/dports/games/edge/Edge-1.35-source/src/ |
H A D | p_enemy.cc | 89 static void RecursiveSound(sector_t * sec, int soundblocks, int player) in RecursiveSound() argument 96 if (sec->validcount == validcount && sec->soundtraversed <= soundblocks + 1) in RecursiveSound() 101 sec->soundtraversed = soundblocks + 1; in RecursiveSound() 129 if (!soundblocks) in RecursiveSound() 134 RecursiveSound(other, soundblocks, player); in RecursiveSound()
|
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_enemy.h | 50 void P_RecursiveSound (sector_t *sec, AActor *soundtarget, bool splash, int soundblocks, AActor *em…
|
H A D | p_enemy.cpp | 119 void P_RecursiveSound (sector_t *sec, AActor *soundtarget, bool splash, int soundblocks, AActor *em… in P_RecursiveSound() argument 128 && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound() 134 sec->soundtraversed = soundblocks+1; in P_RecursiveSound() 183 if (!soundblocks) in P_RecursiveSound() 188 P_RecursiveSound (other, soundtarget, splash, soundblocks, emitter, maxdist); in P_RecursiveSound()
|
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_enemy.c | 101 int soundblocks ) in P_RecursiveSound() argument 109 && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound() 115 sec->soundtraversed = soundblocks+1; in P_RecursiveSound() 136 if (!soundblocks) in P_RecursiveSound() 140 P_RecursiveSound (other, soundblocks); in P_RecursiveSound()
|
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_enemy.c | 101 int soundblocks ) in P_RecursiveSound() argument 109 && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound() 115 sec->soundtraversed = soundblocks+1; in P_RecursiveSound() 136 if (!soundblocks) in P_RecursiveSound() 140 P_RecursiveSound (other, soundblocks); in P_RecursiveSound()
|
/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_enemy.cpp | 105 void P_RecursiveSound (sector_t *sec, int soundblocks, AActor *soundtarget) in P_RecursiveSound() argument 113 && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound() 119 sec->soundtraversed = soundblocks+1; in P_RecursiveSound() 144 if (!soundblocks) in P_RecursiveSound() 148 P_RecursiveSound (other, soundblocks, soundtarget); in P_RecursiveSound()
|
/dports/games/heretic/glheretic-1.2/ |
H A D | p_enemy.c | 71 void P_RecursiveSound(sector_t *sec, int soundblocks) in P_RecursiveSound() argument 78 if(sec->validcount == validcount && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound() 83 sec->soundtraversed = soundblocks+1; in P_RecursiveSound() 107 if(!soundblocks) in P_RecursiveSound() 114 P_RecursiveSound(other, soundblocks); in P_RecursiveSound()
|
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_enemy.c | 85 void P_RecursiveSound(sector_t * sec, int soundblocks) in P_RecursiveSound() argument 93 && sec->soundtraversed <= soundblocks + 1) in P_RecursiveSound() 98 sec->soundtraversed = soundblocks + 1; in P_RecursiveSound() 122 if (!soundblocks) in P_RecursiveSound() 129 P_RecursiveSound(other, soundblocks); in P_RecursiveSound()
|
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_enemy.c | 85 void P_RecursiveSound(sector_t * sec, int soundblocks) in P_RecursiveSound() argument 93 && sec->soundtraversed <= soundblocks + 1) in P_RecursiveSound() 98 sec->soundtraversed = soundblocks + 1; in P_RecursiveSound() 122 if (!soundblocks) in P_RecursiveSound() 129 P_RecursiveSound(other, soundblocks); in P_RecursiveSound()
|
/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_enemy.c | 85 static void P_RecursiveSound(sector_t *sec, int soundblocks, in P_RecursiveSound() argument 91 if (sec->validcount == validcount && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound() 95 sec->soundtraversed = soundblocks+1; in P_RecursiveSound() 114 P_RecursiveSound(other, soundblocks, soundtarget); in P_RecursiveSound() 116 if (!soundblocks) in P_RecursiveSound()
|
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_enemy.c | 88 static void P_RecursiveSound(sector_t *sec, int soundblocks, in P_RecursiveSound() argument 94 if (sec->validcount == validcount && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound() 98 sec->soundtraversed = soundblocks+1; in P_RecursiveSound() 117 P_RecursiveSound(other, soundblocks, soundtarget); in P_RecursiveSound() 119 if (!soundblocks) in P_RecursiveSound()
|
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_enemy.c | 88 static void P_RecursiveSound(sector_t *sec, int soundblocks, in P_RecursiveSound() argument 94 if (sec->validcount == validcount && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound() 98 sec->soundtraversed = soundblocks+1; in P_RecursiveSound() 117 P_RecursiveSound(other, soundblocks, soundtarget); in P_RecursiveSound() 119 if (!soundblocks) in P_RecursiveSound()
|
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_enemy.c | 116 int soundblocks ) in P_RecursiveSound() argument 124 && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound() 130 sec->soundtraversed = soundblocks+1; in P_RecursiveSound() 151 if (!soundblocks) in P_RecursiveSound() 155 P_RecursiveSound (other, soundblocks); in P_RecursiveSound()
|
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_enemy.c | 116 int soundblocks ) in P_RecursiveSound() argument 124 && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound() 130 sec->soundtraversed = soundblocks+1; in P_RecursiveSound() 151 if (!soundblocks) in P_RecursiveSound() 155 P_RecursiveSound (other, soundblocks); in P_RecursiveSound()
|
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_enemy.c | 434 static void P_RecursiveSound ( sector_t* sec, byte soundblocks ) in P_RecursiveSound() argument 442 && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound() 448 sec->soundtraversed = soundblocks+1; in P_RecursiveSound() 474 if (soundblocks == 0) in P_RecursiveSound() 478 P_RecursiveSound (other, soundblocks); in P_RecursiveSound()
|
/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_enemy.c | 32 void P_RecursiveSound(sector_t *sec, int soundblocks) in P_RecursiveSound() argument 39 if(sec->validcount == validcount && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound() 44 sec->soundtraversed = soundblocks+1; in P_RecursiveSound() 68 if(!soundblocks) in P_RecursiveSound() 75 P_RecursiveSound(other, soundblocks); in P_RecursiveSound()
|
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_enemy.c | 40 void P_RecursiveSound(sector_t * sec, int soundblocks) in P_RecursiveSound() argument 48 && sec->soundtraversed <= soundblocks + 1) in P_RecursiveSound() 53 sec->soundtraversed = soundblocks + 1; in P_RecursiveSound() 77 if (!soundblocks) in P_RecursiveSound() 84 P_RecursiveSound(other, soundblocks); in P_RecursiveSound()
|
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_enemy.c | 40 void P_RecursiveSound(sector_t * sec, int soundblocks) in P_RecursiveSound() argument 48 && sec->soundtraversed <= soundblocks + 1) in P_RecursiveSound() 53 sec->soundtraversed = soundblocks + 1; in P_RecursiveSound() 77 if (!soundblocks) in P_RecursiveSound() 84 P_RecursiveSound(other, soundblocks); in P_RecursiveSound()
|
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | LineSpecialLevelInfo.vc | 5641 final void RecursiveSound(sector_t* sec, int soundblocks, Entity soundtarget, 5651 sec->soundtraversed <= soundblocks + 1) 5657 sec->soundtraversed = soundblocks + 1; 5702 if (!soundblocks) 5709 RecursiveSound(other, soundblocks, soundtarget, Splash);
|