Searched refs:sp_warp (Results 1 – 10 of 10) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | warp.c | 212 WarpSectorInfo(short sectnum, SPRITEp *sp_warp) in WarpSectorInfo() argument 217 *sp_warp = NULL; in WarpSectorInfo() 234 *sp_warp = sp; in WarpSectorInfo() 245 SPRITEp sp_warp; in Warp() local 250 if (!WarpSectorInfo(*sectnum, &sp_warp)) in Warp() 253 if (sp_warp) in Warp() 255 return(WarpToArea(sp_warp, x, y, z, sectnum)); in Warp()
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H A D | warp.h | 30 BOOL WarpSectorInfo(short sectnum, SPRITEp *sp_warp);
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H A D | sprite.c | 63 VOID ActorWarpType(SPRITEp sp, SPRITEp sp_warp); 7129 SPRITEp sp_warp; in move_sprite() local 7133 ActorWarpType(spr, sp_warp); in move_sprite() 7141 ActorWarpType(spr, sp_warp); in move_sprite() 7200 switch (SP_TAG1(sp_warp)) in MissileWarpType() 7207 switch (SP_TAG3(sp_warp)) in MissileWarpType() 7221 switch (SP_TAG3(sp_warp)) in ActorWarpType() 7373 SPRITEp sp_warp; in move_missile() local 7378 MissileWarpType(sp, sp_warp); in move_missile() 7574 SPRITEp sp_warp; in move_ground_missile() local [all …]
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H A D | rooms.c | 112 SPRITEp sp_warp; in SetWallWarpHitscan() local 114 if (!WarpSectorInfo(sectnum, &sp_warp)) in SetWallWarpHitscan() 117 if (!sp_warp) in SetWallWarpHitscan()
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H A D | player.c | 1434 SPRITEp sp_warp; in DoPlayerWarpTeleporter() local 1446 if ((sp_warp = Warp(&pp->posx, &pp->posy, &pp->posz, &pp->cursectnum)) == NULL) in DoPlayerWarpTeleporter() 1449 switch (SP_TAG3(sp_warp)) in DoPlayerWarpTeleporter() 1456 DoPlayerTeleportToSprite(pp, sp_warp); in DoPlayerWarpTeleporter()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | warp.cpp | 213 WarpSectorInfo(short sectnum, SPRITEp *sp_warp) in WarpSectorInfo() argument 218 *sp_warp = NULL; in WarpSectorInfo() 235 *sp_warp = sp; in WarpSectorInfo() 246 SPRITEp sp_warp; in Warp() local 251 if (!WarpSectorInfo(*sectnum, &sp_warp)) in Warp() 254 if (sp_warp) in Warp() 256 return WarpToArea(sp_warp, x, y, z, sectnum); in Warp()
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H A D | warp.h | 30 SWBOOL WarpSectorInfo(short sectnum, SPRITEp *sp_warp);
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H A D | sprite.cpp | 64 void ActorWarpType(SPRITEp sp, SPRITEp sp_warp); 7114 SPRITEp sp_warp; in move_sprite() local 7118 ActorWarpType(spr, sp_warp); in move_sprite() 7126 ActorWarpType(spr, sp_warp); in move_sprite() 7185 switch (SP_TAG1(sp_warp)) in MissileWarpType() 7192 switch (SP_TAG3(sp_warp)) in MissileWarpType() 7206 switch (SP_TAG3(sp_warp)) in ActorWarpType() 7356 SPRITEp sp_warp; in move_missile() local 7361 MissileWarpType(sp, sp_warp); in move_missile() 7556 SPRITEp sp_warp; in move_ground_missile() local [all …]
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H A D | rooms.cpp | 111 SPRITEp sp_warp; in SetWallWarpHitscan() local 113 if (!WarpSectorInfo(sectnum, &sp_warp)) in SetWallWarpHitscan() 116 if (!sp_warp) in SetWallWarpHitscan()
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H A D | player.cpp | 1444 SPRITEp sp_warp; in DoPlayerWarpTeleporter() local 1456 if ((sp_warp = Warp(&pp->posx, &pp->posy, &pp->posz, &pp->cursectnum)) == NULL) in DoPlayerWarpTeleporter() 1459 switch (SP_TAG3(sp_warp)) in DoPlayerWarpTeleporter() 1466 DoPlayerTeleportToSprite(pp, sp_warp); in DoPlayerWarpTeleporter()
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