/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_flash.c | 37 char soundname[64]; in CL_ParseMuzzleFlash() local 103 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 104 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 142 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 159 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 161 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 176 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 178 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 180 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 302 char soundname[64]; in CL_ParseMuzzleFlash2() local [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cl_fx.c | 39 char soundname[64]; in CL_ParseMuzzleFlash() local 65 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav",(rand() % 5) + 1); in CL_ParseMuzzleFlash() 66 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 76 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav",(rand() % 5) + 1); in CL_ParseMuzzleFlash() 80 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav",(rand() % 5) + 1); in CL_ParseMuzzleFlash() 82 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav",(rand() % 5) + 1); in CL_ParseMuzzleFlash() 86 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav",(rand() % 5) + 1); in CL_ParseMuzzleFlash() 88 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav",(rand() % 5) + 1); in CL_ParseMuzzleFlash() 90 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav",(rand() % 5) + 1); in CL_ParseMuzzleFlash() 133 char soundname[64]; in CL_ParseMuzzleFlash2() local [all …]
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/dports/audio/openal-soft/openal-soft-1.21.1/examples/ |
H A D | alhrtf.c | 144 const char *soundname; 188 soundname = argv[2]; 193 soundname = argv[0]; 250 buffer = LoadSound(soundname);
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/dports/games/q2pro/q2pro/source/ |
H A D | cl_fx.c | 258 char soundname[MAX_QPATH]; in CL_ParseMuzzleFlash() local 303 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 318 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 325 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 327 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 334 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 336 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 338 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 448 char soundname[64]; in CL_ParseMuzzleFlash2() local 625 Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav", 'a' + rand() % 5); in CL_ParseMuzzleFlash2() [all …]
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_fx.c | 252 char soundname[64]; in CL_ParseMuzzleFlash() local 299 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ub.wav", (randomMT() % 5) + 1); in CL_ParseMuzzleFlash() 314 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ub.wav", (randomMT() % 5) + 1); in CL_ParseMuzzleFlash() 321 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ub.wav", (randomMT() % 5) + 1); in CL_ParseMuzzleFlash() 323 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ub.wav", (randomMT() % 5) + 1); in CL_ParseMuzzleFlash() 330 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ub.wav", (randomMT() % 5) + 1); in CL_ParseMuzzleFlash() 332 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ub.wav", (randomMT() % 5) + 1); in CL_ParseMuzzleFlash() 334 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ub.wav", (randomMT() % 5) + 1); in CL_ParseMuzzleFlash() 444 char soundname[64]; in CL_ParseMuzzleFlash2() local 623 Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav", 'a' + (char)(randomMT() % 5)); in CL_ParseMuzzleFlash2() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_fx.c | 346 char soundname[64]; in CL_ParseMuzzleFlash() local 391 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 406 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 413 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 415 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 422 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 424 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 426 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 536 char soundname[64]; in CL_ParseMuzzleFlash2() local 710 Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav", 'a' + rand() % 5); in CL_ParseMuzzleFlash2() [all …]
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H A D | cl_fxmax.c | 368 char soundname[64]; in CL_ParseMuzzleFlash() local 413 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 428 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 435 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 437 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 444 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 446 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 448 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 561 char soundname[64]; in CL_ParseMuzzleFlash2() local 742 Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav", 'a' + rand() % 5); in CL_ParseMuzzleFlash2() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_fx.c | 346 char soundname[64]; in CL_ParseMuzzleFlash() local 391 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 406 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 413 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 415 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 422 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 424 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 426 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 536 char soundname[64]; in CL_ParseMuzzleFlash2() local 710 Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav", 'a' + rand() % 5); in CL_ParseMuzzleFlash2() [all …]
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H A D | cl_fxmax.c | 368 char soundname[64]; in CL_ParseMuzzleFlash() local 413 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 428 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 435 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 437 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 444 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 446 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 448 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 561 char soundname[64]; in CL_ParseMuzzleFlash2() local 742 Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav", 'a' + rand() % 5); in CL_ParseMuzzleFlash2() [all …]
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/dports/audio/gtick/gtick-0.5.5/src/ |
H A D | dsp.c | 130 if (dsp->soundname) free(dsp->soundname); in dsp_delete() 388 if (!strcmp(dsp->soundname, "<default>")) { in init_sample() 394 } else if (!strcmp(dsp->soundname, "<sine>")) { in init_sample() 401 dsp->number_of_frames = sndfile_get_samples(dsp->soundname, &dsp->frames, in init_sample() 405 dsp->soundname); in init_sample() 966 if (dsp->soundname) free(dsp->soundname); in dsp_main_loop() 967 dsp->soundname = (char*) message; in dsp_main_loop()
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H A D | dsp.h | 40 char* soundname; member
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/dports/textproc/liblingoteach/liblingoteach-0.2.1/src/ |
H A D | meaning.c | 86 char *soundname; in meaning_find_sound() local 149 soundname = malloc (strlen (playbase) + strlen (language) + strlen (speaker) in meaning_find_sound() 153 if (soundname == NULL) in meaning_find_sound() 160 sprintf (soundname, playbase, soundpath, language, speaker, dir, id); in meaning_find_sound() 163 fprintf (stdout, "Debug: Looking for sound: %s\n", soundname); in meaning_find_sound() 168 return soundname; in meaning_find_sound()
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/dports/games/pinball/pinball-0.3.20201218/src/ |
H A D | Loader.cpp | 318 string soundname; in loadArmBehavior() local 319 this->readNextToken(file, ist, soundname); in loadArmBehavior() 320 string filename = string(Config::getInstance()->getDataSubDir()) + "/" + soundname; in loadArmBehavior() 427 string soundname; in loadBumperBehavior() local 428 this->readNextToken(file, ist, soundname); in loadBumperBehavior() 429 string filename = string(Config::getInstance()->getDataSubDir()) + "/" + soundname; in loadBumperBehavior() 453 string soundname; in loadPlungerBehavior() local 454 this->readNextToken(file, ist, soundname); in loadPlungerBehavior() 455 string filename = string(Config::getInstance()->getDataSubDir()) + "/" + soundname; in loadPlungerBehavior() 523 string soundname; in loadStateItem() local [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_usdf.cpp | 315 FString soundname = "svox/"; in ParsePage() local 316 soundname += name; in ParsePage() 317 node->SpeakerVoice = FSoundID(S_FindSound(soundname)); in ParsePage()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | cl_fx.c | 403 char soundname[64]; in CL_ParseMuzzleFlash() local 448 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 463 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 470 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 472 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 479 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 481 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 483 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 596 char soundname[64]; in CL_ParseMuzzleFlash2() local 777 Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav", 'a' + rand() % 5); in CL_ParseMuzzleFlash2() [all …]
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/enemies/milgramen/ |
H A D | bunny_ball_tosser.cfg | 111 soundname: "'metal-ball-bounce'+1d3+'.wav'", 112 …thump: "def(speed) sound(soundname, constrain(0, 300.0/distance(self, level.player)*max(0, abs(spe…
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | sounds.c | 836 char soundname[10]; in S_InitRuntimeSounds() local 843 sprintf(soundname, "fre00%d", value); in S_InitRuntimeSounds() 845 sprintf(soundname, "fre0%d", value); in S_InitRuntimeSounds() 847 sprintf(soundname, "fre%d", value); in S_InitRuntimeSounds() 849 sprintf(soundname, "fr%d", value); in S_InitRuntimeSounds() 851 strcpy(freeslotnames[value-1], soundname); in S_InitRuntimeSounds()
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/dports/games/alienarena-data/alienarena-7.66/source/client/ |
H A D | cl_fx.c | 296 char soundname[64]; in CL_ParseMuzzleFlash() local 347 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 348 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 362 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 363 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 370 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 371 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 372 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 380 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 382 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() [all …]
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H A D | cl_ents.c | 1583 char soundname[64]; in CL_AddClEntities() local 1714 Com_sprintf(soundname, sizeof(soundname), "weapons/clink0%i.wav", (rand() % 2) + 1); in CL_AddClEntities() 1715 S_StartSound (le->org, 0, CHAN_WEAPON, S_RegisterSound(soundname), 1.0, ATTN_NORM, 0); in CL_AddClEntities() 1720 …Com_sprintf(soundname, sizeof(soundname), "weapons/clink0%i.wav", (rand() % 2) + 1); //to do - get… in CL_AddClEntities() 1721 S_StartSound (le->org, 0, CHAN_WEAPON, S_RegisterSound(soundname), 1.0, ATTN_NORM, 0); in CL_AddClEntities()
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/dports/games/alienarena/alienarena-7.66/source/client/ |
H A D | cl_fx.c | 296 char soundname[64]; in CL_ParseMuzzleFlash() local 347 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 348 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 362 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 363 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 370 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 371 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 372 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 380 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 382 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() [all …]
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H A D | cl_ents.c | 1583 char soundname[64]; in CL_AddClEntities() local 1714 Com_sprintf(soundname, sizeof(soundname), "weapons/clink0%i.wav", (rand() % 2) + 1); in CL_AddClEntities() 1715 S_StartSound (le->org, 0, CHAN_WEAPON, S_RegisterSound(soundname), 1.0, ATTN_NORM, 0); in CL_AddClEntities() 1720 …Com_sprintf(soundname, sizeof(soundname), "weapons/clink0%i.wav", (rand() % 2) + 1); //to do - get… in CL_AddClEntities() 1721 S_StartSound (le->org, 0, CHAN_WEAPON, S_RegisterSound(soundname), 1.0, ATTN_NORM, 0); in CL_AddClEntities()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | s_sound.h | 158 const char *soundname);
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | cl_fx.c | 493 char soundname[64]; in CL_ParseMuzzleFlash() local 557 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 596 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 611 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 613 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 628 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 630 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 632 Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); in CL_ParseMuzzleFlash() 794 char soundname[64]; in CL_ParseMuzzleFlash2() local 1019 Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav", 'a' + rand() % 5); in CL_ParseMuzzleFlash2() [all …]
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/ |
H A D | history.c | 271 char *soundname; in play_event_movies() local 323 soundname = c_string(cadr(msgdesc)); in play_event_movies() 325 schedule_movie(side, "sound", soundname); in play_event_movies()
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/dports/games/golly/golly-3.3-src/Scripts/Lua/ |
H A D | overlay-demo.lua | 2327 local soundname = "oplus/sounds/breakout/levelcompleteloop.ogg" 2340 result = ov("sound play "..soundname.." "..(volume / 100)) 2344 result = ov("sound loop "..soundname.. " "..(volume / 100)) 2354 ov("sound volume "..soundname.." "..(volume / 100)) 2359 ov("sound volume "..soundname.." "..(volume / 100)) 2364 ov("sound resume "..soundname) 2368 ov("sound pause "..soundname) 2412 local state = ov("sound state "..soundname)
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