Home
last modified time | relevance | path

Searched refs:spawnSubType (Results 1 – 4 of 4) sorted by relevance

/dports/games/blobwars/blobwars-2.00/src/
H A DCSpawnPoint.cpp30 spawnType = spawnSubType = 0; in SpawnPoint()
44 void SpawnPoint::create(const char *name, int x, int y, int spawnType, int spawnSubType, int minInt… in create() argument
50 this->spawnSubType = spawnSubType; in create()
H A DCSpawnPoint.h32 int spawnType, spawnSubType; variable
38 …void create(const char *name, int x, int y, int spawnType, int spawnSubType, int minInterval, int …
H A DspawnPoints.cpp130 if (sp->spawnSubType == HAZARD_ROCKFALL) in doSpawnPoints()
140 else if (sp->spawnSubType == HAZARD_STALAGTITES) in doSpawnPoints()
170 switch (sp->spawnSubType) in doSpawnPoints()
284 if (map.boss[sp->spawnSubType]->health > 0) in doSpawnPoints()
286 map.boss[sp->spawnSubType]->active = true; in doSpawnPoints()
H A DmapData.cpp514 define[1] = engine.getDefineOfValue("HAZARD_", spawnPoint->spawnSubType); in createPersistantMapData()
518 define[1] = engine.getDefineOfValue("SPW_", spawnPoint->spawnSubType); in createPersistantMapData()