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Searched refs:spaceNormal (Results 1 – 1 of 1) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_ais.c3432 VECTORCH spaceNormal,transverse; in New_GetAvoidanceDirection() local
3456 Normalise(&spaceNormal); in New_GetAvoidanceDirection()
3470 direction[2] = spaceNormal; in New_GetAvoidanceDirection()
3475 direction[0].vx += (spaceNormal.vx/4); in New_GetAvoidanceDirection()
3476 direction[0].vy += (spaceNormal.vy/4); in New_GetAvoidanceDirection()
3477 direction[0].vz += (spaceNormal.vz/4); in New_GetAvoidanceDirection()
3478 direction[1].vx += (spaceNormal.vx/4); in New_GetAvoidanceDirection()
3479 direction[1].vy += (spaceNormal.vy/4); in New_GetAvoidanceDirection()
3480 direction[1].vz += (spaceNormal.vz/4); in New_GetAvoidanceDirection()
3615 VECTORCH spaceNormal,transverse; in New_GetSecondAvoidanceDirection() local
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