/dports/games/openjk/OpenJK-07675e2/code/server/ |
H A D | sv_ccmds.cpp | 228 const char *spawntarget; in SV_MapTransition_f() local 235 spawntarget = Cmd_Argv(2); in SV_MapTransition_f() 236 if ( *spawntarget != '\0' ) in SV_MapTransition_f() 238 Cvar_Set( "spawntarget", spawntarget ); in SV_MapTransition_f() 306 const char *spawntarget; in SV_LoadTransition_f() local 324 spawntarget = Cmd_Argv(2); in SV_LoadTransition_f() 325 if ( *spawntarget != '\0' ) in SV_LoadTransition_f() 327 Cvar_Set( "spawntarget", spawntarget ); in SV_LoadTransition_f()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_main.cpp | 616 void InitGame( const char *mapname, const char *spawntarget, int checkSum, const char *entities, i… in InitGame() argument 637 if ( spawntarget != NULL && spawntarget[0] ) in InitGame() 639 Q_strncpyz( level.spawntarget, spawntarget, sizeof(level.spawntarget) ); in InitGame() 643 level.spawntarget[0] = 0; in InitGame()
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H A D | g_utils.cpp | 1339 void G_ChangeMap (const char *mapname, const char *spawntarget, qboolean hub) in G_ChangeMap() argument 1350 if ( spawntarget == NULL ) { in G_ChangeMap() 1351 spawntarget = ""; //prevent it from becoming "(null)" in G_ChangeMap() 1355 gi.SendConsoleCommand( va("loadtransition %s %s\n", mapname, spawntarget) ); in G_ChangeMap() 1359 gi.SendConsoleCommand( va("maptransition %s %s\n", mapname, spawntarget) ); in G_ChangeMap()
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H A D | g_public.h | 387 void (*Init)( const char *mapname, const char *spawntarget, int checkSum, const char *entstring,
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H A D | g_client.cpp | 273 if ( level.spawntarget[0] ) in SelectSpawnPoint() 275 if ( (nearestSpot = spot = G_Find( NULL, FOFS(targetname), level.spawntarget )) == NULL ) in SelectSpawnPoint() 277 G_Error( "Couldn't find spawntarget %s", level.spawntarget ); in SelectSpawnPoint()
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H A D | g_local.h | 245 char spawntarget[MAX_QPATH]; // the targetname of the spawnpoint you want the player to start at variable
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H A D | g_target.cpp | 921 extern void G_ChangeMap (const char *mapname, const char *spawntarget, qboolean hub); //g_utils
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_main.cpp | 725 void InitGame( const char *mapname, const char *spawntarget, int checkSum, const char *entities, i… in InitGame() argument 751 if ( spawntarget != NULL && spawntarget[0] ) in InitGame() 753 Q_strncpyz( level.spawntarget, spawntarget, sizeof(level.spawntarget) ); in InitGame() 757 level.spawntarget[0] = 0; in InitGame()
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H A D | g_utils.cpp | 1847 void G_ChangeMap (const char *mapname, const char *spawntarget, qboolean hub) in G_ChangeMap() argument 1866 if ( spawntarget == NULL ) { in G_ChangeMap() 1867 spawntarget = ""; //prevent it from becoming "(null)" in G_ChangeMap() 1871 gi.SendConsoleCommand( va("loadtransition %s %s\n", mapname, spawntarget) ); in G_ChangeMap() 1875 gi.SendConsoleCommand( va("maptransition %s %s\n", mapname, spawntarget) ); in G_ChangeMap()
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H A D | g_public.h | 397 void (*Init)( const char *mapname, const char *spawntarget, int checkSum, const char *entstring,
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H A D | g_local.h | 291 char spawntarget[MAX_QPATH]; // the targetname of the spawnpoint you want the player to start at variable
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H A D | g_client.cpp | 293 if ( level.spawntarget[0] ) in SelectSpawnPoint() 295 if ( (nearestSpot = spot = G_Find( NULL, FOFS(targetname), level.spawntarget )) == NULL ) in SelectSpawnPoint() 297 G_Error( "Couldn't find spawntarget %s\n", level.spawntarget ); in SelectSpawnPoint()
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H A D | g_target.cpp | 1005 extern void G_ChangeMap (const char *mapname, const char *spawntarget, qboolean hub); //g_utils
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