Searched refs:spaceNormal (Results 1 – 1 of 1) sorted by relevance
3432 VECTORCH spaceNormal,transverse; in New_GetAvoidanceDirection() local3456 Normalise(&spaceNormal); in New_GetAvoidanceDirection()3470 direction[2] = spaceNormal; in New_GetAvoidanceDirection()3475 direction[0].vx += (spaceNormal.vx/4); in New_GetAvoidanceDirection()3476 direction[0].vy += (spaceNormal.vy/4); in New_GetAvoidanceDirection()3477 direction[0].vz += (spaceNormal.vz/4); in New_GetAvoidanceDirection()3478 direction[1].vx += (spaceNormal.vx/4); in New_GetAvoidanceDirection()3479 direction[1].vy += (spaceNormal.vy/4); in New_GetAvoidanceDirection()3480 direction[1].vz += (spaceNormal.vz/4); in New_GetAvoidanceDirection()3615 VECTORCH spaceNormal,transverse; in New_GetSecondAvoidanceDirection() local[all …]