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Searched refs:spawnBuffer (Results 1 – 3 of 3) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/
H A DGameSSDWindow.cpp1521 levelData[level].spawnBuffer = parser.ParseFloat(); in ParseLevelData()
1886 float spawnBuffer = levelData[gameStats.currentLevel].spawnBuffer*2.0f; in SpawnAsteroid() local
1887 startPosition.x = random.RandomInt(V_WIDTH+spawnBuffer)-((V_WIDTH/2.0f)+spawnBuffer); in SpawnAsteroid()
1888 startPosition.y = random.RandomInt(V_HEIGHT+spawnBuffer)-((V_HEIGHT/2.0f)+spawnBuffer); in SpawnAsteroid()
H A DGameSSDWindow.h406 float spawnBuffer; member
/dports/x11-toolkits/gnocl/gnocl-0.9.96/src/
H A Dtext.c4190 GtkTextBuffer *spawnBuffer; in gnoclTextCommand() local
4191 spawnBuffer = buffer; in gnoclTextCommand()
4197 spawn = GTK_TEXT_VIEW ( gtk_text_view_new_with_buffer ( GTK_TEXT_BUFFER ( spawnBuffer ) ) ); in gnoclTextCommand()