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Searched refs:spawnpos (Results 1 – 4 of 4) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/tools/proxy/tv/
H A Dprotocol.cpp123 int spawnpos[3]; member in Translate_ServerToTV
226 spawnpos[0] = in.ReadLong(); in Go()
227 out.WriteLong(spawnpos[0]); in Go()
228 spawnpos[1] = in.ReadLong(); in Go()
229 out.WriteLong(spawnpos[1]); in Go()
230 spawnpos[2] = in.ReadLong(); in Go()
231 out.WriteLong(spawnpos[2]); in Go()
403 out.WriteLong(tr.spawnpos[0]); in OnNewClientTV()
404 out.WriteLong(tr.spawnpos[1]); in OnNewClientTV()
405 out.WriteLong(tr.spawnpos[2]); in OnNewClientTV()
/dports/games/stormbaancoureur/stormbaancoureur-2.1.6/src-stormbaancoureur/
H A Dsturmbahn.h82 sgVec3 spawnpos; in SturmBahnFull() local
83 sgSetVec3(spawnpos, 21,3.2,1.2); in SturmBahnFull()
84 respawnpoints[0] = new RespawnPoint(modelmap->Get("floppy.3ds"), bigspace, spawnpos); in SturmBahnFull()
86 sgSetVec3(spawnpos, 51,3.2,1.2); in SturmBahnFull()
87 respawnpoints[1] = new RespawnPoint(modelmap->Get("floppy.3ds"), bigspace, spawnpos); in SturmBahnFull()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dd_net.cpp2322 …fixedvec3 spawnpos = source->Vec3Angle(def->radius * 2 + source->radius, source->angle, 8 * FRACUN… in Net_DoCommand() local
2324 AActor *spawned = Spawn (typeinfo, spawnpos, ALLOW_REPLACE); in Net_DoCommand()
/dports/games/sdl-ball/SDL-Ball_src/
H A Dmain.cpp2492 void spawn(pos spawnpos, pos velocity, int type) in spawn() argument
2500 p[i].posx = spawnpos.x; in spawn()
2501 p[i].posy = spawnpos.y; in spawn()