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Searched refs:sp_warp (Results 1 – 10 of 10) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dwarp.c212 WarpSectorInfo(short sectnum, SPRITEp *sp_warp) in WarpSectorInfo() argument
217 *sp_warp = NULL; in WarpSectorInfo()
234 *sp_warp = sp; in WarpSectorInfo()
245 SPRITEp sp_warp; in Warp() local
250 if (!WarpSectorInfo(*sectnum, &sp_warp)) in Warp()
253 if (sp_warp) in Warp()
255 return(WarpToArea(sp_warp, x, y, z, sectnum)); in Warp()
H A Dwarp.h30 BOOL WarpSectorInfo(short sectnum, SPRITEp *sp_warp);
H A Dsprite.c63 VOID ActorWarpType(SPRITEp sp, SPRITEp sp_warp);
7129 SPRITEp sp_warp; in move_sprite() local
7133 ActorWarpType(spr, sp_warp); in move_sprite()
7141 ActorWarpType(spr, sp_warp); in move_sprite()
7200 switch (SP_TAG1(sp_warp)) in MissileWarpType()
7207 switch (SP_TAG3(sp_warp)) in MissileWarpType()
7221 switch (SP_TAG3(sp_warp)) in ActorWarpType()
7373 SPRITEp sp_warp; in move_missile() local
7378 MissileWarpType(sp, sp_warp); in move_missile()
7574 SPRITEp sp_warp; in move_ground_missile() local
[all …]
H A Drooms.c112 SPRITEp sp_warp; in SetWallWarpHitscan() local
114 if (!WarpSectorInfo(sectnum, &sp_warp)) in SetWallWarpHitscan()
117 if (!sp_warp) in SetWallWarpHitscan()
H A Dplayer.c1434 SPRITEp sp_warp; in DoPlayerWarpTeleporter() local
1446 if ((sp_warp = Warp(&pp->posx, &pp->posy, &pp->posz, &pp->cursectnum)) == NULL) in DoPlayerWarpTeleporter()
1449 switch (SP_TAG3(sp_warp)) in DoPlayerWarpTeleporter()
1456 DoPlayerTeleportToSprite(pp, sp_warp); in DoPlayerWarpTeleporter()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dwarp.cpp213 WarpSectorInfo(short sectnum, SPRITEp *sp_warp) in WarpSectorInfo() argument
218 *sp_warp = NULL; in WarpSectorInfo()
235 *sp_warp = sp; in WarpSectorInfo()
246 SPRITEp sp_warp; in Warp() local
251 if (!WarpSectorInfo(*sectnum, &sp_warp)) in Warp()
254 if (sp_warp) in Warp()
256 return WarpToArea(sp_warp, x, y, z, sectnum); in Warp()
H A Dwarp.h30 SWBOOL WarpSectorInfo(short sectnum, SPRITEp *sp_warp);
H A Dsprite.cpp64 void ActorWarpType(SPRITEp sp, SPRITEp sp_warp);
7114 SPRITEp sp_warp; in move_sprite() local
7118 ActorWarpType(spr, sp_warp); in move_sprite()
7126 ActorWarpType(spr, sp_warp); in move_sprite()
7185 switch (SP_TAG1(sp_warp)) in MissileWarpType()
7192 switch (SP_TAG3(sp_warp)) in MissileWarpType()
7206 switch (SP_TAG3(sp_warp)) in ActorWarpType()
7356 SPRITEp sp_warp; in move_missile() local
7361 MissileWarpType(sp, sp_warp); in move_missile()
7556 SPRITEp sp_warp; in move_ground_missile() local
[all …]
H A Drooms.cpp111 SPRITEp sp_warp; in SetWallWarpHitscan() local
113 if (!WarpSectorInfo(sectnum, &sp_warp)) in SetWallWarpHitscan()
116 if (!sp_warp) in SetWallWarpHitscan()
H A Dplayer.cpp1444 SPRITEp sp_warp; in DoPlayerWarpTeleporter() local
1456 if ((sp_warp = Warp(&pp->posx, &pp->posy, &pp->posz, &pp->cursectnum)) == NULL) in DoPlayerWarpTeleporter()
1459 switch (SP_TAG3(sp_warp)) in DoPlayerWarpTeleporter()
1466 DoPlayerTeleportToSprite(pp, sp_warp); in DoPlayerWarpTeleporter()