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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/world/
H A DSprite.cpp466 auto& spatialVector = gSpriteSpatialIndex[newIndex]; in SpriteSpatialInsert() local
467 …auto index = std::lower_bound(std::begin(spatialVector), std::end(spatialVector), sprite->sprite_i… in SpriteSpatialInsert()
468 spatialVector.insert(index, sprite->sprite_index); in SpriteSpatialInsert()
474 auto& spatialVector = gSpriteSpatialIndex[currentIndex]; in SpriteSpatialRemove() local
475 …auto index = std::lower_bound(std::begin(spatialVector), std::end(spatialVector), sprite->sprite_i… in SpriteSpatialRemove()
476 if (index != std::end(spatialVector) && *index == sprite->sprite_index) in SpriteSpatialRemove()
478 spatialVector.erase(index, index + 1); in SpriteSpatialRemove()