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Searched refs:soundorg (Results 1 – 25 of 167) sorted by relevance

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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_plats.c58 S_StartSound(&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise()
73 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
114 S_StartSound(&plat->sector->soundorg,sfx_pstop); in T_PlatRaise()
129 S_StartSound(&plat->sector->soundorg,sfx_pstart); in T_PlatRaise()
196 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat()
206 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat()
216 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat()
229 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat()
243 S_StartSound(&sec->soundorg,sfx_pstart); in EV_DoPlat()
256 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat()
[all …]
H A Dp_doors.c63 S_StartSound(&door->sector->soundorg, sfx_bdcls); in T_VerticalDoor()
69 S_StartSound(&door->sector->soundorg, door->closesound); in T_VerticalDoor()
76 S_StartSound(&door->sector->soundorg, door->opensound); in T_VerticalDoor()
83 S_StartSound(&door->sector->soundorg, door->opensound); in T_VerticalDoor()
420 S_StartSound(&sec->soundorg, door->opensound); in EV_DoDoor()
434 S_StartSound(&sec->soundorg, door->opensound); in EV_DoDoor()
443 S_StartSound(&door->sector->soundorg, sfx_bdcls); in EV_DoDoor()
452 S_StartSound(&door->sector->soundorg, door->opensound); in EV_DoDoor()
470 S_StartSound(&door->sector->soundorg, sfx_bdopn); in EV_DoDoor()
814 S_StartSound(&sec->soundorg, sfx_bdopn); in EV_VerticalDoor()
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_plats.c58 S_StartSound(&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise()
73 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
114 S_StartSound(&plat->sector->soundorg,sfx_pstop); in T_PlatRaise()
129 S_StartSound(&plat->sector->soundorg,sfx_pstart); in T_PlatRaise()
196 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat()
206 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat()
216 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat()
229 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat()
243 S_StartSound(&sec->soundorg,sfx_pstart); in EV_DoPlat()
256 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat()
[all …]
H A Dp_doors.c63 S_StartSound(&door->sector->soundorg, sfx_bdcls); in T_VerticalDoor()
69 S_StartSound(&door->sector->soundorg, door->closesound); in T_VerticalDoor()
76 S_StartSound(&door->sector->soundorg, door->opensound); in T_VerticalDoor()
83 S_StartSound(&door->sector->soundorg, door->opensound); in T_VerticalDoor()
420 S_StartSound(&sec->soundorg, door->opensound); in EV_DoDoor()
434 S_StartSound(&sec->soundorg, door->opensound); in EV_DoDoor()
443 S_StartSound(&door->sector->soundorg, sfx_bdcls); in EV_DoDoor()
452 S_StartSound(&door->sector->soundorg, door->opensound); in EV_DoDoor()
470 S_StartSound(&door->sector->soundorg, sfx_bdopn); in EV_DoDoor()
814 S_StartSound(&sec->soundorg, sfx_bdopn); in EV_VerticalDoor()
[all …]
/dports/games/heretic/glheretic-1.2/
H A Dp_plats.c32 S_StartSound((mobj_t *)&plat->sector->soundorg, in T_PlatRaise()
40 S_StartSound((mobj_t *)&plat->sector->soundorg, in T_PlatRaise()
48 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
55 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstop); in T_PlatRaise()
75 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstop); in T_PlatRaise()
81 S_StartSound((mobj_t *)&plat->sector->soundorg, in T_PlatRaise()
93 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
161 S_StartSound((mobj_t *)&sec->soundorg, sfx_stnmov); in EV_DoPlat()
172 S_StartSound((mobj_t *)&sec->soundorg, sfx_stnmov); in EV_DoPlat()
182 S_StartSound((mobj_t *)&sec->soundorg, sfx_pstart); in EV_DoPlat()
[all …]
H A Dp_doors.c39 &door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
44 &door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
59 &door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
78 &door->sector->soundorg, sfx_dorcls); in T_VerticalDoor()
97 &door->sector->soundorg,sfx_doropn); in T_VerticalDoor()
117 S_StopSound((mobj_t *)&door->sector->soundorg); in T_VerticalDoor()
166 S_StartSound((mobj_t *)&door->sector->soundorg, sfx_doropn); in EV_DoDoor()
171 S_StartSound((mobj_t *)&door->sector->soundorg, sfx_doropn); in EV_DoDoor()
180 S_StartSound((mobj_t *)&door->sector->soundorg, in EV_DoDoor()
292 S_StartSound((mobj_t *)&sec->soundorg, sfx_doropn); in EV_VerticalDoor()
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_doors.c50 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
54 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
68 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
87 S_StartSound(&door->sector->soundorg, sfx_dorcls); in T_VerticalDoor()
105 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
125 S_StopSound(&door->sector->soundorg); in T_VerticalDoor()
172 S_StartSound(&door->sector->soundorg, sfx_doropn); in EV_DoDoor()
177 S_StartSound(&door->sector->soundorg, sfx_doropn); in EV_DoDoor()
186 S_StartSound(&door->sector->soundorg, in EV_DoDoor()
292 S_StartSound(&sec->soundorg, sfx_doropn); in EV_VerticalDoor()
[all …]
H A Dp_plats.c44 S_StartSound(&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise()
51 S_StartSound(&plat->sector->soundorg, in T_PlatRaise()
59 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
65 S_StartSound(&plat->sector->soundorg, sfx_pstop); in T_PlatRaise()
87 S_StartSound(&plat->sector->soundorg, sfx_pstop); in T_PlatRaise()
93 S_StartSound(&plat->sector->soundorg, in T_PlatRaise()
105 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
168 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat()
176 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat()
186 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat()
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_doors.c50 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
54 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
68 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
87 S_StartSound(&door->sector->soundorg, sfx_dorcls); in T_VerticalDoor()
105 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
125 S_StopSound(&door->sector->soundorg); in T_VerticalDoor()
172 S_StartSound(&door->sector->soundorg, sfx_doropn); in EV_DoDoor()
177 S_StartSound(&door->sector->soundorg, sfx_doropn); in EV_DoDoor()
186 S_StartSound(&door->sector->soundorg, in EV_DoDoor()
292 S_StartSound(&sec->soundorg, sfx_doropn); in EV_VerticalDoor()
[all …]
H A Dp_plats.c44 S_StartSound(&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise()
51 S_StartSound(&plat->sector->soundorg, in T_PlatRaise()
59 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
65 S_StartSound(&plat->sector->soundorg, sfx_pstop); in T_PlatRaise()
87 S_StartSound(&plat->sector->soundorg, sfx_pstop); in T_PlatRaise()
93 S_StartSound(&plat->sector->soundorg, in T_PlatRaise()
105 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
168 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat()
176 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat()
186 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat()
[all …]
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_doors.c76 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in T_VerticalDoor()
82 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in T_VerticalDoor()
88 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_doropn); in T_VerticalDoor()
93 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor()
205 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor()
395 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in EV_DoDoor()
402 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor()
408 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor()
418 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in EV_DoDoor()
581 S_StartSound((mobj_t *)&sec->soundorg,sfx_bdopn); in EV_VerticalDoor()
[all …]
H A Dp_plats.c70 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise()
78 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
87 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstop); in T_PlatRaise()
122 S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstop); in T_PlatRaise()
158 SN_StartSequence((mobj_t *)&plat->sector->soundorg, in T_PlatRaise()
161 S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstart); in T_PlatRaise()
249 S_StartSound((mobj_t *)&sec->soundorg,sfx_stnmov); in EV_DoPlat()
259 S_StartSound((mobj_t *)&sec->soundorg,sfx_stnmov); in EV_DoPlat()
272 S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart); in EV_DoPlat()
285 S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart); in EV_DoPlat()
[all …]
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_doors.c76 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in T_VerticalDoor()
82 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in T_VerticalDoor()
88 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_doropn); in T_VerticalDoor()
93 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor()
205 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor()
395 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in EV_DoDoor()
402 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor()
408 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor()
418 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in EV_DoDoor()
579 S_StartSound((mobj_t *)&sec->soundorg,sfx_bdopn); in EV_VerticalDoor()
[all …]
H A Dp_plats.c70 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise()
78 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
89 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstop); in T_PlatRaise()
125 S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstop); in T_PlatRaise()
161 S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstart); in T_PlatRaise()
249 S_StartSound((mobj_t *)&sec->soundorg,sfx_stnmov); in EV_DoPlat()
259 S_StartSound((mobj_t *)&sec->soundorg,sfx_stnmov); in EV_DoPlat()
272 S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart); in EV_DoPlat()
285 S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart); in EV_DoPlat()
303 S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart); in EV_DoPlat()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_plats.c61 S_StartSound(&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise()
69 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
77 S_StartSound(&plat->sector->soundorg, sfx_pstop); in T_PlatRaise()
105 S_StartSound(&plat->sector->soundorg,sfx_pstop); in T_PlatRaise()
116 S_StartSound(&plat->sector->soundorg,sfx_pstart); in T_PlatRaise()
184 S_StartSound(&sec->soundorg,sfx_stnmov); in EV_DoPlat()
194 S_StartSound(&sec->soundorg,sfx_stnmov); in EV_DoPlat()
207 S_StartSound(&sec->soundorg,sfx_pstart); in EV_DoPlat()
220 S_StartSound(&sec->soundorg,sfx_pstart); in EV_DoPlat()
238 S_StartSound(&sec->soundorg,sfx_pstart); in EV_DoPlat()
H A Dp_doors.c72 S_StartSound(&door->sector->soundorg, sfx_bdcls); in T_VerticalDoor()
77 S_StartSound(&door->sector->soundorg, sfx_dorcls); in T_VerticalDoor()
82 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
100 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
125 S_StartSound(&door->sector->soundorg, sfx_bdcls); in T_VerticalDoor()
156 S_StartSound(&door->sector->soundorg, sfx_bdopn); in T_VerticalDoor()
162 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
330 S_StartSound(&door->sector->soundorg, sfx_bdopn); in EV_DoDoor()
498 S_StartSound(&sec->soundorg,sfx_bdopn); in EV_VerticalDoor()
503 S_StartSound(&sec->soundorg,sfx_doropn); in EV_VerticalDoor()
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_plats.c61 S_StartSound(&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise()
69 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
77 S_StartSound(&plat->sector->soundorg, sfx_pstop); in T_PlatRaise()
105 S_StartSound(&plat->sector->soundorg,sfx_pstop); in T_PlatRaise()
116 S_StartSound(&plat->sector->soundorg,sfx_pstart); in T_PlatRaise()
184 S_StartSound(&sec->soundorg,sfx_stnmov); in EV_DoPlat()
194 S_StartSound(&sec->soundorg,sfx_stnmov); in EV_DoPlat()
207 S_StartSound(&sec->soundorg,sfx_pstart); in EV_DoPlat()
220 S_StartSound(&sec->soundorg,sfx_pstart); in EV_DoPlat()
238 S_StartSound(&sec->soundorg,sfx_pstart); in EV_DoPlat()
H A Dp_doors.c72 S_StartSound(&door->sector->soundorg, sfx_bdcls); in T_VerticalDoor()
77 S_StartSound(&door->sector->soundorg, sfx_dorcls); in T_VerticalDoor()
82 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
100 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
123 S_StartSound(&door->sector->soundorg, sfx_bdcls); in T_VerticalDoor()
151 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
313 S_StartSound(&door->sector->soundorg, sfx_bdopn); in EV_DoDoor()
322 S_StartSound(&door->sector->soundorg, sfx_doropn); in EV_DoDoor()
465 S_StartSound(&sec->soundorg,sfx_bdopn); in EV_VerticalDoor()
470 S_StartSound(&sec->soundorg,sfx_doropn); in EV_VerticalDoor()
[all …]
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_doors.c77 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in T_VerticalDoor()
83 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in T_VerticalDoor()
89 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_doropn); in T_VerticalDoor()
94 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor()
206 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor()
398 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in EV_DoDoor()
405 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor()
411 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor()
421 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in EV_DoDoor()
581 S_StartSound((mobj_t *)&sec->soundorg,sfx_bdopn); in EV_VerticalDoor()
[all …]
H A Dp_plats.c71 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise()
79 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
90 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstop); in T_PlatRaise()
126 S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstop); in T_PlatRaise()
162 S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstart); in T_PlatRaise()
251 S_StartSound((mobj_t *)&sec->soundorg,sfx_stnmov); in EV_DoPlat()
261 S_StartSound((mobj_t *)&sec->soundorg,sfx_stnmov); in EV_DoPlat()
274 S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart); in EV_DoPlat()
287 S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart); in EV_DoPlat()
305 S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart); in EV_DoPlat()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_pillar.cpp147 …m_FloorTarget = sector->floorplane.PointToDist (sector->soundorg[0], sector->soundorg[1], newheigh… in DPillar()
148 …m_CeilingTarget = sector->ceilingplane.PointToDist (sector->soundorg[0], sector->soundorg[1], newh… in DPillar()
154 …m_FloorTarget = sector->floorplane.PointToDist (sector->soundorg[0], sector->soundorg[1], newheigh… in DPillar()
155 …m_CeilingTarget = sector->ceilingplane.PointToDist (sector->soundorg[0], sector->soundorg[1], newh… in DPillar()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_switch.c112 buttonlist[i].soundorg = (mobj_t *) & line->frontsector->soundorg; in P_StartButton()
140 S_StartSound((mobj_t *) & line->frontsector->soundorg, in P_ChangeSwitchTexture()
151 S_StartSound((mobj_t *) & line->frontsector->soundorg, in P_ChangeSwitchTexture()
162 S_StartSound((mobj_t *) & line->frontsector->soundorg, in P_ChangeSwitchTexture()
H A Dp_doors.c46 SN_StartSequence((mobj_t *) & door->sector->soundorg, in T_VerticalDoor()
77 SN_StopSequence((mobj_t *) & door->sector->soundorg); in T_VerticalDoor()
111 SN_StopSequence((mobj_t *) & door->sector->soundorg); in T_VerticalDoor()
188 SN_StartSequence((mobj_t *) & door->sector->soundorg, in EV_DoDoor()
264 SN_StartSequence((mobj_t *) & door->sector->soundorg, in EV_VerticalDoor()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_switch.c112 buttonlist[i].soundorg = (mobj_t *) & line->frontsector->soundorg; in P_StartButton()
140 S_StartSound((mobj_t *) & line->frontsector->soundorg, in P_ChangeSwitchTexture()
151 S_StartSound((mobj_t *) & line->frontsector->soundorg, in P_ChangeSwitchTexture()
162 S_StartSound((mobj_t *) & line->frontsector->soundorg, in P_ChangeSwitchTexture()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_switch.c96 buttonlist[i].soundorg = (mobj_t *)&line->frontsector->soundorg; in P_StartButton()
124 S_StartSound((mobj_t *)&line->frontsector->soundorg, in P_ChangeSwitchTexture()
135 S_StartSound((mobj_t *)&line->frontsector->soundorg, in P_ChangeSwitchTexture()
146 S_StartSound((mobj_t *)&line->frontsector->soundorg, in P_ChangeSwitchTexture()

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