Searched refs:spatialVector (Results 1 – 1 of 1) sorted by relevance
466 auto& spatialVector = gSpriteSpatialIndex[newIndex]; in SpriteSpatialInsert() local467 …auto index = std::lower_bound(std::begin(spatialVector), std::end(spatialVector), sprite->sprite_i… in SpriteSpatialInsert()468 spatialVector.insert(index, sprite->sprite_index); in SpriteSpatialInsert()474 auto& spatialVector = gSpriteSpatialIndex[currentIndex]; in SpriteSpatialRemove() local475 …auto index = std::lower_bound(std::begin(spatialVector), std::end(spatialVector), sprite->sprite_i… in SpriteSpatialRemove()476 if (index != std::end(spatialVector) && *index == sprite->sprite_index) in SpriteSpatialRemove()478 spatialVector.erase(index, index + 1); in SpriteSpatialRemove()