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Searched refs:spawnstate (Results 1 – 25 of 137) sorted by relevance

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/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dattacks.cc134 count += Frames::BeginGroup(mobjinfo[MT_SPAWNFIRE].spawnstate, 'D'); in HandleFrames()
135 count += Frames::BeginGroup(info->spawnstate, 'S'); in HandleFrames()
145 Frames::OutputGroup(info->spawnstate, 'S'); in HandleFrames()
146 Frames::OutputGroup(mobjinfo[MT_SPAWNFIRE].spawnstate, 'D'); in HandleFrames()
157 count += Frames::BeginGroup(info->spawnstate, 'S'); in HandleFrames()
167 Frames::OutputGroup(info->spawnstate, 'S'); in HandleFrames()
H A Dthings.cc527 if (0 == Frames::BeginGroup(mobjinfo[MT_TFOG].spawnstate, 'E')) in HandleFrames()
534 Frames::OutputGroup(mobjinfo[MT_TFOG].spawnstate, 'E'); in HandleFrames()
550 count += Frames::BeginGroup(info->spawnstate, 'S'); in HandleFrames()
571 Frames::OutputGroup(info->spawnstate, 'S'); in HandleFrames()
594 info->seestate == S_NULL && info->spawnstate != S_NULL) in HandleFrames()
596 state_t *st = states + info->spawnstate; in HandleFrames()
730 if (info->spawnstate == S_NULL) in HandleItem()
733 int spr_num = states[info->spawnstate].sprite; in HandleItem()
1077 { "Initial frame", &mobjinfo[0].spawnstate, FT_FRAME },
H A Dmobj.h290 int spawnstate; member
/dports/games/cube/cube_source/src/
H A Dclientgame.cpp39 void spawnstate(dynent *d) // reset player state not persistent accross spawns in spawnstate() function
121 spawnstate(d); in newdynent()
295 spawnstate(d); in spawnplayer()
391 spawnstate(player1); in selfdamage()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/bot/
H A Dac_bot.cpp20 extern void spawnstate(playerent *d);
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Ddeh_thing.c31 DEH_MAPPING("Initial frame", spawnstate) in DEH_BEGIN_MAPPING()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Ddeh_thing.c31 DEH_MAPPING("Initial frame", spawnstate) in DEH_BEGIN_MAPPING()
H A Dp_enemy.c510 P_SetMobjState(actor, actor->info->spawnstate); in P_NewChaseDir()
1002 P_SetMobjState(actor, (t & 1) + actor->info->spawnstate + 1); in A_FriendLook()
1007 P_SetMobjState(actor, actor->info->spawnstate + 3); in A_FriendLook()
1087 P_SetMobjState (actor, actor->info->spawnstate); in A_Chase()
3234 P_SetMobjState(mo, mo->info->spawnstate + (P_Random() % 19)); in A_BodyParts()
3267 P_SetMobjState(actor, actor->info->spawnstate); in A_ClaxonBlare()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Ddeh_thing.c31 DEH_MAPPING("Initial frame", spawnstate) in DEH_BEGIN_MAPPING()
H A Dp_enemy.c508 P_SetMobjState(actor, actor->info->spawnstate); in P_NewChaseDir()
1000 P_SetMobjState(actor, (t & 1) + actor->info->spawnstate + 1); in A_FriendLook()
1005 P_SetMobjState(actor, actor->info->spawnstate + 3); in A_FriendLook()
1085 P_SetMobjState (actor, actor->info->spawnstate); in A_Chase()
3232 P_SetMobjState(mo, mo->info->spawnstate + (P_Random() % 19)); in A_BodyParts()
3265 P_SetMobjState(actor, actor->info->spawnstate); in A_ClaxonBlare()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ddeh_thing.c33 DEH_MAPPING("Initial frame", spawnstate) in DEH_BEGIN_MAPPING()
H A Dp_inter.c529 P_SetMobjState(arti, arti->info->spawnstate); in A_RestoreArtifact()
573 P_SetMobjState(thing, thing->info->spawnstate); in A_RestoreSpecialThing2()
1513 if (target->state == &states[target->info->spawnstate] in P_DamageMobj()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ddeh_thing.c33 DEH_MAPPING("Initial frame", spawnstate) in DEH_BEGIN_MAPPING()
H A Dp_inter.c495 P_SetMobjState(arti, arti->info->spawnstate); in A_RestoreArtifact()
539 P_SetMobjState(thing, thing->info->spawnstate); in A_RestoreSpecialThing2()
1479 if (target->state == &states[target->info->spawnstate] in P_DamageMobj()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_mobj.c178 P_SetMobjState (mo, mo->info->spawnstate); in P_XYMovement()
653 st = &states[safe ? P_LatestSafeState(info->spawnstate) : info->spawnstate]; in P_SpawnMobjSafe()
1061 (mobj->info->spawnstate == S_PLAY_DIE7 || in P_SpawnMapThing()
1062 mobj->info->spawnstate == S_PLAY_XDIE9)) in P_SpawnMapThing()
H A Ddeh_thing.c76 DEH_MAPPING("Initial frame", spawnstate) in DEH_BEGIN_MAPPING()
/dports/games/tesseract-data/tesseract/src/game/
H A Dgame.cpp96 gameent *spawnstate(gameent *d) // reset player state not persistent accross spawns in spawnstate() function
99 d->spawnstate(gamemode); in spawnstate()
255 spawnstate(d); in spawnplayer()
516 player1 = spawnstate(new gameent); in initclient()
/dports/games/tesseract/tesseract/src/game/
H A Dgame.cpp96 gameent *spawnstate(gameent *d) // reset player state not persistent accross spawns in spawnstate() function
99 d->spawnstate(gamemode); in spawnstate()
255 spawnstate(d); in spawnplayer()
516 player1 = spawnstate(new gameent); in initclient()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dentity.h334 virtual void spawnstate(int gamemode) in spawnstate() function
516 void spawnstate(int gamemode) in spawnstate() function
518 playerstate::spawnstate(gamemode); in spawnstate()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Da_action.c155 P_SetMobjState(mo, mo->info->spawnstate + (P_Random() % 5)); in A_PotteryExplode()
261 P_SetMobjState(mo, mo->info->spawnstate + (P_Random() % 3)); in A_CorpseExplode()
1173 P_SetMobjState(mo, mo->info->spawnstate + i); in A_SoAExplode()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Da_action.c155 P_SetMobjState(mo, mo->info->spawnstate + (P_Random() % 5)); in A_PotteryExplode()
267 P_SetMobjState(mo, mo->info->spawnstate + (P_Random() % 3)); in A_CorpseExplode()
1182 P_SetMobjState(mo, mo->info->spawnstate + i); in A_SoAExplode()
/dports/games/uhexen/uhexen-0.601/src/
H A Da_action.c148 P_SetMobjState(mo, mo->info->spawnstate+(P_Random()%5)); in A_PotteryExplode()
254 P_SetMobjState(mo, mo->info->spawnstate+(P_Random()%3)); in A_CorpseExplode()
1148 P_SetMobjState(mo, mo->info->spawnstate+i); in A_SoAExplode()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dm_cheat.c1008 || (states[mobjinfo[op_currentthing].spawnstate].sprite == SPR_NULL in OP_CycleThings()
1015 if (states[mobjinfo[op_currentthing].spawnstate].sprite == SPR_NULL) in OP_CycleThings()
1022 states[S_OBJPLACE_DUMMY].sprite = states[mobjinfo[op_currentthing].spawnstate].sprite; in OP_CycleThings()
1023 states[S_OBJPLACE_DUMMY].frame = states[mobjinfo[op_currentthing].spawnstate].frame; in OP_CycleThings()
/dports/games/heretic/glheretic-1.2/
H A Dp_inter.c505 P_SetMobjState(arti, arti->info->spawnstate); in A_RestoreArtifact()
555 P_SetMobjState(thing, thing->info->spawnstate); in A_RestoreSpecialThing2()
1520 if(target->state == &states[target->info->spawnstate] in P_DamageMobj()
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dfps.cpp83 fpsent *spawnstate(fpsent *d) // reset player state not persistent accross spawns in spawnstate() function
86 d->spawnstate(gamemode); in spawnstate()
334 spawnstate(d); in spawnplayer()
595 player1 = spawnstate(new fpsent); in initclient()

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