/dports/games/orbital_eunuchs_sniper/orbital_eunuchs_sniper-1.30/src/ |
H A D | ai.cpp | 170 Game.spawnpoints[spawnpoint].mX = i; in precalc_ai() 171 Game.spawnpoints[spawnpoint].mY = j; in precalc_ai() 176 Game.spawnpoints[spawnpoint].mX = i; in precalc_ai() 177 Game.spawnpoints[spawnpoint].mY = j; in precalc_ai() 187 Game.spawnpoints[spawnpoint].mX = i; in precalc_ai() 226 …int newdist = route(Game.spawnpoints[i].mX, Game.spawnpoints[i].mY, Game.waypoints[j].mX, Game.way… in precalc_ai() 236 …spawnpoints[i].mX, Game.spawnpoints[i].mY, Game.waypoints[Game.spawnpoints[i].mClosestWaypoint].mX… in precalc_ai() 342 …float dist = distance((float)Game.spawnpoints[c.mTarget].mX, (float)Game.spawnpoints[c.mTarget].mY… in handle_ai() 366 … if (route((int)c.mX, (int)c.mY, Game.spawnpoints[c.mTarget].mX, Game.spawnpoints[c.mTarget].mY)) in handle_ai() 370 …dist = distance((float)Game.spawnpoints[c.mTarget].mX, (float)Game.spawnpoints[c.mTarget].mY, c.mX… in handle_ai() [all …]
|
H A D | target.cpp | 202 …ELLOW, " %6.2f - %6.2f", (float)Game.spawnpoints[Game.SightedCharacter->mTarget].mX, (float)Ga… in target() 207 …LOW, " %15.2f", distance((float)Game.spawnpoints[Game.SightedCharacter->mTarget].mX, (float)Ga… in target()
|
H A D | render_ai.cpp | 274 x = Game.spawnpoints[c.mTarget].mX; in drawCharacter() 275 y = Game.spawnpoints[c.mTarget].mY; in drawCharacter()
|
H A D | snipe2d.h | 321 SPAWNPOINT *spawnpoints; /* List of spawnpoints */ member
|
/dports/games/xonotic/Xonotic/source/qcsrc/common/ |
H A D | mapinfo.qh | 56 METHOD(Gametype, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) 101 METHOD(Deathmatch, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) 113 … METHOD(LastManStanding, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) 201 if(spawnpoints >= 8 && diameter > 4096) 264 METHOD(ClanArena, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) 266 if(spawnpoints >= 8 && diameter > 4096) 334 METHOD(KeyHunt, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) 336 if(spawnpoints >= 12 && diameter > 5120) 423 METHOD(FreezeTag, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) 425 if(spawnpoints >= 8 && diameter > 4096) [all …]
|
H A D | mapinfo.qc | 273 float diameter, spawnpoints; 294 spawnpoints = 0; 353 ++spawnpoints; 355 ++spawnpoints; 357 ++spawnpoints; 359 ++spawnpoints; 394 …FOREACH(Gametypes, it.m_isAlwaysSupported(it, spawnpoints, diameter), MapInfo_Map_supportedGametyp… 405 LOG_TRACE("; spawnpoints ", ftos(spawnpoints));
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Map/ |
H A D | MapPreview.cs | 58 public readonly short[] spawnpoints = { }; field in OpenRA.RemoteMapData 372 var spawns = new CPos[r.spawnpoints.Length / 2]; in UpdateRemoteSearch() 373 for (var j = 0; j < r.spawnpoints.Length; j += 2) in UpdateRemoteSearch() 374 spawns[j / 2] = new CPos(r.spawnpoints[j], r.spawnpoints[j + 1]); in UpdateRemoteSearch()
|
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/supertux/ |
H A D | main.cpp | 533 … const auto& spawnpoints = session->get_current_sector().get_objects_by_type<SpawnPointMarker>(); in launch_game() local 534 std::string default_spawnpoint = (spawnpoints.begin() != spawnpoints.end()) ? in launch_game() 535 "" : spawnpoints.begin()->get_name(); in launch_game()
|
/dports/games/fargoal/fargoal/src/ |
H A D | map.c | 32 int spawnpoints; variable 638 spawnpoints = 0; in map_enter() 681 spawnpoints = n; in map_enter() 732 &spawnx[spawnpoints], &spawny[spawnpoints]); in map_enter() 733 spawnpoints++; in map_enter()
|
H A D | map.h | 34 extern int spawnpoints;
|
H A D | save.c | 275 save (spawnpoints); in game_save() 334 load (spawnpoints); in game_load()
|
/dports/games/xonotic/Xonotic/source/qcsrc/server/ |
H A D | spawnpoints.qc | 1 #include "spawnpoints.qh" 93 …LOG_INFO("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n"); 119 // show where spawnpoints point at too 316 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
|
H A D | _mod.qh | 26 #include <server/spawnpoints.qh>
|
H A D | _mod.inc | 26 #include <server/spawnpoints.qc>
|
H A D | g_damage.qh | 27 #include "spawnpoints.qh"
|
/dports/games/openra/OpenRA-release-20200503/mods/ra/maps/survival02/ |
H A D | survival02.lua | 147 SpawnSovietVehicle = function(spawnpoints, rallypoints) 148 local route = Utils.RandomInteger(1, #spawnpoints + 1) 150 …local unit = Reinforcements.Reinforce(soviets, { Utils.Random(SovietVehicles) }, { spawnpoints[rou…
|
/dports/games/quake2-relay/relay-0.4/replay/ |
H A D | rp_local.h | 212 extern vec3_t spawnpoints;
|
H A D | rp_main.c | 82 vec3_t spawnpoints; variable
|
H A D | rp_spawn.c | 256 VectorCopy(dummy.s.origin, spawnpoints); in SpawnEntities()
|
H A D | rp_client.c | 91 VectorCopy(spawnpoints, ent->s.origin); in ClientBegin()
|
/dports/games/xonotic/Xonotic/source/qcsrc/server/mutators/mutator/ |
H A D | gamemode_invasion.qc | 61 …it, 1, ((time < it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rati… 106 …LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monster…
|
/dports/games/xonotic/Xonotic/source/qcsrc/server/mutators/ |
H A D | gamemode.qh | 65 #include <server/spawnpoints.qh>
|
/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_widow.c | 39 static vec3_t spawnpoints[] = { variable 372 VectorCopy (spawnpoints[i], offset); in WidowSpawn() 459 VectorCopy (spawnpoints[i], offset); in widow_ready_spawn()
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_widow.c | 39 static vec3_t spawnpoints[] = { variable 372 VectorCopy (spawnpoints[i], offset); in WidowSpawn() 459 VectorCopy (spawnpoints[i], offset); in widow_ready_spawn()
|
/dports/games/ufoai-data/ufoai-data-2.5_1/base/maps/ |
H A D | industrial.ump | 346 *rm_ufo +craft_ufo_supply "1 1" //Enough Alien spawnpoints for Max Crew capacity
|