Searched refs:spare_pop (Results 1 – 1 of 1) sorted by relevance
1997 int spare_pop = this->getSparePopulation(); in doPlayer() local1998 if( spare_pop > max_grow_population_c/2 ) { in doPlayer()1999 spare_pop = max_grow_population_c - spare_pop; in doPlayer()2000 spare_pop = max(spare_pop, 0); in doPlayer()2002 if( spare_pop > 0 ) { in doPlayer()2003 int delay = ( growth_rate_c * gameticks_per_hour_c ) / spare_pop; in doPlayer()