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Searched refs:spawntarget (Results 1 – 13 of 13) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/server/
H A Dsv_ccmds.cpp228 const char *spawntarget; in SV_MapTransition_f() local
235 spawntarget = Cmd_Argv(2); in SV_MapTransition_f()
236 if ( *spawntarget != '\0' ) in SV_MapTransition_f()
238 Cvar_Set( "spawntarget", spawntarget ); in SV_MapTransition_f()
306 const char *spawntarget; in SV_LoadTransition_f() local
324 spawntarget = Cmd_Argv(2); in SV_LoadTransition_f()
325 if ( *spawntarget != '\0' ) in SV_LoadTransition_f()
327 Cvar_Set( "spawntarget", spawntarget ); in SV_LoadTransition_f()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_main.cpp616 void InitGame( const char *mapname, const char *spawntarget, int checkSum, const char *entities, i… in InitGame() argument
637 if ( spawntarget != NULL && spawntarget[0] ) in InitGame()
639 Q_strncpyz( level.spawntarget, spawntarget, sizeof(level.spawntarget) ); in InitGame()
643 level.spawntarget[0] = 0; in InitGame()
H A Dg_utils.cpp1339 void G_ChangeMap (const char *mapname, const char *spawntarget, qboolean hub) in G_ChangeMap() argument
1350 if ( spawntarget == NULL ) { in G_ChangeMap()
1351 spawntarget = ""; //prevent it from becoming "(null)" in G_ChangeMap()
1355 gi.SendConsoleCommand( va("loadtransition %s %s\n", mapname, spawntarget) ); in G_ChangeMap()
1359 gi.SendConsoleCommand( va("maptransition %s %s\n", mapname, spawntarget) ); in G_ChangeMap()
H A Dg_public.h387 void (*Init)( const char *mapname, const char *spawntarget, int checkSum, const char *entstring,
H A Dg_client.cpp273 if ( level.spawntarget[0] ) in SelectSpawnPoint()
275 if ( (nearestSpot = spot = G_Find( NULL, FOFS(targetname), level.spawntarget )) == NULL ) in SelectSpawnPoint()
277 G_Error( "Couldn't find spawntarget %s", level.spawntarget ); in SelectSpawnPoint()
H A Dg_local.h245 char spawntarget[MAX_QPATH]; // the targetname of the spawnpoint you want the player to start at variable
H A Dg_target.cpp921 extern void G_ChangeMap (const char *mapname, const char *spawntarget, qboolean hub); //g_utils
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_main.cpp725 void InitGame( const char *mapname, const char *spawntarget, int checkSum, const char *entities, i… in InitGame() argument
751 if ( spawntarget != NULL && spawntarget[0] ) in InitGame()
753 Q_strncpyz( level.spawntarget, spawntarget, sizeof(level.spawntarget) ); in InitGame()
757 level.spawntarget[0] = 0; in InitGame()
H A Dg_utils.cpp1847 void G_ChangeMap (const char *mapname, const char *spawntarget, qboolean hub) in G_ChangeMap() argument
1866 if ( spawntarget == NULL ) { in G_ChangeMap()
1867 spawntarget = ""; //prevent it from becoming "(null)" in G_ChangeMap()
1871 gi.SendConsoleCommand( va("loadtransition %s %s\n", mapname, spawntarget) ); in G_ChangeMap()
1875 gi.SendConsoleCommand( va("maptransition %s %s\n", mapname, spawntarget) ); in G_ChangeMap()
H A Dg_public.h397 void (*Init)( const char *mapname, const char *spawntarget, int checkSum, const char *entstring,
H A Dg_local.h291 char spawntarget[MAX_QPATH]; // the targetname of the spawnpoint you want the player to start at variable
H A Dg_client.cpp293 if ( level.spawntarget[0] ) in SelectSpawnPoint()
295 if ( (nearestSpot = spot = G_Find( NULL, FOFS(targetname), level.spawntarget )) == NULL ) in SelectSpawnPoint()
297 G_Error( "Couldn't find spawntarget %s\n", level.spawntarget ); in SelectSpawnPoint()
H A Dg_target.cpp1005 extern void G_ChangeMap (const char *mapname, const char *spawntarget, qboolean hub); //g_utils