Searched refs:sp_ceiling (Results 1 – 4 of 4) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | warp.c | 43 WarpPlaneSectorInfo(short sectnum, SPRITEp *sp_ceiling, SPRITEp *sp_floor) in WarpPlaneSectorInfo() argument 49 *sp_ceiling = NULL; in WarpPlaneSectorInfo() 69 *sp_ceiling = sp; in WarpPlaneSectorInfo() 85 SPRITEp sp_floor, sp_ceiling; in WarpPlane() local 90 if (!WarpPlaneSectorInfo(*sectnum, &sp_ceiling, &sp_floor)) in WarpPlane() 93 if (sp_ceiling) in WarpPlane() 95 if (*z <= sp_ceiling->z) in WarpPlane() 97 return(WarpToArea(sp_ceiling, x, y, z, sectnum)); in WarpPlane()
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H A D | warp.h | 27 BOOL WarpPlaneSectorInfo(short sectnum, SPRITEp *sp_ceiling, SPRITEp *sp_floor);
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | warp.cpp | 43 WarpPlaneSectorInfo(short sectnum, SPRITEp *sp_ceiling, SPRITEp *sp_floor) in WarpPlaneSectorInfo() argument 49 *sp_ceiling = NULL; in WarpPlaneSectorInfo() 69 *sp_ceiling = sp; in WarpPlaneSectorInfo() 84 SPRITEp sp_floor, sp_ceiling; in WarpPlane() local 89 if (!WarpPlaneSectorInfo(*sectnum, &sp_ceiling, &sp_floor)) in WarpPlane() 92 if (sp_ceiling) in WarpPlane() 94 if (*z <= sp_ceiling->z) in WarpPlane() 96 return WarpToArea(sp_ceiling, x, y, z, sectnum); in WarpPlane()
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H A D | warp.h | 27 SWBOOL WarpPlaneSectorInfo(short sectnum, SPRITEp *sp_ceiling, SPRITEp *sp_floor);
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