/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | attacks.cc | 134 count += Frames::BeginGroup(mobjinfo[MT_SPAWNFIRE].spawnstate, 'D'); in HandleFrames() 135 count += Frames::BeginGroup(info->spawnstate, 'S'); in HandleFrames() 145 Frames::OutputGroup(info->spawnstate, 'S'); in HandleFrames() 146 Frames::OutputGroup(mobjinfo[MT_SPAWNFIRE].spawnstate, 'D'); in HandleFrames() 157 count += Frames::BeginGroup(info->spawnstate, 'S'); in HandleFrames() 167 Frames::OutputGroup(info->spawnstate, 'S'); in HandleFrames()
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H A D | things.cc | 527 if (0 == Frames::BeginGroup(mobjinfo[MT_TFOG].spawnstate, 'E')) in HandleFrames() 534 Frames::OutputGroup(mobjinfo[MT_TFOG].spawnstate, 'E'); in HandleFrames() 550 count += Frames::BeginGroup(info->spawnstate, 'S'); in HandleFrames() 571 Frames::OutputGroup(info->spawnstate, 'S'); in HandleFrames() 594 info->seestate == S_NULL && info->spawnstate != S_NULL) in HandleFrames() 596 state_t *st = states + info->spawnstate; in HandleFrames() 730 if (info->spawnstate == S_NULL) in HandleItem() 733 int spr_num = states[info->spawnstate].sprite; in HandleItem() 1077 { "Initial frame", &mobjinfo[0].spawnstate, FT_FRAME },
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H A D | mobj.h | 290 int spawnstate; member
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/dports/games/cube/cube_source/src/ |
H A D | clientgame.cpp | 39 void spawnstate(dynent *d) // reset player state not persistent accross spawns in spawnstate() function 121 spawnstate(d); in newdynent() 295 spawnstate(d); in spawnplayer() 391 spawnstate(player1); in selfdamage()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/bot/ |
H A D | ac_bot.cpp | 20 extern void spawnstate(playerent *d);
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | deh_thing.c | 31 DEH_MAPPING("Initial frame", spawnstate) in DEH_BEGIN_MAPPING()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | deh_thing.c | 31 DEH_MAPPING("Initial frame", spawnstate) in DEH_BEGIN_MAPPING()
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H A D | p_enemy.c | 510 P_SetMobjState(actor, actor->info->spawnstate); in P_NewChaseDir() 1002 P_SetMobjState(actor, (t & 1) + actor->info->spawnstate + 1); in A_FriendLook() 1007 P_SetMobjState(actor, actor->info->spawnstate + 3); in A_FriendLook() 1087 P_SetMobjState (actor, actor->info->spawnstate); in A_Chase() 3234 P_SetMobjState(mo, mo->info->spawnstate + (P_Random() % 19)); in A_BodyParts() 3267 P_SetMobjState(actor, actor->info->spawnstate); in A_ClaxonBlare()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | deh_thing.c | 31 DEH_MAPPING("Initial frame", spawnstate) in DEH_BEGIN_MAPPING()
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H A D | p_enemy.c | 508 P_SetMobjState(actor, actor->info->spawnstate); in P_NewChaseDir() 1000 P_SetMobjState(actor, (t & 1) + actor->info->spawnstate + 1); in A_FriendLook() 1005 P_SetMobjState(actor, actor->info->spawnstate + 3); in A_FriendLook() 1085 P_SetMobjState (actor, actor->info->spawnstate); in A_Chase() 3232 P_SetMobjState(mo, mo->info->spawnstate + (P_Random() % 19)); in A_BodyParts() 3265 P_SetMobjState(actor, actor->info->spawnstate); in A_ClaxonBlare()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | deh_thing.c | 33 DEH_MAPPING("Initial frame", spawnstate) in DEH_BEGIN_MAPPING()
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H A D | p_inter.c | 529 P_SetMobjState(arti, arti->info->spawnstate); in A_RestoreArtifact() 573 P_SetMobjState(thing, thing->info->spawnstate); in A_RestoreSpecialThing2() 1513 if (target->state == &states[target->info->spawnstate] in P_DamageMobj()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | deh_thing.c | 33 DEH_MAPPING("Initial frame", spawnstate) in DEH_BEGIN_MAPPING()
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H A D | p_inter.c | 495 P_SetMobjState(arti, arti->info->spawnstate); in A_RestoreArtifact() 539 P_SetMobjState(thing, thing->info->spawnstate); in A_RestoreSpecialThing2() 1479 if (target->state == &states[target->info->spawnstate] in P_DamageMobj()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_mobj.c | 178 P_SetMobjState (mo, mo->info->spawnstate); in P_XYMovement() 653 st = &states[safe ? P_LatestSafeState(info->spawnstate) : info->spawnstate]; in P_SpawnMobjSafe() 1061 (mobj->info->spawnstate == S_PLAY_DIE7 || in P_SpawnMapThing() 1062 mobj->info->spawnstate == S_PLAY_XDIE9)) in P_SpawnMapThing()
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H A D | deh_thing.c | 76 DEH_MAPPING("Initial frame", spawnstate) in DEH_BEGIN_MAPPING()
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/dports/games/tesseract-data/tesseract/src/game/ |
H A D | game.cpp | 96 gameent *spawnstate(gameent *d) // reset player state not persistent accross spawns in spawnstate() function 99 d->spawnstate(gamemode); in spawnstate() 255 spawnstate(d); in spawnplayer() 516 player1 = spawnstate(new gameent); in initclient()
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/dports/games/tesseract/tesseract/src/game/ |
H A D | game.cpp | 96 gameent *spawnstate(gameent *d) // reset player state not persistent accross spawns in spawnstate() function 99 d->spawnstate(gamemode); in spawnstate() 255 spawnstate(d); in spawnplayer() 516 player1 = spawnstate(new gameent); in initclient()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | entity.h | 334 virtual void spawnstate(int gamemode) in spawnstate() function 516 void spawnstate(int gamemode) in spawnstate() function 518 playerstate::spawnstate(gamemode); in spawnstate()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | a_action.c | 155 P_SetMobjState(mo, mo->info->spawnstate + (P_Random() % 5)); in A_PotteryExplode() 261 P_SetMobjState(mo, mo->info->spawnstate + (P_Random() % 3)); in A_CorpseExplode() 1173 P_SetMobjState(mo, mo->info->spawnstate + i); in A_SoAExplode()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | a_action.c | 155 P_SetMobjState(mo, mo->info->spawnstate + (P_Random() % 5)); in A_PotteryExplode() 267 P_SetMobjState(mo, mo->info->spawnstate + (P_Random() % 3)); in A_CorpseExplode() 1182 P_SetMobjState(mo, mo->info->spawnstate + i); in A_SoAExplode()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | a_action.c | 148 P_SetMobjState(mo, mo->info->spawnstate+(P_Random()%5)); in A_PotteryExplode() 254 P_SetMobjState(mo, mo->info->spawnstate+(P_Random()%3)); in A_CorpseExplode() 1148 P_SetMobjState(mo, mo->info->spawnstate+i); in A_SoAExplode()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | m_cheat.c | 1008 || (states[mobjinfo[op_currentthing].spawnstate].sprite == SPR_NULL in OP_CycleThings() 1015 if (states[mobjinfo[op_currentthing].spawnstate].sprite == SPR_NULL) in OP_CycleThings() 1022 states[S_OBJPLACE_DUMMY].sprite = states[mobjinfo[op_currentthing].spawnstate].sprite; in OP_CycleThings() 1023 states[S_OBJPLACE_DUMMY].frame = states[mobjinfo[op_currentthing].spawnstate].frame; in OP_CycleThings()
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_inter.c | 505 P_SetMobjState(arti, arti->info->spawnstate); in A_RestoreArtifact() 555 P_SetMobjState(thing, thing->info->spawnstate); in A_RestoreSpecialThing2() 1520 if(target->state == &states[target->info->spawnstate] in P_DamageMobj()
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | fps.cpp | 83 fpsent *spawnstate(fpsent *d) // reset player state not persistent accross spawns in spawnstate() function 86 d->spawnstate(gamemode); in spawnstate() 334 spawnstate(d); in spawnplayer() 595 player1 = spawnstate(new fpsent); in initclient()
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