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Searched refs:soundpathname (Results 1 – 1 of 1) sorted by relevance

/dports/games/cake/cake_src/cake/
H A Dclient.cpp148 char soundpathname[256] = { '\0' }; in LoadPlayerSound() local
149 sprintf(soundpathname, "%s%s", path, soundname); in LoadPlayerSound()
150 return load3DSound(soundpathname); in LoadPlayerSound()