Searched refs:sp_percent (Results 1 – 8 of 8) sorted by relevance
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | skill.h | 82 int32_t sp_percent = 0; variable 138 && l.sp_percent == r.sp_percent
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | enemyai.cpp | 252 int sp_percent = source.GetSp() * 100 / source.GetMaxSp(); in IsActionValid() local 253 return sp_percent >= action.condition_param1 && sp_percent <= action.condition_param2; in IsActionValid()
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H A D | algo.cpp | 261 ? max_sp * skill.sp_percent / 100 / div in CalcSkillCost()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | ldb_skill.cpp | 73 &rpg::Skill::sp_percent, 74 LDB_Reader::ChunkSkill::sp_percent,
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H A D | rpg_skill.cpp | 28 os << ", sp_percent="<< obj.sp_percent; in operator <<()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 394 sp_percent = 0x0A, enumerator
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | algo.cpp | 987 skill->sp_percent = 49; 994 skill->sp_percent = 50;
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 150 Skill,sp_percent,f,Int32,0x0A,0,0,1,Integer - RPG2003
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