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Searched refs:spawn_sprite (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dplayer.cpp8283 short pnum,spawn_sprite; in SearchSpawnPosition() local
8290 spawn_sprite = headspritestat[STAT_MULTI_START + pos_num]; in SearchSpawnPosition()
8291 if (spawn_sprite <= -1) in SearchSpawnPosition()
8294 sp = &sprite[spawn_sprite]; in SearchSpawnPosition()
8325 short spawn_sprite = 0, pos_num = pnum; in PlayerSpawnPosition() local
8348 spawn_sprite = headspritestat[STAT_MULTI_START + 0]; in PlayerSpawnPosition()
8358 spawn_sprite = headspritestat[STAT_MULTI_START + pos_num]; in PlayerSpawnPosition()
8368 if (spawn_sprite < 0) in PlayerSpawnPosition()
8370 spawn_sprite = headspritestat[STAT_MULTI_START + 0]; in PlayerSpawnPosition()
8376 ASSERT(spawn_sprite >= 0); in PlayerSpawnPosition()
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/dports/games/jfsw/jfsw-c434002/src/
H A Dplayer.c8263 short pnum,spawn_sprite; in SearchSpawnPosition() local
8270 spawn_sprite = headspritestat[STAT_MULTI_START + pos_num]; in SearchSpawnPosition()
8271 if (spawn_sprite <= -1) in SearchSpawnPosition()
8274 sp = &sprite[spawn_sprite]; in SearchSpawnPosition()
8305 short spawn_sprite = 0, pos_num = pnum; in PlayerSpawnPosition() local
8328 spawn_sprite = headspritestat[STAT_MULTI_START + 0]; in PlayerSpawnPosition()
8338 spawn_sprite = headspritestat[STAT_MULTI_START + pos_num]; in PlayerSpawnPosition()
8348 if (spawn_sprite < 0) in PlayerSpawnPosition()
8350 spawn_sprite = headspritestat[STAT_MULTI_START + 0]; in PlayerSpawnPosition()
8356 ASSERT(spawn_sprite >= 0); in PlayerSpawnPosition()
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