracer/etr-0.8.1/src/
H A Dconfig_screen.cpp59 static TUpDown* sound_vol; variable
66 sound_vol->GetValue() != param.sound_volume || in SetConfig()
84 param.sound_volume = sound_vol->GetValue(); in SetConfig()
161 sound_vol = AddUpDown(rightpos, area.top+dd*3, 0, 100, param.sound_volume, 2, true); in Enter()
194 descriptions[2]->Focussed(sound_vol->focussed()); in Loop()
201 FT.DrawString(columnAnchor, area.top + dd * 3 + 3, Int_StrN(sound_vol->GetValue())); in Loop()
/dports/games/tomatoes/tomatoes-1.55/src/
H A Dmenu.cpp436 float vol = (float)config.sound_vol / 255.0f; in draw_menu()
688 Mix_Volume(-1,config.sound_vol); in show_menu()
803 Mix_Volume(-1,config.sound_vol); in show_menu()
827 config.sound_vol -= 10; in show_menu()
828 if(config.sound_vol < 0) in show_menu()
829 config.sound_vol = 0; in show_menu()
831 Mix_Volume(-1,config.sound_vol); in show_menu()
835 config.sound_vol += 10; in show_menu()
836 if(config.sound_vol > 255) in show_menu()
837 config.sound_vol = 255; in show_menu()
[all …]
H A Dconfig.cpp114 fscanf(f, "sound_volume = %d\n", &(conf->sound_vol)); in load_config()
141 fprintf(f, "sound_volume = %d\n", (conf->sound_vol)); in save_config()
H A Dsoundmusic.cpp244 Mix_Volume(-1,config.sound_vol); in init_mixer()
/dports/games/luola/luola-1.3.2/src/
H A Dgame.c125 game_settings.sound_vol = 128; in init_game()
349 game_settings.sound_vol -= 10; in game_eventloop()
350 if(game_settings.sound_vol<0) game_settings.sound_vol=0; in game_eventloop()
351 audio_setsndvolume(game_settings.sound_vol); in game_eventloop()
354 game_settings.sound_vol += 10; in game_eventloop()
355 if(game_settings.sound_vol>128) game_settings.sound_vol=128; in game_eventloop()
356 audio_setsndvolume(game_settings.sound_vol); in game_eventloop()
464 fprintf (fp, "sound_volume=%d\n", game_settings.sound_vol); in save_game_config()
501 {"sound_volume", CFG_INT, &game_settings.sound_vol}, in parse_settings_block()
H A Dgame.h80 int sound_vol; /* 0-128 */ member
H A Dmain.c143 audio_setsndvolume(game_settings.sound_vol); in main()
/dports/x11-wm/vtwm/vtwm-5.5.0/
H A Dsound.c140 static int sound_vol = 63; /* 1/4 attenuation */ variable
180 sound_vol = adjustVolume(volume); in SetSoundVolume()
239 RPLAY_VOLUME, sound_vol, NULL)) >= 0) in RPlayPlaySoundAdhoc()
486 result = sound_vol; in OSSPlaySound()
521 return(OSSPlaySound(filename, sound_vol)); in OSSPlaySoundAdhoc()
569 sound_vol = 63; in CloseSound()
614 sptr->volume = sound_vol; in SetSound()
/dports/games/lpairs/lpairs-1.0.5/lpairs/
H A Dmain.c63 SSrv_StV(cfg.sound_vol); in set_volume()
132 entry = ME_CrtRng( _("Volume:"), &cfg.sound_vol, 1, 8, 1 ); in setup_menu()
202 SSrv_StV(cfg.sound_vol); in main()
H A Dcfg.h44 int sound_vol; member
H A Dcfg.c87 cfg.sound_vol = 6; in C_Def()
/dports/games/allacrost/allacrost-1.0.2/dat/config/
H A Dsettings.lua64 settings.audio_settings.sound_vol = 1
68 settings.audio_defaults.sound_vol = 1
/dports/games/neverball/neverball-1.6.0/share/
H A Daudio.c48 static float sound_vol = 1.0f; variable
228 if (V->play && voice_step(V, sound_vol, stream, length)) in audio_step()
447 sound_vol = (float) s / 10.0f; in audio_volume()
/dports/games/tomatoes/tomatoes-1.55/include/
H A Dconfig.h41 int sound_vol; // Sound volume (0-255) member
/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/
H A Dsdlaudiosfxr.cpp69 float sound_vol=0.5f; in RenderSFXR() local
117 fread_mem(sound_vol); in RenderSFXR()
322 ssample*=2.0f*sound_vol; in RenderSFXR()
/dports/games/openomf/openomf-c36c421/src/
H A Dengine.c59 sound_set_volume(setting->sound.sound_vol/10.0f); in engine_init()
144 sound_set_volume(settings_get()->sound.sound_vol/10.0f); in engine_run()
/dports/games/tuxtype/tuxtype-1.8.3/src/
H A Doptions.c55 settings.sound_vol = DEFAULT_SOUND_VOL; in Opts_Initialize()
H A Dglobals.h109 int sound_vol; member
/dports/games/valyriatear/ValyriaTear-1.1.0/data/config/
H A Drestore_settings.lua15 settings_defaults.audio_defaults.sound_vol = 0.8
H A Dsettings.lua15 settings.audio_settings.sound_vol = 0.8
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/wx/
H A Dopts.h77 int sound_vol; // soundSetVolume() member
H A Dcmdevents.cpp1831 gopts.sound_vol += 5;
1833 if (gopts.sound_vol > 200)
1834 gopts.sound_vol = 200;
1837 soundSetVolume((float)gopts.sound_vol / 100.0);
1839 msg.Printf(_("Volume: %d%%"), gopts.sound_vol);
1845 gopts.sound_vol -= 5;
1847 if (gopts.sound_vol < 0)
1848 gopts.sound_vol = 0;
1851 soundSetVolume((float)gopts.sound_vol / 100.0);
1853 msg.Printf(_("Volume: %d%%"), gopts.sound_vol);
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/dports/games/openomf/openomf-c36c421/include/game/utils/
H A Dsettings.h32 int sound_vol; member
/dports/emulators/mess/mame-mame0226/src/mame/includes/
H A Dlockon.h140 void sound_vol(uint8_t data);
/dports/emulators/mame/mame-mame0226/src/mame/includes/
H A Dlockon.h140 void sound_vol(uint8_t data);

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