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Searched refs:soundblocks (Results 1 – 19 of 19) sorted by relevance

/dports/games/edge/Edge-1.35-source/src/
H A Dp_enemy.cc89 static void RecursiveSound(sector_t * sec, int soundblocks, int player) in RecursiveSound() argument
96 if (sec->validcount == validcount && sec->soundtraversed <= soundblocks + 1) in RecursiveSound()
101 sec->soundtraversed = soundblocks + 1; in RecursiveSound()
129 if (!soundblocks) in RecursiveSound()
134 RecursiveSound(other, soundblocks, player); in RecursiveSound()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_enemy.h50 void P_RecursiveSound (sector_t *sec, AActor *soundtarget, bool splash, int soundblocks, AActor *em…
H A Dp_enemy.cpp119 void P_RecursiveSound (sector_t *sec, AActor *soundtarget, bool splash, int soundblocks, AActor *em… in P_RecursiveSound() argument
128 && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound()
134 sec->soundtraversed = soundblocks+1; in P_RecursiveSound()
183 if (!soundblocks) in P_RecursiveSound()
188 P_RecursiveSound (other, soundtarget, splash, soundblocks, emitter, maxdist); in P_RecursiveSound()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_enemy.c101 int soundblocks ) in P_RecursiveSound() argument
109 && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound()
115 sec->soundtraversed = soundblocks+1; in P_RecursiveSound()
136 if (!soundblocks) in P_RecursiveSound()
140 P_RecursiveSound (other, soundblocks); in P_RecursiveSound()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_enemy.c101 int soundblocks ) in P_RecursiveSound() argument
109 && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound()
115 sec->soundtraversed = soundblocks+1; in P_RecursiveSound()
136 if (!soundblocks) in P_RecursiveSound()
140 P_RecursiveSound (other, soundblocks); in P_RecursiveSound()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_enemy.cpp105 void P_RecursiveSound (sector_t *sec, int soundblocks, AActor *soundtarget) in P_RecursiveSound() argument
113 && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound()
119 sec->soundtraversed = soundblocks+1; in P_RecursiveSound()
144 if (!soundblocks) in P_RecursiveSound()
148 P_RecursiveSound (other, soundblocks, soundtarget); in P_RecursiveSound()
/dports/games/heretic/glheretic-1.2/
H A Dp_enemy.c71 void P_RecursiveSound(sector_t *sec, int soundblocks) in P_RecursiveSound() argument
78 if(sec->validcount == validcount && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound()
83 sec->soundtraversed = soundblocks+1; in P_RecursiveSound()
107 if(!soundblocks) in P_RecursiveSound()
114 P_RecursiveSound(other, soundblocks); in P_RecursiveSound()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_enemy.c85 void P_RecursiveSound(sector_t * sec, int soundblocks) in P_RecursiveSound() argument
93 && sec->soundtraversed <= soundblocks + 1) in P_RecursiveSound()
98 sec->soundtraversed = soundblocks + 1; in P_RecursiveSound()
122 if (!soundblocks) in P_RecursiveSound()
129 P_RecursiveSound(other, soundblocks); in P_RecursiveSound()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_enemy.c85 void P_RecursiveSound(sector_t * sec, int soundblocks) in P_RecursiveSound() argument
93 && sec->soundtraversed <= soundblocks + 1) in P_RecursiveSound()
98 sec->soundtraversed = soundblocks + 1; in P_RecursiveSound()
122 if (!soundblocks) in P_RecursiveSound()
129 P_RecursiveSound(other, soundblocks); in P_RecursiveSound()
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_enemy.c85 static void P_RecursiveSound(sector_t *sec, int soundblocks, in P_RecursiveSound() argument
91 if (sec->validcount == validcount && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound()
95 sec->soundtraversed = soundblocks+1; in P_RecursiveSound()
114 P_RecursiveSound(other, soundblocks, soundtarget); in P_RecursiveSound()
116 if (!soundblocks) in P_RecursiveSound()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_enemy.c88 static void P_RecursiveSound(sector_t *sec, int soundblocks, in P_RecursiveSound() argument
94 if (sec->validcount == validcount && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound()
98 sec->soundtraversed = soundblocks+1; in P_RecursiveSound()
117 P_RecursiveSound(other, soundblocks, soundtarget); in P_RecursiveSound()
119 if (!soundblocks) in P_RecursiveSound()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_enemy.c88 static void P_RecursiveSound(sector_t *sec, int soundblocks, in P_RecursiveSound() argument
94 if (sec->validcount == validcount && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound()
98 sec->soundtraversed = soundblocks+1; in P_RecursiveSound()
117 P_RecursiveSound(other, soundblocks, soundtarget); in P_RecursiveSound()
119 if (!soundblocks) in P_RecursiveSound()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_enemy.c116 int soundblocks ) in P_RecursiveSound() argument
124 && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound()
130 sec->soundtraversed = soundblocks+1; in P_RecursiveSound()
151 if (!soundblocks) in P_RecursiveSound()
155 P_RecursiveSound (other, soundblocks); in P_RecursiveSound()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_enemy.c116 int soundblocks ) in P_RecursiveSound() argument
124 && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound()
130 sec->soundtraversed = soundblocks+1; in P_RecursiveSound()
151 if (!soundblocks) in P_RecursiveSound()
155 P_RecursiveSound (other, soundblocks); in P_RecursiveSound()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_enemy.c434 static void P_RecursiveSound ( sector_t* sec, byte soundblocks ) in P_RecursiveSound() argument
442 && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound()
448 sec->soundtraversed = soundblocks+1; in P_RecursiveSound()
474 if (soundblocks == 0) in P_RecursiveSound()
478 P_RecursiveSound (other, soundblocks); in P_RecursiveSound()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_enemy.c32 void P_RecursiveSound(sector_t *sec, int soundblocks) in P_RecursiveSound() argument
39 if(sec->validcount == validcount && sec->soundtraversed <= soundblocks+1) in P_RecursiveSound()
44 sec->soundtraversed = soundblocks+1; in P_RecursiveSound()
68 if(!soundblocks) in P_RecursiveSound()
75 P_RecursiveSound(other, soundblocks); in P_RecursiveSound()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_enemy.c40 void P_RecursiveSound(sector_t * sec, int soundblocks) in P_RecursiveSound() argument
48 && sec->soundtraversed <= soundblocks + 1) in P_RecursiveSound()
53 sec->soundtraversed = soundblocks + 1; in P_RecursiveSound()
77 if (!soundblocks) in P_RecursiveSound()
84 P_RecursiveSound(other, soundblocks); in P_RecursiveSound()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_enemy.c40 void P_RecursiveSound(sector_t * sec, int soundblocks) in P_RecursiveSound() argument
48 && sec->soundtraversed <= soundblocks + 1) in P_RecursiveSound()
53 sec->soundtraversed = soundblocks + 1; in P_RecursiveSound()
77 if (!soundblocks) in P_RecursiveSound()
84 P_RecursiveSound(other, soundblocks); in P_RecursiveSound()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DLineSpecialLevelInfo.vc5641 final void RecursiveSound(sector_t* sec, int soundblocks, Entity soundtarget,
5651 sec->soundtraversed <= soundblocks + 1)
5657 sec->soundtraversed = soundblocks + 1;
5702 if (!soundblocks)
5709 RecursiveSound(other, soundblocks, soundtarget, Splash);