Searched refs:spawnSubType (Results 1 – 4 of 4) sorted by relevance
/dports/games/blobwars/blobwars-2.00/src/ |
H A D | CSpawnPoint.cpp | 30 spawnType = spawnSubType = 0; in SpawnPoint() 44 void SpawnPoint::create(const char *name, int x, int y, int spawnType, int spawnSubType, int minInt… in create() argument 50 this->spawnSubType = spawnSubType; in create()
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H A D | CSpawnPoint.h | 32 int spawnType, spawnSubType; variable 38 …void create(const char *name, int x, int y, int spawnType, int spawnSubType, int minInterval, int …
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H A D | spawnPoints.cpp | 130 if (sp->spawnSubType == HAZARD_ROCKFALL) in doSpawnPoints() 140 else if (sp->spawnSubType == HAZARD_STALAGTITES) in doSpawnPoints() 170 switch (sp->spawnSubType) in doSpawnPoints() 284 if (map.boss[sp->spawnSubType]->health > 0) in doSpawnPoints() 286 map.boss[sp->spawnSubType]->active = true; in doSpawnPoints()
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H A D | mapData.cpp | 514 define[1] = engine.getDefineOfValue("HAZARD_", spawnPoint->spawnSubType); in createPersistantMapData() 518 define[1] = engine.getDefineOfValue("SPW_", spawnPoint->spawnSubType); in createPersistantMapData()
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