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Searched refs:soundname (Results 1 – 25 of 41) sorted by relevance

12

/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_flash.c37 char soundname[64]; in CL_ParseMuzzleFlash() local
103 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
104 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
142 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
159 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
161 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
176 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
178 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
180 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
302 char soundname[64]; in CL_ParseMuzzleFlash2() local
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_fx.c39 char soundname[64]; in CL_ParseMuzzleFlash() local
65 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav",(rand() % 5) + 1); in CL_ParseMuzzleFlash()
66 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
76 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav",(rand() % 5) + 1); in CL_ParseMuzzleFlash()
80 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav",(rand() % 5) + 1); in CL_ParseMuzzleFlash()
82 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav",(rand() % 5) + 1); in CL_ParseMuzzleFlash()
86 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav",(rand() % 5) + 1); in CL_ParseMuzzleFlash()
88 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav",(rand() % 5) + 1); in CL_ParseMuzzleFlash()
90 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav",(rand() % 5) + 1); in CL_ParseMuzzleFlash()
133 char soundname[64]; in CL_ParseMuzzleFlash2() local
[all …]
/dports/audio/openal-soft/openal-soft-1.21.1/examples/
H A Dalhrtf.c144 const char *soundname;
188 soundname = argv[2];
193 soundname = argv[0];
250 buffer = LoadSound(soundname);
/dports/games/q2pro/q2pro/source/
H A Dcl_fx.c258 char soundname[MAX_QPATH]; in CL_ParseMuzzleFlash() local
303 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
318 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
325 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
327 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
334 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
336 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
338 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
448 char soundname[64]; in CL_ParseMuzzleFlash2() local
625 Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav", 'a' + rand() % 5); in CL_ParseMuzzleFlash2()
[all …]
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_fx.c252 char soundname[64]; in CL_ParseMuzzleFlash() local
299 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ub.wav", (randomMT() % 5) + 1); in CL_ParseMuzzleFlash()
314 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ub.wav", (randomMT() % 5) + 1); in CL_ParseMuzzleFlash()
321 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ub.wav", (randomMT() % 5) + 1); in CL_ParseMuzzleFlash()
323 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ub.wav", (randomMT() % 5) + 1); in CL_ParseMuzzleFlash()
330 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ub.wav", (randomMT() % 5) + 1); in CL_ParseMuzzleFlash()
332 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ub.wav", (randomMT() % 5) + 1); in CL_ParseMuzzleFlash()
334 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ub.wav", (randomMT() % 5) + 1); in CL_ParseMuzzleFlash()
444 char soundname[64]; in CL_ParseMuzzleFlash2() local
623 Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav", 'a' + (char)(randomMT() % 5)); in CL_ParseMuzzleFlash2()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_fx.c346 char soundname[64]; in CL_ParseMuzzleFlash() local
391 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
406 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
413 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
415 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
422 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
424 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
426 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
536 char soundname[64]; in CL_ParseMuzzleFlash2() local
710 Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav", 'a' + rand() % 5); in CL_ParseMuzzleFlash2()
[all …]
H A Dcl_fxmax.c368 char soundname[64]; in CL_ParseMuzzleFlash() local
413 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
428 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
435 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
437 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
444 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
446 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
448 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
561 char soundname[64]; in CL_ParseMuzzleFlash2() local
742 Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav", 'a' + rand() % 5); in CL_ParseMuzzleFlash2()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_fx.c346 char soundname[64]; in CL_ParseMuzzleFlash() local
391 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
406 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
413 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
415 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
422 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
424 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
426 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
536 char soundname[64]; in CL_ParseMuzzleFlash2() local
710 Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav", 'a' + rand() % 5); in CL_ParseMuzzleFlash2()
[all …]
H A Dcl_fxmax.c368 char soundname[64]; in CL_ParseMuzzleFlash() local
413 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
428 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
435 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
437 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
444 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
446 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
448 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
561 char soundname[64]; in CL_ParseMuzzleFlash2() local
742 Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav", 'a' + rand() % 5); in CL_ParseMuzzleFlash2()
[all …]
/dports/audio/gtick/gtick-0.5.5/src/
H A Ddsp.c130 if (dsp->soundname) free(dsp->soundname); in dsp_delete()
388 if (!strcmp(dsp->soundname, "<default>")) { in init_sample()
394 } else if (!strcmp(dsp->soundname, "<sine>")) { in init_sample()
401 dsp->number_of_frames = sndfile_get_samples(dsp->soundname, &dsp->frames, in init_sample()
405 dsp->soundname); in init_sample()
966 if (dsp->soundname) free(dsp->soundname); in dsp_main_loop()
967 dsp->soundname = (char*) message; in dsp_main_loop()
H A Ddsp.h40 char* soundname; member
/dports/textproc/liblingoteach/liblingoteach-0.2.1/src/
H A Dmeaning.c86 char *soundname; in meaning_find_sound() local
149 soundname = malloc (strlen (playbase) + strlen (language) + strlen (speaker) in meaning_find_sound()
153 if (soundname == NULL) in meaning_find_sound()
160 sprintf (soundname, playbase, soundpath, language, speaker, dir, id); in meaning_find_sound()
163 fprintf (stdout, "Debug: Looking for sound: %s\n", soundname); in meaning_find_sound()
168 return soundname; in meaning_find_sound()
/dports/games/pinball/pinball-0.3.20201218/src/
H A DLoader.cpp318 string soundname; in loadArmBehavior() local
319 this->readNextToken(file, ist, soundname); in loadArmBehavior()
320 string filename = string(Config::getInstance()->getDataSubDir()) + "/" + soundname; in loadArmBehavior()
427 string soundname; in loadBumperBehavior() local
428 this->readNextToken(file, ist, soundname); in loadBumperBehavior()
429 string filename = string(Config::getInstance()->getDataSubDir()) + "/" + soundname; in loadBumperBehavior()
453 string soundname; in loadPlungerBehavior() local
454 this->readNextToken(file, ist, soundname); in loadPlungerBehavior()
455 string filename = string(Config::getInstance()->getDataSubDir()) + "/" + soundname; in loadPlungerBehavior()
523 string soundname; in loadStateItem() local
[all …]
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_usdf.cpp315 FString soundname = "svox/"; in ParsePage() local
316 soundname += name; in ParsePage()
317 node->SpeakerVoice = FSoundID(S_FindSound(soundname)); in ParsePage()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_fx.c403 char soundname[64]; in CL_ParseMuzzleFlash() local
448 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
463 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
470 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
472 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
479 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
481 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
483 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
596 char soundname[64]; in CL_ParseMuzzleFlash2() local
777 Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav", 'a' + rand() % 5); in CL_ParseMuzzleFlash2()
[all …]
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/enemies/milgramen/
H A Dbunny_ball_tosser.cfg111 soundname: "'metal-ball-bounce'+1d3+'.wav'",
112 …thump: "def(speed) sound(soundname, constrain(0, 300.0/distance(self, level.player)*max(0, abs(spe…
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dsounds.c836 char soundname[10]; in S_InitRuntimeSounds() local
843 sprintf(soundname, "fre00%d", value); in S_InitRuntimeSounds()
845 sprintf(soundname, "fre0%d", value); in S_InitRuntimeSounds()
847 sprintf(soundname, "fre%d", value); in S_InitRuntimeSounds()
849 sprintf(soundname, "fr%d", value); in S_InitRuntimeSounds()
851 strcpy(freeslotnames[value-1], soundname); in S_InitRuntimeSounds()
/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dcl_fx.c296 char soundname[64]; in CL_ParseMuzzleFlash() local
347 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
348 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
362 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
363 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
370 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
371 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
372 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
380 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
382 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
[all …]
H A Dcl_ents.c1583 char soundname[64]; in CL_AddClEntities() local
1714 Com_sprintf(soundname, sizeof(soundname), "weapons/clink0%i.wav", (rand() % 2) + 1); in CL_AddClEntities()
1715 S_StartSound (le->org, 0, CHAN_WEAPON, S_RegisterSound(soundname), 1.0, ATTN_NORM, 0); in CL_AddClEntities()
1720 …Com_sprintf(soundname, sizeof(soundname), "weapons/clink0%i.wav", (rand() % 2) + 1); //to do - get… in CL_AddClEntities()
1721 S_StartSound (le->org, 0, CHAN_WEAPON, S_RegisterSound(soundname), 1.0, ATTN_NORM, 0); in CL_AddClEntities()
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dcl_fx.c296 char soundname[64]; in CL_ParseMuzzleFlash() local
347 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
348 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
362 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
363 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
370 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
371 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
372 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
380 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
382 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
[all …]
H A Dcl_ents.c1583 char soundname[64]; in CL_AddClEntities() local
1714 Com_sprintf(soundname, sizeof(soundname), "weapons/clink0%i.wav", (rand() % 2) + 1); in CL_AddClEntities()
1715 S_StartSound (le->org, 0, CHAN_WEAPON, S_RegisterSound(soundname), 1.0, ATTN_NORM, 0); in CL_AddClEntities()
1720 …Com_sprintf(soundname, sizeof(soundname), "weapons/clink0%i.wav", (rand() % 2) + 1); //to do - get… in CL_AddClEntities()
1721 S_StartSound (le->org, 0, CHAN_WEAPON, S_RegisterSound(soundname), 1.0, ATTN_NORM, 0); in CL_AddClEntities()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Ds_sound.h158 const char *soundname);
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_fx.c493 char soundname[64]; in CL_ParseMuzzleFlash() local
557 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
596 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
611 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
613 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
628 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
630 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
632 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash()
794 char soundname[64]; in CL_ParseMuzzleFlash2() local
1019 Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav", 'a' + rand() % 5); in CL_ParseMuzzleFlash2()
[all …]
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dhistory.c271 char *soundname; in play_event_movies() local
323 soundname = c_string(cadr(msgdesc)); in play_event_movies()
325 schedule_movie(side, "sound", soundname); in play_event_movies()
/dports/games/golly/golly-3.3-src/Scripts/Lua/
H A Doverlay-demo.lua2327 local soundname = "oplus/sounds/breakout/levelcompleteloop.ogg"
2340 result = ov("sound play "..soundname.." "..(volume / 100))
2344 result = ov("sound loop "..soundname.. " "..(volume / 100))
2354 ov("sound volume "..soundname.." "..(volume / 100))
2359 ov("sound volume "..soundname.." "..(volume / 100))
2364 ov("sound resume "..soundname)
2368 ov("sound pause "..soundname)
2412 local state = ov("sound state "..soundname)

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