/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_plats.c | 58 S_StartSound(&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise() 73 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 114 S_StartSound(&plat->sector->soundorg,sfx_pstop); in T_PlatRaise() 129 S_StartSound(&plat->sector->soundorg,sfx_pstart); in T_PlatRaise() 196 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat() 206 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat() 216 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat() 229 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat() 243 S_StartSound(&sec->soundorg,sfx_pstart); in EV_DoPlat() 256 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat() [all …]
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H A D | p_doors.c | 63 S_StartSound(&door->sector->soundorg, sfx_bdcls); in T_VerticalDoor() 69 S_StartSound(&door->sector->soundorg, door->closesound); in T_VerticalDoor() 76 S_StartSound(&door->sector->soundorg, door->opensound); in T_VerticalDoor() 83 S_StartSound(&door->sector->soundorg, door->opensound); in T_VerticalDoor() 420 S_StartSound(&sec->soundorg, door->opensound); in EV_DoDoor() 434 S_StartSound(&sec->soundorg, door->opensound); in EV_DoDoor() 443 S_StartSound(&door->sector->soundorg, sfx_bdcls); in EV_DoDoor() 452 S_StartSound(&door->sector->soundorg, door->opensound); in EV_DoDoor() 470 S_StartSound(&door->sector->soundorg, sfx_bdopn); in EV_DoDoor() 814 S_StartSound(&sec->soundorg, sfx_bdopn); in EV_VerticalDoor() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_plats.c | 58 S_StartSound(&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise() 73 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 114 S_StartSound(&plat->sector->soundorg,sfx_pstop); in T_PlatRaise() 129 S_StartSound(&plat->sector->soundorg,sfx_pstart); in T_PlatRaise() 196 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat() 206 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat() 216 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat() 229 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat() 243 S_StartSound(&sec->soundorg,sfx_pstart); in EV_DoPlat() 256 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat() [all …]
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H A D | p_doors.c | 63 S_StartSound(&door->sector->soundorg, sfx_bdcls); in T_VerticalDoor() 69 S_StartSound(&door->sector->soundorg, door->closesound); in T_VerticalDoor() 76 S_StartSound(&door->sector->soundorg, door->opensound); in T_VerticalDoor() 83 S_StartSound(&door->sector->soundorg, door->opensound); in T_VerticalDoor() 420 S_StartSound(&sec->soundorg, door->opensound); in EV_DoDoor() 434 S_StartSound(&sec->soundorg, door->opensound); in EV_DoDoor() 443 S_StartSound(&door->sector->soundorg, sfx_bdcls); in EV_DoDoor() 452 S_StartSound(&door->sector->soundorg, door->opensound); in EV_DoDoor() 470 S_StartSound(&door->sector->soundorg, sfx_bdopn); in EV_DoDoor() 814 S_StartSound(&sec->soundorg, sfx_bdopn); in EV_VerticalDoor() [all …]
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_plats.c | 32 S_StartSound((mobj_t *)&plat->sector->soundorg, in T_PlatRaise() 40 S_StartSound((mobj_t *)&plat->sector->soundorg, in T_PlatRaise() 48 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 55 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstop); in T_PlatRaise() 75 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstop); in T_PlatRaise() 81 S_StartSound((mobj_t *)&plat->sector->soundorg, in T_PlatRaise() 93 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 161 S_StartSound((mobj_t *)&sec->soundorg, sfx_stnmov); in EV_DoPlat() 172 S_StartSound((mobj_t *)&sec->soundorg, sfx_stnmov); in EV_DoPlat() 182 S_StartSound((mobj_t *)&sec->soundorg, sfx_pstart); in EV_DoPlat() [all …]
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H A D | p_doors.c | 39 &door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 44 &door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 59 &door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 78 &door->sector->soundorg, sfx_dorcls); in T_VerticalDoor() 97 &door->sector->soundorg,sfx_doropn); in T_VerticalDoor() 117 S_StopSound((mobj_t *)&door->sector->soundorg); in T_VerticalDoor() 166 S_StartSound((mobj_t *)&door->sector->soundorg, sfx_doropn); in EV_DoDoor() 171 S_StartSound((mobj_t *)&door->sector->soundorg, sfx_doropn); in EV_DoDoor() 180 S_StartSound((mobj_t *)&door->sector->soundorg, in EV_DoDoor() 292 S_StartSound((mobj_t *)&sec->soundorg, sfx_doropn); in EV_VerticalDoor() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_doors.c | 50 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 54 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 68 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 87 S_StartSound(&door->sector->soundorg, sfx_dorcls); in T_VerticalDoor() 105 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 125 S_StopSound(&door->sector->soundorg); in T_VerticalDoor() 172 S_StartSound(&door->sector->soundorg, sfx_doropn); in EV_DoDoor() 177 S_StartSound(&door->sector->soundorg, sfx_doropn); in EV_DoDoor() 186 S_StartSound(&door->sector->soundorg, in EV_DoDoor() 292 S_StartSound(&sec->soundorg, sfx_doropn); in EV_VerticalDoor() [all …]
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H A D | p_plats.c | 44 S_StartSound(&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise() 51 S_StartSound(&plat->sector->soundorg, in T_PlatRaise() 59 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 65 S_StartSound(&plat->sector->soundorg, sfx_pstop); in T_PlatRaise() 87 S_StartSound(&plat->sector->soundorg, sfx_pstop); in T_PlatRaise() 93 S_StartSound(&plat->sector->soundorg, in T_PlatRaise() 105 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 168 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat() 176 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat() 186 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_doors.c | 50 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 54 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 68 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 87 S_StartSound(&door->sector->soundorg, sfx_dorcls); in T_VerticalDoor() 105 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 125 S_StopSound(&door->sector->soundorg); in T_VerticalDoor() 172 S_StartSound(&door->sector->soundorg, sfx_doropn); in EV_DoDoor() 177 S_StartSound(&door->sector->soundorg, sfx_doropn); in EV_DoDoor() 186 S_StartSound(&door->sector->soundorg, in EV_DoDoor() 292 S_StartSound(&sec->soundorg, sfx_doropn); in EV_VerticalDoor() [all …]
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H A D | p_plats.c | 44 S_StartSound(&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise() 51 S_StartSound(&plat->sector->soundorg, in T_PlatRaise() 59 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 65 S_StartSound(&plat->sector->soundorg, sfx_pstop); in T_PlatRaise() 87 S_StartSound(&plat->sector->soundorg, sfx_pstop); in T_PlatRaise() 93 S_StartSound(&plat->sector->soundorg, in T_PlatRaise() 105 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 168 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat() 176 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat() 186 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat() [all …]
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_doors.c | 76 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in T_VerticalDoor() 82 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in T_VerticalDoor() 88 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_doropn); in T_VerticalDoor() 93 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor() 205 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor() 395 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in EV_DoDoor() 402 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor() 408 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor() 418 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in EV_DoDoor() 581 S_StartSound((mobj_t *)&sec->soundorg,sfx_bdopn); in EV_VerticalDoor() [all …]
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H A D | p_plats.c | 70 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise() 78 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 87 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstop); in T_PlatRaise() 122 S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstop); in T_PlatRaise() 158 SN_StartSequence((mobj_t *)&plat->sector->soundorg, in T_PlatRaise() 161 S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstart); in T_PlatRaise() 249 S_StartSound((mobj_t *)&sec->soundorg,sfx_stnmov); in EV_DoPlat() 259 S_StartSound((mobj_t *)&sec->soundorg,sfx_stnmov); in EV_DoPlat() 272 S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart); in EV_DoPlat() 285 S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart); in EV_DoPlat() [all …]
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_doors.c | 76 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in T_VerticalDoor() 82 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in T_VerticalDoor() 88 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_doropn); in T_VerticalDoor() 93 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor() 205 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor() 395 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in EV_DoDoor() 402 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor() 408 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor() 418 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in EV_DoDoor() 579 S_StartSound((mobj_t *)&sec->soundorg,sfx_bdopn); in EV_VerticalDoor() [all …]
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H A D | p_plats.c | 70 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise() 78 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 89 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstop); in T_PlatRaise() 125 S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstop); in T_PlatRaise() 161 S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstart); in T_PlatRaise() 249 S_StartSound((mobj_t *)&sec->soundorg,sfx_stnmov); in EV_DoPlat() 259 S_StartSound((mobj_t *)&sec->soundorg,sfx_stnmov); in EV_DoPlat() 272 S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart); in EV_DoPlat() 285 S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart); in EV_DoPlat() 303 S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart); in EV_DoPlat()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_plats.c | 61 S_StartSound(&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise() 69 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 77 S_StartSound(&plat->sector->soundorg, sfx_pstop); in T_PlatRaise() 105 S_StartSound(&plat->sector->soundorg,sfx_pstop); in T_PlatRaise() 116 S_StartSound(&plat->sector->soundorg,sfx_pstart); in T_PlatRaise() 184 S_StartSound(&sec->soundorg,sfx_stnmov); in EV_DoPlat() 194 S_StartSound(&sec->soundorg,sfx_stnmov); in EV_DoPlat() 207 S_StartSound(&sec->soundorg,sfx_pstart); in EV_DoPlat() 220 S_StartSound(&sec->soundorg,sfx_pstart); in EV_DoPlat() 238 S_StartSound(&sec->soundorg,sfx_pstart); in EV_DoPlat()
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H A D | p_doors.c | 72 S_StartSound(&door->sector->soundorg, sfx_bdcls); in T_VerticalDoor() 77 S_StartSound(&door->sector->soundorg, sfx_dorcls); in T_VerticalDoor() 82 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 100 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 125 S_StartSound(&door->sector->soundorg, sfx_bdcls); in T_VerticalDoor() 156 S_StartSound(&door->sector->soundorg, sfx_bdopn); in T_VerticalDoor() 162 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 330 S_StartSound(&door->sector->soundorg, sfx_bdopn); in EV_DoDoor() 498 S_StartSound(&sec->soundorg,sfx_bdopn); in EV_VerticalDoor() 503 S_StartSound(&sec->soundorg,sfx_doropn); in EV_VerticalDoor() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_plats.c | 61 S_StartSound(&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise() 69 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 77 S_StartSound(&plat->sector->soundorg, sfx_pstop); in T_PlatRaise() 105 S_StartSound(&plat->sector->soundorg,sfx_pstop); in T_PlatRaise() 116 S_StartSound(&plat->sector->soundorg,sfx_pstart); in T_PlatRaise() 184 S_StartSound(&sec->soundorg,sfx_stnmov); in EV_DoPlat() 194 S_StartSound(&sec->soundorg,sfx_stnmov); in EV_DoPlat() 207 S_StartSound(&sec->soundorg,sfx_pstart); in EV_DoPlat() 220 S_StartSound(&sec->soundorg,sfx_pstart); in EV_DoPlat() 238 S_StartSound(&sec->soundorg,sfx_pstart); in EV_DoPlat()
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H A D | p_doors.c | 72 S_StartSound(&door->sector->soundorg, sfx_bdcls); in T_VerticalDoor() 77 S_StartSound(&door->sector->soundorg, sfx_dorcls); in T_VerticalDoor() 82 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 100 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 123 S_StartSound(&door->sector->soundorg, sfx_bdcls); in T_VerticalDoor() 151 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 313 S_StartSound(&door->sector->soundorg, sfx_bdopn); in EV_DoDoor() 322 S_StartSound(&door->sector->soundorg, sfx_doropn); in EV_DoDoor() 465 S_StartSound(&sec->soundorg,sfx_bdopn); in EV_VerticalDoor() 470 S_StartSound(&sec->soundorg,sfx_doropn); in EV_VerticalDoor() [all …]
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_doors.c | 77 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in T_VerticalDoor() 83 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in T_VerticalDoor() 89 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_doropn); in T_VerticalDoor() 94 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor() 206 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor() 398 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in EV_DoDoor() 405 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor() 411 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor() 421 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in EV_DoDoor() 581 S_StartSound((mobj_t *)&sec->soundorg,sfx_bdopn); in EV_VerticalDoor() [all …]
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H A D | p_plats.c | 71 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise() 79 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 90 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstop); in T_PlatRaise() 126 S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstop); in T_PlatRaise() 162 S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstart); in T_PlatRaise() 251 S_StartSound((mobj_t *)&sec->soundorg,sfx_stnmov); in EV_DoPlat() 261 S_StartSound((mobj_t *)&sec->soundorg,sfx_stnmov); in EV_DoPlat() 274 S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart); in EV_DoPlat() 287 S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart); in EV_DoPlat() 305 S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart); in EV_DoPlat()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_pillar.cpp | 147 …m_FloorTarget = sector->floorplane.PointToDist (sector->soundorg[0], sector->soundorg[1], newheigh… in DPillar() 148 …m_CeilingTarget = sector->ceilingplane.PointToDist (sector->soundorg[0], sector->soundorg[1], newh… in DPillar() 154 …m_FloorTarget = sector->floorplane.PointToDist (sector->soundorg[0], sector->soundorg[1], newheigh… in DPillar() 155 …m_CeilingTarget = sector->ceilingplane.PointToDist (sector->soundorg[0], sector->soundorg[1], newh… in DPillar()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_switch.c | 112 buttonlist[i].soundorg = (mobj_t *) & line->frontsector->soundorg; in P_StartButton() 140 S_StartSound((mobj_t *) & line->frontsector->soundorg, in P_ChangeSwitchTexture() 151 S_StartSound((mobj_t *) & line->frontsector->soundorg, in P_ChangeSwitchTexture() 162 S_StartSound((mobj_t *) & line->frontsector->soundorg, in P_ChangeSwitchTexture()
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H A D | p_doors.c | 46 SN_StartSequence((mobj_t *) & door->sector->soundorg, in T_VerticalDoor() 77 SN_StopSequence((mobj_t *) & door->sector->soundorg); in T_VerticalDoor() 111 SN_StopSequence((mobj_t *) & door->sector->soundorg); in T_VerticalDoor() 188 SN_StartSequence((mobj_t *) & door->sector->soundorg, in EV_DoDoor() 264 SN_StartSequence((mobj_t *) & door->sector->soundorg, in EV_VerticalDoor()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_switch.c | 112 buttonlist[i].soundorg = (mobj_t *) & line->frontsector->soundorg; in P_StartButton() 140 S_StartSound((mobj_t *) & line->frontsector->soundorg, in P_ChangeSwitchTexture() 151 S_StartSound((mobj_t *) & line->frontsector->soundorg, in P_ChangeSwitchTexture() 162 S_StartSound((mobj_t *) & line->frontsector->soundorg, in P_ChangeSwitchTexture()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_switch.c | 96 buttonlist[i].soundorg = (mobj_t *)&line->frontsector->soundorg; in P_StartButton() 124 S_StartSound((mobj_t *)&line->frontsector->soundorg, in P_ChangeSwitchTexture() 135 S_StartSound((mobj_t *)&line->frontsector->soundorg, in P_ChangeSwitchTexture() 146 S_StartSound((mobj_t *)&line->frontsector->soundorg, in P_ChangeSwitchTexture()
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