Searched refs:spawn_position (Results 1 – 6 of 6) sorted by relevance
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Helpers.ocd/EnemySpawn.ocd/ |
H A D | Script.c | 17 local spawn_position = nil; // Where / in which range to spawn variable 42 public func SetSpawnPosition(proplist new_spawn_position) { spawn_position = new_spawn_position; } in SetSpawnPosition() 336 if (spawn_position) in GetSpawnPosition() 338 var spawn_position_mode = spawn_position.Mode; in GetSpawnPosition() 342 var r = Sqrt(Random(spawn_position.Radius * spawn_position.Radius)); in GetSpawnPosition() 348 var rect = spawn_position.Area; in GetSpawnPosition() 525 …def.EditorProps.spawn_position = { Name="$SpawnPosition$", Type="enum", OptionKey="Mode", Set="Set… in Definition()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/ash/wm/splitview/ |
H A D | split_view_divider.cc | 89 void DoSpawningAnimation(int spawn_position) { in DoSpawningAnimation() argument 99 divider_view_->SetBounds(spawn_position - bounds.x(), 0, 0, in DoSpawningAnimation() 101 divider_signed_offset = spawn_position - bounds.CenterPoint().x(); in DoSpawningAnimation() 103 divider_view_->SetBounds(0, spawn_position - bounds.y(), bounds.width(), in DoSpawningAnimation() 105 divider_signed_offset = spawn_position - bounds.CenterPoint().y(); in DoSpawningAnimation()
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H A D | split_view_divider.h | 57 void DoSpawningAnimation(int spawn_position);
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/dports/games/openomf/openomf-c36c421/src/game/scenes/ |
H A D | vs.c | 50 vec2i spawn_position(int index, int scientist) { in spawn_position() function 380 vec2i scientistcoord = spawn_position(scientistpos, 1); in vs_create() 404 object_create(o_welder, scene->gs, spawn_position(welderpos, 0), vec2f_create(0, 0)); in vs_create()
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/dports/x11-wm/spectrwm/spectrwm-SPECTRWM_3_4_1/ |
H A D | CHANGELOG.md | 216 * Fix stacking issue at (re)start when spawn_position = first or prev. 461 * Bonus fix: spawn_position to actually do what it is supposed to do.
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H A D | spectrwm.c | 435 int spawn_position = SWM_STACK_TOP; variable 10190 spawn_position = SWM_STACK_BOTTOM; in setconfvalue() 10192 spawn_position = SWM_STACK_TOP; in setconfvalue() 10194 spawn_position = SWM_STACK_ABOVE; in setconfvalue() 10196 spawn_position = SWM_STACK_BELOW; in setconfvalue() 12167 if ((win = manage_window(e->window, spawn_position, false)) == NULL) in mapnotify() 12258 win = manage_window(e->window, spawn_position, true); in maprequest()
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