Home
last modified time | relevance | path

Searched refs:spawnpoints (Results 1 – 25 of 64) sorted by relevance

123

/dports/games/orbital_eunuchs_sniper/orbital_eunuchs_sniper-1.30/src/
H A Dai.cpp170 Game.spawnpoints[spawnpoint].mX = i; in precalc_ai()
171 Game.spawnpoints[spawnpoint].mY = j; in precalc_ai()
176 Game.spawnpoints[spawnpoint].mX = i; in precalc_ai()
177 Game.spawnpoints[spawnpoint].mY = j; in precalc_ai()
187 Game.spawnpoints[spawnpoint].mX = i; in precalc_ai()
226 …int newdist = route(Game.spawnpoints[i].mX, Game.spawnpoints[i].mY, Game.waypoints[j].mX, Game.way… in precalc_ai()
236spawnpoints[i].mX, Game.spawnpoints[i].mY, Game.waypoints[Game.spawnpoints[i].mClosestWaypoint].mX… in precalc_ai()
342 …float dist = distance((float)Game.spawnpoints[c.mTarget].mX, (float)Game.spawnpoints[c.mTarget].mY… in handle_ai()
366 … if (route((int)c.mX, (int)c.mY, Game.spawnpoints[c.mTarget].mX, Game.spawnpoints[c.mTarget].mY)) in handle_ai()
370 …dist = distance((float)Game.spawnpoints[c.mTarget].mX, (float)Game.spawnpoints[c.mTarget].mY, c.mX… in handle_ai()
[all …]
H A Dtarget.cpp202 …ELLOW, " %6.2f - %6.2f", (float)Game.spawnpoints[Game.SightedCharacter->mTarget].mX, (float)Ga… in target()
207 …LOW, " %15.2f", distance((float)Game.spawnpoints[Game.SightedCharacter->mTarget].mX, (float)Ga… in target()
H A Drender_ai.cpp274 x = Game.spawnpoints[c.mTarget].mX; in drawCharacter()
275 y = Game.spawnpoints[c.mTarget].mY; in drawCharacter()
H A Dsnipe2d.h321 SPAWNPOINT *spawnpoints; /* List of spawnpoints */ member
/dports/games/xonotic/Xonotic/source/qcsrc/common/
H A Dmapinfo.qh56 METHOD(Gametype, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
101 METHOD(Deathmatch, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
113 … METHOD(LastManStanding, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
201 if(spawnpoints >= 8 && diameter > 4096)
264 METHOD(ClanArena, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
266 if(spawnpoints >= 8 && diameter > 4096)
334 METHOD(KeyHunt, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
336 if(spawnpoints >= 12 && diameter > 5120)
423 METHOD(FreezeTag, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
425 if(spawnpoints >= 8 && diameter > 4096)
[all …]
H A Dmapinfo.qc273 float diameter, spawnpoints;
294 spawnpoints = 0;
353 ++spawnpoints;
355 ++spawnpoints;
357 ++spawnpoints;
359 ++spawnpoints;
394 …FOREACH(Gametypes, it.m_isAlwaysSupported(it, spawnpoints, diameter), MapInfo_Map_supportedGametyp…
405 LOG_TRACE("; spawnpoints ", ftos(spawnpoints));
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Map/
H A DMapPreview.cs58 public readonly short[] spawnpoints = { }; field in OpenRA.RemoteMapData
372 var spawns = new CPos[r.spawnpoints.Length / 2]; in UpdateRemoteSearch()
373 for (var j = 0; j < r.spawnpoints.Length; j += 2) in UpdateRemoteSearch()
374 spawns[j / 2] = new CPos(r.spawnpoints[j], r.spawnpoints[j + 1]); in UpdateRemoteSearch()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/supertux/
H A Dmain.cpp533 … const auto& spawnpoints = session->get_current_sector().get_objects_by_type<SpawnPointMarker>(); in launch_game() local
534 std::string default_spawnpoint = (spawnpoints.begin() != spawnpoints.end()) ? in launch_game()
535 "" : spawnpoints.begin()->get_name(); in launch_game()
/dports/games/fargoal/fargoal/src/
H A Dmap.c32 int spawnpoints; variable
638 spawnpoints = 0; in map_enter()
681 spawnpoints = n; in map_enter()
732 &spawnx[spawnpoints], &spawny[spawnpoints]); in map_enter()
733 spawnpoints++; in map_enter()
H A Dmap.h34 extern int spawnpoints;
H A Dsave.c275 save (spawnpoints); in game_save()
334 load (spawnpoints); in game_load()
/dports/games/xonotic/Xonotic/source/qcsrc/server/
H A Dspawnpoints.qc1 #include "spawnpoints.qh"
93 …LOG_INFO("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
119 // show where spawnpoints point at too
316 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
H A D_mod.qh26 #include <server/spawnpoints.qh>
H A D_mod.inc26 #include <server/spawnpoints.qc>
H A Dg_damage.qh27 #include "spawnpoints.qh"
/dports/games/openra/OpenRA-release-20200503/mods/ra/maps/survival02/
H A Dsurvival02.lua147 SpawnSovietVehicle = function(spawnpoints, rallypoints)
148 local route = Utils.RandomInteger(1, #spawnpoints + 1)
150 …local unit = Reinforcements.Reinforce(soviets, { Utils.Random(SovietVehicles) }, { spawnpoints[rou…
/dports/games/quake2-relay/relay-0.4/replay/
H A Drp_local.h212 extern vec3_t spawnpoints;
H A Drp_main.c82 vec3_t spawnpoints; variable
H A Drp_spawn.c256 VectorCopy(dummy.s.origin, spawnpoints); in SpawnEntities()
H A Drp_client.c91 VectorCopy(spawnpoints, ent->s.origin); in ClientBegin()
/dports/games/xonotic/Xonotic/source/qcsrc/server/mutators/mutator/
H A Dgamemode_invasion.qc61 …it, 1, ((time < it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rati…
106 …LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monster…
/dports/games/xonotic/Xonotic/source/qcsrc/server/mutators/
H A Dgamemode.qh65 #include <server/spawnpoints.qh>
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_widow.c39 static vec3_t spawnpoints[] = { variable
372 VectorCopy (spawnpoints[i], offset); in WidowSpawn()
459 VectorCopy (spawnpoints[i], offset); in widow_ready_spawn()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_widow.c39 static vec3_t spawnpoints[] = { variable
372 VectorCopy (spawnpoints[i], offset); in WidowSpawn()
459 VectorCopy (spawnpoints[i], offset); in widow_ready_spawn()
/dports/games/ufoai-data/ufoai-data-2.5_1/base/maps/
H A Dindustrial.ump346 *rm_ufo +craft_ufo_supply "1 1" //Enough Alien spawnpoints for Max Crew capacity

123