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Searched refs:sp_percent (Results 1 – 8 of 8) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dskill.h82 int32_t sp_percent = 0; variable
138 && l.sp_percent == r.sp_percent
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Denemyai.cpp252 int sp_percent = source.GetSp() * 100 / source.GetMaxSp(); in IsActionValid() local
253 return sp_percent >= action.condition_param1 && sp_percent <= action.condition_param2; in IsActionValid()
H A Dalgo.cpp261 ? max_sp * skill.sp_percent / 100 / div in CalcSkillCost()
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dldb_skill.cpp73 &rpg::Skill::sp_percent,
74 LDB_Reader::ChunkSkill::sp_percent,
H A Drpg_skill.cpp28 os << ", sp_percent="<< obj.sp_percent; in operator <<()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h394 sp_percent = 0x0A, enumerator
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dalgo.cpp987 skill->sp_percent = 49;
994 skill->sp_percent = 50;
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv150 Skill,sp_percent,f,Int32,0x0A,0,0,1,Integer - RPG2003